ARgh...you'd figure with this much delay and the semi 'soft' release they had a few days ago, (fuckin Wario....) they'd have this shit resolved by now.
Sigh...I guess I should always expect this for new releases.\
I liked what I did play though
- love movement speed
- love music
- love the atmosphere
- really like the new skill set up they have, which is a big change from the beta
- love the drops. there's something satisfying about seeing all that crap fly out from chests. love the variety too. Unlike D3, I have to really think about what I want to equip. set pieces at LOW levels.
- liked the little change they did with the ID scrolls as well.
- like the little challenges in your weapons to augment them
- LOVE the stash
- like that there are different types of gems
On the other hand
Story is very throwaway. Quests are not exactly varied (meet someone, go into dungeon, kill shit). Wish there was full voice. Wish there was a bit more variety in towns. Wish there was a true summoning class.
In comparison
I will admit, I do like D3's 'skill as melee' system more. Regular whacking or shooting does seem sort of a step back, BUT at least in TL2 your fuckin skills upgrade WITH you so all skills are viable. I also find myself wishing that more games had something akin to Path of Exile skill system as well...or maybe a mix of some sort? I also love how Path of Exile has items you can use to upgrade your weapons as well as gems and sockets. Additionally, the movement and attack 'feels' right in TL2. There were some posters on the PoE thread that said there was 'nothing wrong' with Path, but TL2 does everything so smoothly. I can even friggin run while i'm in my inventory! Skills are quick to dish out and that shift to stand and attack is perfect.
Still
it's TORCHLIGHT 2!
Now if they can get multiplayer working right.