Tom's Guide: "I tested Nvidia GeForce Now’s RTX 5080 upgrade — it made my $750 PS5 Pro feel old"

GrayChild

Member

Nvidia GeForce Now was already the best cloud gaming service you can get — it won a Tom's Guide Award this year, after all. But with its next-gen RTX 5080 upgrades, I think we're looking at the ultimate console killer of a service.
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September will be a breakthrough moment for cloud gaming, and Nvidia has done all of this while keeping the price of GeForce Now Ultimate exactly the same ($19.99 per month for the Ultimate tier that gives you RTX 5080).

This is happening at exactly the same time as the PS5 Pro price is going up to a whopping $750. The company reps are being modest in what they say, so I'll say it instead — this has a very real chance to upend the entire idea of a games console.

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Indiana Jones and The Great Circle looks spectacular at 5K 120 FPS — so crispy with detail and depth. Black Myth: Wukong is a night and day difference with Nvidia's "Cinematic-Quality Streaming" (CQS: basically 10-bit color and HDR). And when compared to the outgoing version of GeForce Now, CQS delivers a remarkable difference.

Whether it's directly through GeForce Now on the best mini PC, on an LG TV via the app or on a SteamOS gaming handheld (more on that later), the gaming experience looks jaw-dropping and feels immediate with your gameplay inputs.
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Every input is so much more immediate on GeForce Now than it is on the PS5. I know some of this will be because of that higher frame rate, but any fears of multi-frame gen causing additional latency on top of any network-based delay were quickly extinguished.

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GeForce Now has become my primary way to game on Steam Deck — primarily because it's given me my battery life back. But one small gripe I have is the lack of optimization of the picture for docking into a 4K TV. The aspect ratio didn't scale correctly.

Now, beyond upping the frame rate to 90 FPS on Steam Deck OLED, you can stick it in a dock and get 4K 120 FPS gaming. This is one critical fix that is making my desire for a Nintendo Switch 2 a very distant memory.
 
WTF does the PS5 Pro have to do with GeForce Now?

Oh, I see.

I think we're looking at the ultimate console killer of a service.

Get Out Theatre GIF by Tony Awards
 
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Like it or not. Nvidia are on a different spectrum when it comes to GPU.

I am pretty sure both MS and Sony are kicking them selves in the balls for not handling their relationship with Nvidia better when it came to consoles.

which sucks to be honest. Because Nvidia flying solo is what got us to a 2k 5090 GPU starting price.

with that being said, the article is misleading. the PS5 pro is not a strong hardware in the first place to even compare it to a 5080. I highly doubt the PS6 will even be close to 5080 in terms of resta and ray tracing performance.

so multi-framegen on top of network based delay has less latency than on ps5

yeah right


If I am not mistaken. Playing PS5 with a controller wirelessly has more input delay than frame gen on PC. I don't remember where I read that but it was baffling ( was few years ago ) . could be wrong too

Edit: its not a metric because I don't know where did I read it. I asked GPT and this is the response I got

PS5 Controller Wireless vs Wired


  • Wireless DualSense (standard play):
    • Latency is about 2–4 ms higher than wired USB.
    • Sony's wireless implementation is quite optimized, so it's basically negligible.
  • Wired DualSense (USB):
    • Slightly lower latency, but in blind tests most people can't tell the difference.
  • The main latency factor on PS5 is the game engine + display response, not the wireless controller.

💻 PC with NVIDIA Frame Generation + Reflex


  • Frame Generation by itself would increase latency, but Reflex actively reduces input delay.
  • On a well-tuned PC with Reflex, you can see system latency as low as ~20–40 ms, which is often lower than PS5 native latency (~60–100 ms depending on the title and TV/monitor).
 
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Wait, what? I've never even heard of this. Was looking into a new PC but they may be a much cheaper option
 
I have 5GB internet and the current Ultimate offering was already the best but next month will be goated level stuff.
4K120 on Steamdeck alone should be good enough for ye cunts.
 
so multi-framegen on top of network based delay has less latency than on ps5.......................

yeah right
Depending on the frame rate, it's entirely possible. The RTX 5080 is twice the performance of the Pro in raster and the gap is wider in RT. If a game is 60fps on the Pro and 120 on the 5080, even adding multi-frame generation and network latency won't double the latency.
 
