archnemesis
Member
It's a temporary codename. They will likely call it something else.Is NX the final name of the console or don't we know yet?
It's a temporary codename. They will likely call it something else.Is NX the final name of the console or don't we know yet?
Oh okay. Thanks.It's a temporary codename. They will likely call it something else.
How can Mario have so many abilities and interests, but not once have I seen him do plumbing?
Until this day I still think that Dolphin was a better name than GameCubeOh okay. Thanks.
Too bad, I like the name NX.
Might as well ask this here.
I have some coupons, gift cards, and points from Best Buy that are going to expire and I'm thinking of wasting them on preordering a Playstation VR. If, after they expire, I decide to then cancel said order, what happens to those points, gift cards, etc? Do I just get them added back to my account or do I lose them? If so, what's then the new expiration dates on them?
Might as well ask this here.
I have some coupons, gift cards, and points from Best Buy that are going to expire and I'm thinking of wasting them on preordering a Playstation VR. If, after they expire, I decide to then cancel said order, what happens to those points, gift cards, etc? Do I just get them added back to my account or do I lose them? If so, what's then the new expiration dates on them?
Until this day I still think that Dolphin was a better name than GameCube
It is passable, yes, but it's also kind of bland and forgettable. It was maligned as consolized, along with Thief 3.
The stand out good bit is a lenghty side quest involving two competing coffee house chains. If you take a shine to Deus Ex, it's worth playing just to see what it's all about. Either way, it's certainly worth $3.
Is there any real use for the PS4 camera besides showing my ugly face when streaming and that augmented reality app? I know it probably works with that dancing game, but beyond that...
Well, it's going to be an essential component of PSVR, so if you've any interest in that, probably worth hanging on to it.
I don't even own it. Just wondering if there were games that supported it for something, maybe voice commands, etc. But I guess that apart from Tearaway and streaming, it is not really a gaming oriented device.
what is a "review embargo"?
are all games subject to embargoes or only when the publishers demand it?Review sites aren't allowed to publicly post/reveal/etc their reviews of a game until a certain date passes. Usually has something to do with a deal made with the pubs in order to get a copy to review, but I'm not 100% on that so someone else will have to chime in on that part.
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W-what EXACTLY is frame pacing? Typing this in Google brings up this:
http://www.anandtech.com/show/7195/amd-frame-pacing-explorer-cat138/2
But it seems their focus was AMD tech. I'm kinda confused...
I see it mentioned on gaf a lot but no one ever describes it in detail. They just say it sucks. What I think it is, like in dark souls, where it seems the game just uhhh... Frame skips constantly. Dropping frames for a long period of time? "Microstutter?"
are all games subject to embargoes or only when the publishers demand it?
and if it is the latter, does it/should it mean anything that the publisher is placing an embargo on their games' reviews?
Does the fact that Yakuza Kiwami is a remake increase the chances of localization?
Frame pacing is intervals between each frame changing. Say you have a game that runs at 60fps. A game with poor frame pacing would have 59 frames in the first half of 1 second, and 1 frame in the second half. Good frame pacing is having all 60 frames spread out evenly throughout the whole second, if that helps.
So it is essentially a fancy word for a shitty framerate? Ohhh OK. I just thought it was weird people only started using it really this gen. We used to just say "the framerate drops in this area" or "with this enabled, the framerate is poor".
....unless I am still misunderstanding something? <.<
So it is essentially a fancy word for a shitty framerate? Ohhh OK. I just thought it was weird people only started using it really this gen. We used to just say "the framerate drops in this area" or "with this enabled, the framerate is poor".
....unless I am still misunderstanding something? <.<
No, the framerate itself can stay consistent at 60 (or 30) FPS, but it's usually like a judder or odd input lag.
