Tom's Guide: "I tested Nvidia GeForce Now’s RTX 5080 upgrade — it made my $750 PS5 Pro feel old"

$240 a year to rent a service or $550 to 750 for a device that will last an entire generation. A typical generation being 7ish years would mean that GeforceNow would be almost $1700 for the same period.

This argument feels mildly retarded honestly.

Which used to be true, but the advent of UE5 means the current gen consoles haven't lasted a generation before pulling in sub Xbox 360 and PS3 era resolutions.

Even running with a 9800x3d, 96gb ram, 5090 and fast pcie5 m.2 I run into traversal hitches on occasion
 
The main problem I have with this is the monopoly and the pricing in the future.
IImagine millions of people using this and then all of a sudden they increase pricing to 20 /25/30 , just like how they increased the prices of their graphics cards
 
The main problem I have with this is the monopoly and the pricing in the future.
IImagine millions of people using this and then all of a sudden they increase pricing to 20 /25/30 , just like how they increased the prices of their graphics cards
There are many other streaming solutions out there, there is no monopoly, GFN is just the biggest one with roughly 30 million users.

As with any other subscription, if you think it's getting too expensive you cancel the sub.
 
Regarding latency, seems like the decrease comes from the higher framerate.
zW2O7mh.jpeg
 
There are many other streaming solutions out there, there is no monopoly, GFN is just the biggest one with roughly 30 million users.

As with any other subscription, if you think it's getting too expensive you cancel the sub.

These types of services are often positioned as a replacement for hardware. You can see it in the op, for example. Long, long term and in the realm of what-if - there would be a problem with pricing and choice with this model if hardware was edged out. That's blatantly a positive outcome for the companies that run streaming services and so there's often a message about replacing current hardware with the 'superior' streaming option.

To be clear, I don't think hardware will be replaced in the near future. I hope not at all, but we've seen people act against their own best interests many times at this point. Aside from that, when people talk about the anti-consumer potential with cloud gaming, I think they're using precedent (in terms of how gaming companies usually act) and are also reacting to the not so subtle messaging that cloud gaming is 'better' than hardware (dedicated and otherwise) and you should definitely make it your preferred (and only) way to game.
 
To be clear, I don't think hardware will be replaced in the near future. I hope not at all, but we've seen people act against their own best interests many times at this point.
If it would work perfectly then no need for highend hardware purchases would be fantastic. 5090+9950x3D from the cloud at 25€/month with no queues and no felt latency. I would like that very much.

Problem is, it doesn't work perfectly. Not yet.

And as long as not all games are there I don't really see it as a serious choice for an enthusiast.

As others has said it can be interesting if you're traveling a lot.
Can also be good to try out new hw features before investing in a new graphics card, I used GFN to try out ray-tracing for the first time.
 
Are there queues and time limit on paid tiers? I thought only the free one has.

They apply to all, especially the 100 hours per month. The the session queue increases, and the wait time in a queue decreases the higher the tier.
 
If it would work perfectly then no need for highend hardware purchases would be fantastic. 5090+9950x3D from the cloud at 25€/month with no queues and no felt latency. I would like that very much.

Problem is, it doesn't work perfectly. Not yet.

And as long as not all games are there I don't really see it as a serious choice for an enthusiast.

As others has said it can be interesting if you're traveling a lot.
Can also be good to try out new hw features before investing in a new graphics card, I used GFN to try out ray-tracing for the first time.

I wouldn't be interested in that at all. It's similar to sub services to me - complementary is fine but not replacement. There's benefits to ownership (for hardware and software) that have slowly been eroded away over time and this is potentially just another facet of that. It's not the only facet of course. As you stated, there are benefits such as when traveling or trying out new graphical features. However, the original point was concerns about the drawbacks and potential harm of models like this. That's what I was looking at in my reply to you.
 
Hard to tell because I don't have Cyberpunk on PS5. I wanted to try God of War Ragnarok since I have it on both my Pro and PC, but Sony removed it from GeForce Now.

The GeForce Now version shows I'm running the game at ~90-100fps with frame generation maxed out with path tracing at 3440x1440. On PC, I'm running the same settings but at ~115fps. The native version feels a lot snappier.

If I cap the native version at 60fps, it then feels comparable to GeForce Now at 90fps. If it's better than the console version, it isn't by much when it comes to latency and game feel.

