Regarding the last few discussions:
- I agree that the battery mechanic is logically flawed. You have no shield with your starting battery, but when someone pulls it out and you manage to kill them, you put that same battery back in and magically, shield. Wat? This would make way more sense if we had shields to start with, and pulling a battery permanently removed that shield until you replaced it. Then the next time a pilot boarded you, they could get that great shooting animation from the first game because your Titan guts are exposed. The grenade drop in Titanfall 2 is probably the most unsatisfying move in the entire game.
It's also really difficult to actually get away with a battery considering how much they light you up when you're carrying one. The whole battery system is just strange and risky.
- Crash Site, Complex, and Homestead are objectively bad maps, and you should feel bad for liking them or defending them. Kodai is one step removed from that group. The rest are solid, with Eden being the standout.
- I'd also appreciate full character customization, as in not having to use the robits. Scanning the battlefield looking for character models hasn't helped me once in this game. It's just way too fast and chaotic to effectively track someone by the silhouette and have it make a difference. By the time you know which pilot a player is using, you're either dead or in the act of countering them. The easiest way to call out specific pilots is when you actually see them using their abilities.