Here is how Digial Foundry wrote about it with Bloodborne if it helps:
"Though its 30fps average is technically correct, Bloodborne often produces two unique frames followed by two duplicates rather than one after another creating a perception of frame-rate drops throughout. Its not smooth in motion at all as a result, and frame-time updates swing erratically between 16ms and 66ms and sometimes higher. Its an unfortunate oversight by From Software. However, we have seen both Bungie [with Destiny] and EA Gothenburg [with Need for Speed: Rivals] react to the issue in each case, correcting their games soon after launch. We hope this will be the case for Bloodborne as well."
cool, thanksIt's a game-by-game basis, but again I'm no authority on it. Typically the games that do have them are the big releases, or ones that have a big story element to them, etc.
What game is this?
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Is Miitomo a game?
Dumb question here, I clicked on a random game this morning on steam and saw two lists for reviews, overall and recent
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Is this new?
Haw haw!^ Yes.
Maybe low-poly count.Why did mid-2000's FPS game's characters had such huge hands? Particularly 2K's games.
Phantasy Star 1-4 are included in Sonic's Ultimate Genesis Collection (360, PS3), the PSP version is missing the first game. There is also a GBA collection with the first three games.What consoles can I play the original phantasy star on? Any handheld options?
why some final fantasy look so different than other final fantasy?
Every game is stand alone story?
Are you ALWAYS connected online in Watch Dogs?
Can people invade your game as soon as you get in? Or do you have to set it up somehow?
Im trying to get invaded
Developed on PC doesn't mean runnable on PC at all.Was randomly thinking about this today, considered making a thread about it.
Ok, so games are developed on PC and made for consoles. I know its probably not this simple but has there been any instances where the PC code or whatever for a console exclusive game has leaked? The only thing I can think of that comes close was either Pikman 1 or 2 had a PC executable left on the disc I think.
Developed on PC doesn't mean runnable on PC at all.
Well, just about all game development is done on PCs, very few, if any, consoles allow you to program C++ directly on the hardware. So it makes sense that the games are runnable on PC since you gotta test and compile your code there regularly. In most cases, you also have access to console dev kits for testing (unsure if you need to print discs or not to run the game though). But again, most code is written on PCs at some point. Maybe the Gamecube had an architecture similar to a computer so it was just a matter of transferring the files to a disc and someone forgot to enceypt the exe or something? Porting a ps2 game done in assembler might be more difficult than newer games done in C++ (and especially if they're done in unreal or unity). I assume porting a game would require a new compilation of the code to a new language so it could work with computers but it might be more or less impossible given the odd structural hardware of the console at hand. So a game working interchangeably between a console and pc is sure to be a rarity indeed.I know that, but I mean there's gotta be some leftover pieces sometimes right? If not, what's the explanation behind Pikmin having leftover runnable PC files.
Well, just about all game development is done on PCs, very few, if any, consoles allow you to program C++ directly on the hardware. So it makes sense that the games are runnable on PC since you gotta test and compile your code there regularly. In most cases, you also have access to console dev kits for testing (unsure if you need to print discs or not to run the game though). But again, most code is written on PCs at some point. Maybe the Gamecube had an architecture similar to a computer so it was just a matter of transferring the files to a disc and someone forgot to enceypt the exe or something? Porting a ps2 game done in assembler might be more difficult than newer games done in C++ (and especially if they're done in unreal or unity). I assume porting a game would require a new compilation of the code to a new language so it could work with computers but it might be more or less impossible given the odd structural hardware of the console at hand. So a game working interchangeably between a console and pc is sure to be a rarity indeed.
Personally, I only have experience in coding and designing pc games with no intent of releasing them on console. I do have one game up on google play but that game was still made on a pc thanks to unity, which compiles the code for your target platform behind the scenes. Maybe something like that went on with Pikmin? Ios games are usually coded on a mac even though they're mobile games. In that case, the platforms can talk to each other due to a common language the games and apps are created with.
Newer games are probably playable on a monster pc during development due to A) the engine like unreal and unity being platform agnostic, and B) because they all share the x86 pc hardware standard, which helps with porting, supposedly (microsoft seems interested in this thanks to win10).