Depending on the frame rate, it's entirely possible. The RTX 5080 is twice the performance of the Pro in raster and the gap is wider in RT. If a game is 60fps on the Pro and 120 on the 5080, even adding multi-frame generation and network latency won't double the latency.
right , but article refers to best case scenario.
what if i use geforce now on a TV , with a wireless controller, surely it will add latency
 
September will be a breakthrough moment for cloud gaming, and Nvidia has done all of this while keeping the price of GeForce Now Ultimate exactly the same ($19.99 per month for the Ultimate tier that gives you RTX 5080).

This is happening at exactly the same time as the PS5 Pro price is going up to a whopping $750. The company reps are being modest in what they say, so I'll say it instead — this has a very real chance to upend the entire idea of a games console.
$240 a year to rent a service or $550 to 750 for a device that will last an entire generation. A typical generation being 7ish years would mean that GeforceNow would be almost $1700 for the same period.

This argument feels mildly retarded honestly.
 
A bit hyperbolic sounding.

GeForce Now is gunning for the market that wants console+ but doesn't want the other advantages of PC, and I don't know how big that will ever be.
 
Every developer not supporting GeForce now is a joke, supporting would only give them more sales, all new games should release on it day 1
 
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It can be a good option to play, but it's not as good as it looks like... yet.

Games can look better natively on a 3080 than on a 4080 on GFN due to.. bitrate is it called?

Catalogue is probably worse than PS5 too, not everyone know this, but the service still lacks a lot of games.

Elden Ring and Nightreign, Silent Hill Remake (and soon Silent Hill f), Last of Us (and i think every Sony game?), Persona 5 Royal or Metaphor, Helldivers 2, Sekiro, Battlefield 6 beta (and full game unless Nvidia works out something about the new anticheat system for these shooters) and many more aren't playable on Geforce now
 
but I can play most of the games on my PS5/PS5 Pro without internet and with the absolute minimum input latency. So sure it might be a better looking, more performant way to play games, but it requires a constant connection, costs $20 a month and I still have to purchase games.
 
but I can play most of the games on my PS5/PS5 Pro without internet and with the absolute minimum input latency. So sure it might be a better looking, more performant way to play games, but it requires a constant connection, costs $20 a month and I still have to purchase games.
-No.

-Are games free on PS5/PS5 Pro???
 
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I tried GFN years ago and the input delay was much worse than PS5. Perhaps the person in the article had higher access, but I highly doubt the average consumer will have better input.
 
So they totally fell for Nvidia's marketing at Gamescom

Once I upgrade my TV for the PS6, I'm likely going to subscribe to whatever is the best cloud streaming solution for PC games then. If Nvidia is still the one to beat, then that's what I'll get. But getting rid of the console altogether for cloud streaming? ROFL
 
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Try it.

For all the naysayers... its literally like local. I'm not fucking with you. Maybe even better. You don't need a 4000$ PC my friends. This is the real deal.

I have it. Only tried the 4080 but I don't see how going to 5080 would boost latency. I'll try it the 5080 version this weekend. Sure as hell don't trust your word, you smelly cunt
 
One of the current issues though are gaps in the library. Not all the publishers approve their games for streaming and even if they approve one game they may approve others.

And of course mods, cheats, trainers, etc. don't work.
 
One of the current issues though are gaps in the library. Not all the publishers approve their games for streaming and even if they approve one game they may approve others.

And of course mods, cheats, trainers, etc. don't work.
They shouldnt have to be approved, it's just a performance boost for games that you have already bought
 
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One of the current issues though are gaps in the library. Not all the publishers approve their games for streaming and even if they approve one game they may approve others.

And of course mods, cheats, trainers, etc. don't work.

The other problem is time limits and queues. No way will Geforce Now be mainstream until they fix that stuff
 
They shouldnt have to be approved, it's just a performance boost for games that you have already bought
Because they are running on 3rd party streaming platform Publishers have to sign off. There was a big thread in that during launch.

It is unfortunate since it's your games and you should be able to run them through Nvidia's cloud computer in the same way as if you bright up a VM on AWS/Azure.
The other problem is time limits and queues. No way will Geforce Now be mainstream until they fix that stuff
I think the queue gets better in the highest tier, but it will always be there since Nvidia isn't going to want to have idling GPUs.
 
-No.