You can play single-player games using GeForce Now. Any competitive fast-paced game that requires twitch reflexes will cook you.

Meanwhile I'm here playing COD MP with ~45ms network latency I don't even notice it lol

I think people underestimate the latency of consoles....especially older ones. Higher framerates + low latency PC peripherals can make up a lot and then some even in a cloud system compared to a console. If you are coming from a high end local PC then yeah it's probably going to be noticeable
 
I think people underestimate the latency of consoles....especially older ones. Higher framerates + low latency PC peripherals can make up a lot and then some even in a cloud system compared to a console. If you are coming from a high end local PC then yeah it's probably going to be noticeable
Yeah the post below show how GFN can be compared to local gaming on Series X. GFN has half the latency if you use the 240hz mode.
Regarding latency, seems like the decrease comes from the higher framerate.
zW2O7mh.jpeg
I remember DF talking about this many years ago, back when they did comparisons between GFN, Stadia, Xcloud. And back then GFN was already the same or ahead of local console gaming for some games.
 
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Meanwhile I'm here playing COD MP with ~45ms network latency I don't even notice it lol

I think people underestimate the latency of consoles....especially older ones. Higher framerates + low latency PC peripherals can make up a lot and then some even in a cloud system compared to a console. If you are coming from a high end local PC then yeah it's probably going to be noticeable

Doesn't help that the article is playing the game at 30fps instead of 60. I do notice latency in my PS3 quite a bit, but I don't notice it with any of my other consoles or PC.

The lag in GFN is just slightly noticeable to me though. As StereoVsn StereoVsn pointed out earlier, this is going to vary from one person to the next. Physical distance is a factor as is the equipment in between you and the data center. That is really the problem with any kind of measurements for this kind of thing. They are not going to be consistent. And it isn't something that is easily measured in the first place so none of us typically will be able to give numbers that show what we are experiencing.
 
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Doesn't help that the article is playing the game at 30fps instead of 60. I do notice latency in my PS3 quite a bit, but I don't notice it with any of my other consoles or PC.

The lag in GFN is just slightly noticeable to me though. As StereoVsn StereoVsn pointed out earlier, this is going to vary from one person to the next. Physical distance is a factor as is the equipment in between you and the data center. That is really the problem with any kind of measurements for this kind of thing. They are not going to be consistent. And it isn't something that is easily measured in the first place so none of us typically will be able to give numbers that show what we are experiencing.
Yep, and throw on top that different people have different tolerance/perception for input lag. So it's all very subjective at the end.

I do think GeForce Now has the best tech out of all cloud options I have seen, but whether that's enough for someone is obviously YMMV.
 
Yep, and throw on top that different people have different tolerance/perception for input lag. So it's all very subjective at the end.

I do think GeForce Now has the best tech out of all cloud options I have seen, but whether that's enough for someone is obviously YMMV.

Another aspect that I've found is that I learn, so to speak, how to play with input lag the more I play. That's true even playing Infamous on PS3. At first, it is dreadful but the more I play the more my brain works out the timing, if that makes sense. So I absolutely understand where GoldenEye98 GoldenEye98 is coming from.
 
WTF does the PS5 Pro have to do with GeForce Now?

Oh, I see.

I'm so glad you can clearly see right through this BS of an article.
Read the article. Or at least look at the lead image.
He's making that comparison because he's streaming GeForce Now to the same TV he has his high end console hooked up to, and he's supposedly getting better visuals and framerates.

So losing what little ownership exists in gaming is now being shilled by PC sites like Tom's? Man, talk about end of an era. The future of streaming only is looking brighter and brighter!

…you still own the PC games, which you'd buy from Steam.
 

Nvidia GeForce Now was already the best cloud gaming service you can get — it won a Tom's Guide Award this year, after all. But with its next-gen RTX 5080 upgrades, I think we're looking at the ultimate console killer of a service.
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September will be a breakthrough moment for cloud gaming, and Nvidia has done all of this while keeping the price of GeForce Now Ultimate exactly the same ($19.99 per month for the Ultimate tier that gives you RTX 5080).

This is happening at exactly the same time as the PS5 Pro price is going up to a whopping $750. The company reps are being modest in what they say, so I'll say it instead — this has a very real chance to upend the entire idea of a games console.

