Tom's Guide: "I tested Nvidia GeForce Now’s RTX 5080 upgrade — it made my $750 PS5 Pro feel old"

so more latency than on ps5?
Hard to tell because I don't have Cyberpunk on PS5. I wanted to try God of War Ragnarok since I have it on both my Pro and PC, but Sony removed it from GeForce Now.

The GeForce Now version shows I'm running the game at ~90-100fps with frame generation maxed out with path tracing at 3440x1440. On PC, I'm running the same settings but at ~115fps. The native version feels a lot snappier.

If I cap the native version at 60fps, it then feels comparable to GeForce Now at 90fps. If it's better than the console version, it isn't by much when it comes to latency and game feel.

You can play single-player games using GeForce Now. Any competitive fast-paced game that requires twitch reflexes will cook you.
 
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From the article....

"I got to demo this in two ways. First, with Cyberpunk 2077 running on a PS5 Pro (with an LG OLED TV) and that same LG TV running GeForce Now. The first thing you notice is that fidelity difference — Night City is so rich with tiny details to every texture on GeForce Now, and DLSS 4 continues to be an industry leader in AI upscaling. Throw in multi-frame gen, and you're getting a rock-solid 120 FPS, whereas the PS5 Pro is rigidly stuck to 30."

Huh? How is Pro stuck at 30fps when Cyberpunk 2077 has a 60fps mode on base PS5?

Maybe he rigidly refuses to look into menus in console games. Ever think about that, Chrissy?

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Hard to tell because I don't have Cyberpunk on PS5. I wanted to try God of War Ragnarok since I have it on both my Pro and PC, but Sony removed it from GeForce Now.

The GeForce Now version shows I'm running the game at ~90-100fps with frame generation maxed out with path tracing at 3440x1440. On PC, I'm running the same settings but at ~115fps. The native version feels a lot snappier.

If I cap the native version at 60fps, it then feels comparable to GeForce Now at 90fps. If it's better than the console version, it isn't by much when it comes to latency and game feel.

You can play single-player games using GeForce Now. Any competitive fast-paced game that requires twitch reflexes will cook you.
Sony never released their titles to GFN. You can play them on AMD-powered Boosteroid though.
 
Try it.

For all the naysayers... its literally like local. I'm not fucking with you. Maybe even better. You don't need a 4000$ PC my friends. This is the real deal.
It really isn't like local. I tried them and the difference is extremely obvious. Local feels much better.
 
So, I just tried it with Cyberpunk using the Ultimate tier and NO, it is not close to native and you can 100% feel the latency. I have a 2 Gbit internet and the latency test measured at 4ms. I maxed out the bandwidth to 75Mbps/22GB per hour.

Honestly, it isn't bad, but I can definitely feel the latency. The IQ is also quite a bit softer than running natively, but it isn't terrible by any mean. It's like you're one DLSS level below.

Overall, it's decent for a streaming service, but this will NOT replace a high-end rig by any stretch of the imagination. Is it better than a console? Probably, but I'd rather own a PS5 and pay $550-750 once and be done with it than paying $20/month for a "better" gaming experience that will end up costing a lot more over the long term.

I tried it, but it is still showing 4080 for me.
 
Never. I don't give a fuck that I have a bulky PC sitting in my house that costs thousands of dollars. I love that fucking thing and the fact I can do more than just game on it is amazing. I refuse to subscribe to anything when it comes to gaming.

I'll mark you down as "probably not"
 
GFNow is expensive but damn, I have never had an issue streaming *while the shield is hardwired*, visually and latency is top notch. At times it gives me that , do I really need this console (I still have the Pro). I'm not fully convinced but extremely impressed and can't wait to check out Blackwell update.
 
But then again I've had my PS5 for almost 4 years now, 20€/month would add up to 960€. Of course, short term it's the better solution, if you're a casual gamer that plays about 3 games/year, but it's too expensive in the long run for someone like me who a) likes to play games when they're dirt cheap and b) likes to collect the games, physically.
And on top of that, I've still got my PS3 connected to my TV, and it still runs like a charm, even 15 years after I bought it, still ready to play whenever I want, I just put a game in it and that's it. I'd even say the PS3 era was far superior than current gun consoles in terms of how much mandatory setups were necessary to play a game.
If Geforce Now would have the same price as Gamepass including all the games, that would be a different story though, but as it is right now it's basically like renting a incredible expensive PC.
 
