you can try being a rogue , it's a loot game though, so basically the end game is chasing that
It's a clothes simulator, gotta get them all and look boss.
Does the DPS stat assume every shot is a headshot?
Built a HE magazine with like 17% bonus damage, and its apparently worse than the magazine with 20% bonus headshot damage.
It's a clothes simulator, gotta get them all and look boss.
I get that but it just seems like I'm getting all this loot for no real purpose.
the clothes are all horrible though, there are like 5 jackets and 4 hats and you cant even see the shirt or scarf if you are wearing a coat
Guys, is there any point in having a tech heavy build?
Get killed by a single HE sticky grenade when at full 65k hp.Guys, is there any point in having a tech heavy build?
One example is if you get accuracy on your gear....it doesnt really give you more actual dps, but your dps numbers increase a lot as the system think you will hit with more bullets than normal....
I could probably get past 200k dps if I just focused on stats and not actual gameplay.
Wouldnt mean things would die faster tho
Has this been posted?
https://www.reddit.com/r/thedivision/comments/4ayt69/gun_stats_explained_stability_horizontal/
Pretty good breakdown of what each of those stats mean.
Accuracy, reduces the spread of the gun, creating a tighter circle. It's useful but I'd take stability over accuracy depending on the gun
Idk.. I ranked up pretty good going mostly solo in the DZ. I think I got into the teens before I ran with people.
With that said, I didn't run into many rogues at all.
I will say a great way to level up is to hang around extractions and help them extract whether you have anything or not.
Even if your gear is low you're still getting xp from the stronger people killing the baddies. And some decent things can drop. If not, you're still ranking up.
After you help I've noticed people will let you run with them. If not, so be it. Go to another extraction and keep up until you get stuff.
If they go rogue first
So,you can't fight against another party just for fun? Like a competition and nothing else,kinda weird they didn't include something like a battle arena.
I have 6 six friends who own the game and we wanted to do a 3 vs 3 fight without the consequences of going rogue or dropping our loot.
I get that but it just seems like I'm getting all this loot for no real purpose.
Guys, is there any point in having a tech heavy build?
Yeah I've sacrificed the DPS counter for accuracy and stability mods on my AR/SMG. I find it easier when I don't have to worry as much about recoil/kick back.
Everyone is on edge, so even if you help right now the paranoia gets to people thinking you're tricking them till they let their guard down.
Existential loot game crisis XD
to make yourself more powerful? it's an RPG
Guys, is there any point in having a tech heavy build?
I understand that...but you'll gain more than you lose if you're able to help in a gunfight. They might kill you after, but you'll still rank.
With that said. My build is so weird. It's like everything I'm getting is tunneling me to a certain build. And it's a health build.
45kdps 80k health and like 10kskill.
My weapon drops have been dismal.
Has this been posted?
https://www.reddit.com/r/thedivision/comments/4ayt69/gun_stats_explained_stability_horizontal/
Pretty good breakdown of what each of those stats mean.
Accuracy, reduces the spread of the gun, creating a tighter circle. It's useful but I'd take stability over accuracy depending on the gun
I kind of wish that there was an area with high level enemies that gave good loot, like the dark zone, but without the rogue agent aspect. I get it, PvP is awesome, the problem is that I have to deal with people who got all the best gear in the game on say 1 and now have nothing to do except run around in gank squads, halting the progress of players who are trying to get good loot. You can get some high end gear from challenge mode, but it's all lvl. 30. Plus, the same missions get tiresome when you do them for the 20th time. I just want an area with high level enemies, where you can explore and get rewarded for your endeavors and NOT get randomly killed by some random full group who comes up behind you as you're fighting a mob of NPC's.
A "light zone" would be awesome. As is, you're forced into PvP in order to get the top tier loot. I was afraid of this happening when they were previewing stuff, but then they said that gear you get in PvE is just as good as what you can get in the dark zone, and that is absolutely not true in the current game. Every single top tier weapon you can get in PvE is completely outclassed by some blueprint you can get at rank 50 in the dz. I hope that the incursions are worth it.
Rant over, give us some top tier PvE loot.
Man I really want a balacava in this game.
I don't understand why it should even be allowed for Level 30 HE players to kill Level 10 players coming into the Dark Zone for the first time,
That isn't fun, that's just poor gameplay balancing.
Guys, is there any point in having a tech heavy build?
That still isn't great, since a Level 30 with blues and purples will still get matched with a Level 30 with all HE gear no?
I kind of wish that there was an area with high level enemies that gave good loot, like the dark zone, but without the rogue agent aspect. I get it, PvP is awesome, the problem is that I have to deal with people who got all the best gear in the game on say 1 and now have nothing to do except run around in gank squads, halting the progress of players who are trying to get good loot. You can get some high end gear from challenge mode, but it's all lvl. 30. Plus, the same missions get tiresome when you do them for the 20th time. I just want an area with high level enemies, where you can explore and get rewarded for your endeavors and NOT get randomly killed by some random full group who comes up behind you as you're fighting a mob of NPC's.
A "light zone" would be awesome. As is, you're forced into PvP in order to get the top tier loot. I was afraid of this happening when they were previewing stuff, but then they said that gear you get in PvE is just as good as what you can get in the dark zone, and that is absolutely not true in the current game. Every single top tier weapon you can get in PvE is completely outclassed by some blueprint you can get at rank 50 in the dz. I hope that the incursions are worth it.
Rant over, give us some top tier PvE loot.
Yeah it must suck for new players or players who didn't farm BK for 200 hours to now to have all these 200k DPS gank squads running around the DZ when the DZ is now the main way to get the best in slot gear.
What's the word on the backpack bug? Am I safe to go into the DZ?
Could be fun? I am gathering gear to try out a dps tech build. This one guy sticky bombed me for about 80% of my health.
Get killed by a single HE sticky grenade when at full 65k hp.
I don't think the tech skills do enough damage, so I would say no.
Blueprints at level 50 is more than enough incentive for me I guess
What about PvE? So I take it lost people ignore Tech and focus on health and firepower then. Surely the game is more balanced than this?
Twice now I've joined a Hard mission for the daily but the mission wouldn't start. Ugh.
Or one of those Army of Two hockey masks.
Does having a higher skill rating increase the damage of your turret and your sticky bomb. Or does it just reduce the cool down until you can use it again?