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Indiana Jones and The Great Circle looks spectacular at 5K 120 FPS — so crispy with detail and depth. Black Myth: Wukong is a night and day difference with Nvidia's "Cinematic-Quality Streaming" (CQS: basically 10-bit color and HDR). And when compared to the outgoing version of GeForce Now, CQS delivers a remarkable difference.

Whether it's directly through GeForce Now on the best mini PC, on an LG TV via the app or on a SteamOS gaming handheld (more on that later), the gaming experience looks jaw-dropping and feels immediate with your gameplay inputs.
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Every input is so much more immediate on GeForce Now than it is on the PS5. I know some of this will be because of that higher frame rate, but any fears of multi-frame gen causing additional latency on top of any network-based delay were quickly extinguished.

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GeForce Now has become my primary way to game on Steam Deck — primarily because it's given me my battery life back. But one small gripe I have is the lack of optimization of the picture for docking into a 4K TV. The aspect ratio didn't scale correctly.

Now, beyond upping the frame rate to 90 FPS on Steam Deck OLED, you can stick it in a dock and get 4K 120 FPS gaming. This is one critical fix that is making my desire for a Nintendo Switch 2 a very distant memory.
Episode 2 Whatever GIF
 
Another positive to consider is assuming you are close to 100hr a month user you are probably saving something in the order of 30kWh or so of power. More possibly if whatever you are using as a gateway is very low power. I think for me on my electricity tariff I worked it out as about a 30% discount on GFN vs running a 4080 locally, assuming I had one. So GFN is for a lot of people a very good deal imo, but personally I prefer local compute at the end of the day, although its taken about 12 months of GFN usage to arrive at the conclusion.
There's also the upgrade aspect. The RTX 4080 came out in Oct 2022, with the RTX 5080 being release early 2025. So you get a the capabilities of a new GPU every 2-2.5 years for ~50% of the cost of the GPU if you were buying retail.

It's not for everyone, but being able to play on directly on a TV, or through a streaming device, on a tablet, or phone without needing to maintain a gaming PC and messing around with networking to be able to use it out of your house. Local still has its benefits and place. But subscription services are going to increase in popularity just like with music and then TV/movies.
 
Doesn't help that the article is playing the game at 30fps instead of 60. I do notice latency in my PS3 quite a bit, but I don't notice it with any of my other consoles or PC.

The lag in GFN is just slightly noticeable to me though. As StereoVsn StereoVsn pointed out earlier, this is going to vary from one person to the next. Physical distance is a factor as is the equipment in between you and the data center. That is really the problem with any kind of measurements for this kind of thing. They are not going to be consistent. And it isn't something that is easily measured in the first place so none of us typically will be able to give numbers that show what we are experiencing.

GFN has an overlay that shows the ping which is updated like every second:

ping-to-geforcenow-increased-2x-compared-to-before-v0-8a4128qmokbc1.png
 
Nah, cloud gaming can go fuck off a cliff, and if people are really dumb enough to trade more ownership away for minor convenience...you deserve what you'll get.

They'll do the same Silicon Valley playbook of offering great value up front that's not even profitable for them. Then when enough people are locked in, the prices will go up and the value will go down just like every other streaming service has over time (Game Pass showing signs of this already).

We're already experiencing diminished returns on graphics where high-end GPUs are the worst value they've ever been over mid-tier/budget hardware... but storage is the cheapest it has ever been, so I have more reason than ever to just use my own hardware.
Then other alternatives will come back. It's not like pc parts won't still be made. Nothing is taken away. Them fear mongers got to take it down a notch, it's just another option.
 
The latency thing is bullshit anyway. To create frames you have to interpolate upwards from a lower divisor, and that base "actual" framerate determines what the latency really is.

Its not magic, its a cosmetic effect. The lie being pushed is that the game is running faster when in reality all that's happening is that additional interstitial frames are being inserted between normal updates to create an illusion of smoother motion.

As I've maintained for however long DF have been using this junk-science bullshit, you cannot judge latency by simply looking for changes between sequential frames.
 
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GeForce now recently implemented a 100 hour per month time limit to their service, even in the ultimate tier.

I'm not sure that I play 100 hours of games a month… but the idea that there's a limit to my entertainment is rather disappointing. I'd rather just play locally.
 
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