-Are games free on PS5/PS5 Pro???
There's no fucking way Geforce Now has less input latency than playing natively through PS5 Pro. I'm sure it's a lot better than other streaming services though.

Of course I have to pay for games on console, but I'm not paying $20 a month on top of that to actually play them.
 
The other problem is time limits and queues. No way will Geforce Now be mainstream until they fix that stuff
What time limits and queues? Explain this to a console peasant, please?

I think the queue gets better in the highest tier, but it will always be there since Nvidia isn't going to want to have idling GPUs.
Wait what? I can't just pick up and play whenever and may have to wait in line? And are time limits dictating how long I can play?!
 
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Like it or not. Nvidia are on a different spectrum when it comes to GPU.

I am pretty sure both MS and Sony are kicking them selves in the balls for not handling their relationship with Nvidia better when it came to consoles.

which sucks to be honest. Because Nvidia flying solo is what got us to a 2k 5090 GPU starting price.

with that being said, the article is misleading. the PS5 pro is not a strong hardware in the first place to even compare it to a 5080. I highly doubt the PS6 will even be close to 5080 in terms of resta and ray tracing performance.




If I am not mistaken. Playing PS5 with a controller wirelessly has more input delay than frame gen on PC. I don't remember where I read that but it was baffling ( was few years ago ) . could be wrong too

Edit: its not a metric because I don't know where did I read it. I asked GPT and this is the response I got

PS5 Controller Wireless vs Wired


  • Wireless DualSense (standard play):
    • Latency is about 2–4 ms higher than wired USB.
    • Sony's wireless implementation is quite optimized, so it's basically negligible.
  • Wired DualSense (USB):
    • Slightly lower latency, but in blind tests most people can't tell the difference.
  • The main latency factor on PS5 is the game engine + display response, not the wireless controller.

💻 PC with NVIDIA Frame Generation + Reflex


  • Frame Generation by itself would increase latency, but Reflex actively reduces input delay.
  • On a well-tuned PC with Reflex, you can see system latency as low as ~20–40 ms, which is often lower than PS5 native latency (~60–100 ms depending on the title and TV/monitor).
Sony considered Nvidia for the PS5, but they couldn't ensure backwards compatibility with x86, so they went with AMD.
 
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What time limits and queues? Explain this to a console peasant, please?

Each game sessions takes up resources in the data center. You are put in a queue when you log in to get to those resources. If you are in the higher paid tier then you'll be at the top of the queue and you probably won't have to wait much, if at all.

Every tier has time limits meaning how long you can play interrupted before you have to log off and log back in and get back in a queue.

Free tier you get one hour/session. Performance tier (mid tier), you get 6 hours. Ultimate tier, you get 8 hours.

No matter what tier you get 100 hours of play time per month. Up to 15 hours can roll over from one month to the next.

Ready to sell your PC yet?
 
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I'm a huge GFN stan and a longtime subscriber (helps a lot in my business trips hence my posting here is somewhat patchy), but this entire article is retarded.

GFN is quite expensive, library is limited (so no joys of PC gaming like DYI emulation and some obscure stuff), you will miss all recent Secure Boot enabled anti-cheat games (that's how I totally missed BF6 actually tho Nvidia might fix this later), there are some queues even with most expensive tariffs... And while it's great on my 16-inch laptop, I will never replace my PS5 Pro in my Atmos/OLED living room setup with PC, let alone with lossy PC streaming.
 
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Each game sessions takes up resources in the data center. You are put in a queue when you log in to get to those resources. If you are in the higher paid tier then you'll be at the top of the queue and you probably won't have to wait much, if at all.

Every tier has time limits meaning how long you can play interrupted before you have to log off and log back in and get back in a queue.

Free tier you get one hour/session. Performance tier (mid tier), you get 6 hours. Ultimate tier, you get 8 hours.

No matter what tier you get 100 hours of play time per month. Up to 15 hours can roll over from one month to the next.

Ready to sell your PC yet?
Lol. I don't have a PC, but thought this could be a way to eventually enjoy PC games without getting one. I just want a single device in my living room, and for my gaming tastes, that will always be a Playstation. At least until Sony pulls an MS and goes full 3rd party.

Ultimate or even performance tier seems perfectly ok for the hours I expect to put in, but your description of how it all works reminds me of a Black Mirror episode. I'm less enthused now :/
 
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