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Hard to tell because I don't have Cyberpunk on PS5. I wanted to try God of War Ragnarok since I have it on both my Pro and PC, but Sony removed it from GeForce Now.

The GeForce Now version shows I'm running the game at ~90-100fps with frame generation maxed out with path tracing at 3440x1440. On PC, I'm running the same settings but at ~115fps. The native version feels a lot snappier.

If I cap the native version at 60fps, it then feels comparable to GeForce Now at 90fps. If it's better than the console version, it isn't by much when it comes to latency and game feel.

You can play single-player games using GeForce Now. Any competitive fast-paced game that requires twitch reflexes will cook you.

So are you saying you can't play competitive fast-paced games on PS5? Since you're claiming the latency of GFN is close if not better than PS5.
 
Sure. You own nothing and are constantly at the mercy of the quality of your connection/data infrastructure - things which are always going to be out of your control. $19.99 a month.

LOL
 
Will this board be able to make me play confortably on my sofa on my 65 inch TV while holding a controller? Will this board bring me the simplicity of a single account for all games? Will this make my games to not crash constantly? If that's the case, I'm in.
 
Will this board be able to make me play confortably on my sofa on my 65 inch TV while holding a controller? Will this board bring me the simplicity of a single account for all games? Will this make my games to not crash constantly? If that's the case, I'm in.

What board? It's streaming

Yes, you can play games on your sofa, TV, controller, etc. You can have one account if you want. Why would your games crash constantly otherwise?
 
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I use GFN ultimate on and off on a Mac, and its basically near enough to native when you are playing it to not make a difference. But....a couple of things I find obnoxious enough to actually prefer my Pro in general.

1. It times out. You can't walk away from the game without risking a disconnect. Which can be super annoying for a game like Satisfactory where you want to just let the game run through some production for an hour or whatever.
2. Its fairly slow to spin up whatever you are playing. (I think the upcoming changes will fix this for your preferred titles)
3. They haven't released an ATV app yet. (which there has been nothing stopping them from doing for 12 months or so)
4. I've only ever had good results wired.
5. It sits just outside my comfortable price zone.
 
so multi-framegen on top of network based delay has less latency than on ps5.......................

yeah right

I mean, depends on the game.
Doom Eternal had super dog shit vsync on PS4/Xbox One for example, which made the game feel extremely unresponsive. the Google Stadia version launched with the same Vsync in place, but after the devs patched it and removed it, the Stadia version at 60fps had in fact lower latency than the console versions with the terrible vsync still in place. and that shitty vsync was never patched out on console, and in fact made it into the "next gen" update even. (Doom 2016 didn't have that issue btw)

so the only way to play Doom Eternal with decent input lag on console is by playing the current gen update at 120fps, which gets you in the range of the 60fps latency the game has on PC.


so it absolutely happens that a cloud streamed version has lower latency than a console version. but that is always the fault of the developers of the console version... or because the PC version has Nvidia Reflex support... with reflex enabled you basically always cut latency in half compared to console at the same framerate, and is the reason games using frame gen can in fact often beat console latency
 
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So are you saying you can't play competitive fast-paced games on PS5? Since you're claiming the latency of GFN is close if not better than PS5.
Talking mainly about competitive shooters where you need an insanely high fps over 200 like CS.

I also wouldn't play competitive games capped at 60 though. Consoles will have A latency advantage there. You need a much higher frame rate to offset this and even then, the network latency is impossible to eliminate.
 
Nah, cloud gaming can go fuck off a cliff, and if people are really dumb enough to trade more ownership away for minor convenience...you deserve what you'll get.

They'll do the same Silicon Valley playbook of offering great value up front that's not even profitable for them. Then when enough people are locked in, the prices will go up and the value will go down just like every other streaming service has over time (Game Pass showing signs of this already).

We're already experiencing diminished returns on graphics where high-end GPUs are the worst value they've ever been over mid-tier/budget hardware... but storage is the cheapest it has ever been, so I have more reason than ever to just use my own hardware.
 
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