Yes! Tragicomedy
I meant lincoln, but we'll do lexington after. Still good with that?
Yes! Tragicomedy
Small arms fire!
Small arms fire!
Someone send help to me.
Match made players are terrible.
Yes! Tragicomedy
I meant lincoln, but we'll do lexington after. Still good with that?
See the group I'm playing was telling me that health > armor and I felt like I was being lied too lol. I guess I'm going to start changing things around.
I think most tank builds are focusing on health and skill power. Might be wrong.
But yeah Ruth if you can help me out rebuilding my base stats tonight like give me some ideas for it that'll be great.
Too much health and way too low skill power. What is your armor mitigation at? Armor > health.
Request sent!
Finally got it to work, just had to restart everything.
Seriously, kicked right after beating the boss. I fucking hate MM sometimes. They really gotta do something about this.
Not all of them, but many are, yes.
Bad mathmaked group and you are
I just got kicked as soon as I joined a MM.
Not always IMO. Armor basically gives you a percentage of extra health. If your health is too low then a high percent more could be not that much.
I haven't optimized for it ala Ruthless, but I have ~45% damage mitigation and ~80k health and survive all but the greediest engagements it seems. Unless I do something dumb, CMs are pretty survivable.
How much mitigation is possible/do you have, Ruth? I wonder how much better I could roll things.
Armor mitigates damage. It caps at 65% I believe.
If you can tank 65% of the incoming damage, then your health value is really not very important. It depends on the enemy type: armor > health always when facing elites, named enemies and other players.
Imagine this scenario:
The named enemy hits you for 100k damage.
You have 60k health but 4k armor, that mitigates 60% damage.
You will absorb 60k damage, and left with 20k health.
Healing back from 20k to 60k will be faster.
You have 100k health but 2k armor, that mitigates 30% damage.
You will absorb 30k damage, but left with 30k health.
Healing back to 30k to 100k will be a lot slower.
Assuming that the second build has a low electronics score due to high stamina, your healing will less effective.
Rösti;199145716 said:I'm having some issues with completely black menu screens. Or the main menu anyway. I can see my cursor and hear sounds, but no buttons are visible. I can with random button mashing start up the intro.
Some guides how to fix this mentioned disabling game overlay (I have the Uplay version), and pressing Alt+Enter. This did not fix my issues. I run this game under the Microsoft Basic Render Driver.
Has anyone else here experienced this?
Most groups I've been with have been great but the last team was terrible. I just left.
I don't want to think this much about a game =\
This unfortunately didn't work for me, but it's likely related to some of these variables. I will keep on trying. Thanks.Hey! Go into your documents and find the GFXSettings.Rogue_x64 and open it with notepad.
Then change either one of these:
from
<OPTION Name="Windowed" Registered="True" Type="Bool" Value="false"
to
<OPTION Name="Windowed" Registered="True" Type="Bool" Value="true"
Or the File "state"
from
"windowed = false"
to
"windowed = true"
The game with launch windowed then, or the Alt + Enter will work.
Then head to settings and change it to your preffered setting.
Was the exploit posted here? Bascially as efficient as BK...
https://youtu.be/RUYBKyJifEE
Grabbed from Reddit....
I meant lincoln, but we'll do lexington after. Still good with that?
Never did any of the other exploit grinding but I might try this out. He have any chance of dropping HE or just Superiors?
Was the exploit posted here? Bascially as efficient as BK...
https://youtu.be/RUYBKyJifEE
Grabbed from Reddit....
Armor mitigates damage. It caps at 65% I believe.
If you can tank 65% of the incoming damage, then your health value is really not very important. It depends on the enemy type: armor > health always when facing elites, named enemies and other players.
Imagine this scenario:
The named enemy hits you for 100k damage.
You have 60k health but 4k armor, that mitigates 60% damage.
You will absorb 60k damage, and left with 20k health.
Healing back from 20k to 60k will be faster.
You have 100k health but 2k armor, that mitigates 30% damage.
You will absorb 30k damage, but left with 30k health.
Healing back from 30k to 100k will be a lot slower.
Assuming that the second build has a low electronics score due to high stamina, your healing will be less effective.
Was the exploit posted here? Bascially as efficient as BK...
https://youtu.be/RUYBKyJifEE
Grabbed from Reddit....
A friend want help with the challenge, but we need another one. We're about 1/3 through. PSN SuperYlvis
Thanks!
In all fairness Diablo 3 does the same thing on your paperdoll and give you relatively inflated numbers that mean jack shit followed by a hidden panel with precise breakdowns.Given that, It's really strange that health is on the top of the front page and armor damage mitigation is further hidden in a menu.
Yes
My guy:
He so sexy. Wearing Modern Slim Jacket, Modern Slim Jeans, Suede Sneakers, White Trapper Hat, Rogue Shirt (I think?).
Have also added a white shermgah (I think that's how you spell it...), which is a nice short scarf
Pizza Hutch?! Goddamn brilliant.So long BK Whopper, hello Pizza Hutch!
So is armour value tied to electronics/tech? Does increasing this increase your armour value for all equipment items?
Given that, It's really strange that health is on the top of the front page and armor damage mitigation is further hidden in a menu.