Eddie-Griffin
Banned
https://www.theverge.com/2023/3/4/23623081/meta-quest-3-ps3-xbox-one-video-games-yikes
The article goes into some strange territory here, but the article writer said he believes, and is arguing, that the Quest 2 is a gaming console. But I find this funny because it doesn't have the investment for one, and it has games that are tech demos or similar to the type of software you would find on mobile and tablet.
We don't know the fully number of Quest 2's sold, but it and Quest 1 combined are close to 20 million, and when Beat Saber which came out in 2019 has maybe sold around ~5 million units is the biggest game and among the highest software sales of any game or app on Quest devices, with many others far behind, a of which software and ahrdware losing billions, that is one of the most unsustainable gaming consoles I've ever seen if you were to agree with this argument. Especially at the rate of the losses alng with the amounts.
He says Meta is good at making a console people want to play games on. Which is the opposite criticism most people have toward Zuckers vision. While I agree the writer has a point that games are selling points for VR, to call the Quest 2 a console is silly, as games are still not moving much software or hardware in the VR market overall, not just on Quest. Especially not console numbers.
Now heading toward 4 years later, VR gaming is still represented by Beat Saber in 2023, that's a pretty big problem imo, to view Quest 2 as a gaming console.
Meta changed its name because it wanted you to forever associate it with the nascent metaverse. The hardware it produces is meant to be our window into that metaverse. When you pick up a Meta Quest 2 headset and slip it over your head, you’re meant to gasp and softly wonder at this new virtual world. But I put on my Meta Quest 2 to play Beat Saber or Tetris or maybe Pistol Whip. It’s not a terminal into the metaverse — it’s a game console. And I don’t think Meta realizes that.
Earlier this week, my extremely well-named colleague Alex Heath reported on Meta’s VR and AR headset road map. There are smart glasses that sound virtually identical to those made by North back in 2019, only Meta’s will be controlled via neural interface when they launch in two years. There’s a tremendously ambitious AR headset codenamed Orion that will apparently “project high-quality holograms of avatars onto the real world” and launch in 2027. These projects are expensive big swings for Meta and its pivot to the metaverse, and that should be exciting. Only late last year, we got Meta’s first big metaverse swing, the then-$1,499 Meta Quest Pro. The product was an absolute boondoggle of a device. Its accompanying software, Horizon World, is so bad that even the people who make it don’t want to use it. That software is supposed to be the gateway to the metaverse. If it sucks, Meta’s take on the metaverse is pretty stuck in the water.
But as bad as Meta is at the metaverse thus far, the company is really, really good at VR. VR is, of course, supposed to be a component of the metaverse, but judging by its existing lineup of products, that’s not the part Meta is good at. It’s good at making a console people want to play games on.
So if you look at the Quest 2, which most people use for playing games, as a game console, it’s done reasonably well. And I think we do need to look at it as a gaming console. Meta might have big ambitions for VR headsets and their place in the metaverse, but the reality is that the top software on the Quest 2 are all games. VR early adopters in the consumer space buy headsets to play games. Devices like the Oculus Rift, HTC Vive, and the PSVR (which sold around 5 million headsets by 2020) were adopted by consumers to play video games, not dick around in a barely built metaverse.
And the push for the Quest 2 to be a metaverse device hasn’t especially resonated with consumers. Rabkin told staff that “sadly, the newer cohorts that are coming in, the people who bought it this last Christmas, they’re just not as into it” as the early adopters. Those early adopters were eager to play games, and that’s what they saw when they slipped the headset on. New users are seeing ads for stuff like Horizon Worlds, which, again, is such a mess even the people who make it don’t want to play it.
The article goes into some strange territory here, but the article writer said he believes, and is arguing, that the Quest 2 is a gaming console. But I find this funny because it doesn't have the investment for one, and it has games that are tech demos or similar to the type of software you would find on mobile and tablet.
We don't know the fully number of Quest 2's sold, but it and Quest 1 combined are close to 20 million, and when Beat Saber which came out in 2019 has maybe sold around ~5 million units is the biggest game and among the highest software sales of any game or app on Quest devices, with many others far behind, a of which software and ahrdware losing billions, that is one of the most unsustainable gaming consoles I've ever seen if you were to agree with this argument. Especially at the rate of the losses alng with the amounts.
He says Meta is good at making a console people want to play games on. Which is the opposite criticism most people have toward Zuckers vision. While I agree the writer has a point that games are selling points for VR, to call the Quest 2 a console is silly, as games are still not moving much software or hardware in the VR market overall, not just on Quest. Especially not console numbers.
Now heading toward 4 years later, VR gaming is still represented by Beat Saber in 2023, that's a pretty big problem imo, to view Quest 2 as a gaming console.
Last edited: