MagicWithEarvin
Member
I'll be able to join in on some co-op in about one hour if you guys are still playing.
This is why I didn't want to play co-op with my main character, I don't want other people to rush me through the plot until I have a chance to read stuff. It's okay if I'm behind with a new character since I can level them up, but otherwise if I'm just dead or behind I miss seeing the cool stuff.I should have just joined you anyway and rushed you through all of act 1.
how does the level scale when you beat the game? like lvl 1 area becomes your starting lvl or something?
This is why I didn't want to play co-op with my main character, I don't want other people to rush me through the plot until I have a chance to read stuff. It's okay if I'm behind with a new character since I can level them up, but otherwise if I'm just dead or behind I miss seeing the cool stuff.
I really need to make a co-op character or something to play with people. I went way past where everyone else is.This is why I didn't want to play co-op with my main character, I don't want other people to rush me through the plot until I have a chance to read stuff. It's okay if I'm behind with a new character since I can level them up, but otherwise if I'm just dead or behind I miss seeing the cool stuff.
And because you're a nub.
Would join you, but have no one in the beginning of act 2. Unless you want a 50+ Embermage with you, heh.I'm on now if anyone wants to join me at the start of Act 2.
You can hide it too, if that's better. I've been hiding all the helms.I'd rather have a different helmet for looks, but the boost to my casting speed is nice.
Aw man its like 2 am where I am atm. Maybe tomorrow.I'm on now if anyone wants to join me at the start of Act 2.
You can hide it too, if that's better. I've been hiding all the helms.
Holy shit. Coup de Grace triggers with any skill that deals "Weapon Damage". That means Overload triggers it. Seismic Slam + Overload + Coup de Grace. Holy fuck.
Thinking about grabbing this....should I even play TL1 at this point?
One note is that if you change your mind early enough, by say level 10-11, it's quick to level another character. I joined two 10-16 level players and got a new character to level 10-11 in maybe an hour or two, just going through the early quests. Also remember that you can store items in your shared stash so other new characters can potentially use them early on if they meet the stat requirements.I'm loving this game. I'm only a level 15 sword-and-board Engineer, in the Frosted Hills, but over the course of the last few levels something clicked and I've already had more fun than I had during the entirety of Blizzard's recent trainwreck.
Why it succeeds for me is:
(1) I started on Veteran. This difficulty feels perfect - challenging yet fair so far. No having to start on Normal and play through the whole game 3 or 4 times to unlock the better loot. I know the scope of the game isn't massive, and I probably won't want to play through it that many times on one character. Thank you for not forcing me to.
(2) Loot pinata. Plaything through the actual GAME is rewarding me with drops (i.e. no cheating Auction House). Lots of different colours and stats, making me think about my gear. I have an entire 4-part rare blue set at level 15! It seems so simple, yet this fuels my ambition to forge ahead. What will I get next!? In fact, I can answer that - a unique one-handed Mace that I *just* lack enough points in Focus to equip... 2 more levels and I can wreak havoc!
(3) I can play single player without jumping through hoops.
I do wish there was an option to completely respec without flagging me as a cheater, as my stats are all over the place. Still, I'm able to progress so I'm not going to worry about it on this character.
Well done runic.
Just read up on the story. It's not like the story really matters in both of these games, but it will at least give some context as to what's going on.
Asked this before, but not sure if anyone answered. Runic have any plans for official expansion packs?
There is almost no story in TL1 though XD
Bah! Trade chat was obscuring your talking to me. Nice playing with you, and thanks for the help. Hope you enjoyed the good luck, hehe. Should play again sometime.I'm on now if anyone wants to join me at the start of Act 2.
Yeah, that's really nice. If you're in multi, someone should always make a portal in the room before a boss. Save so much money doing that.Another small small helpful thing i found.
If you make a townportal into the dungeon where you are you can use it infinet amount of times. So you don´t have to spawn at the dungeon entrance for 2k+ gold.
Just spawn in town and use the tp back into it. Way cheaper.
Another small small helpful thing i found.
If you make a townportal into the dungeon where you are you can use it infinet amount of times. So you don´t have to spawn at the dungeon entrance for 2k+ gold.
Just spawn in town and use the tp back into it. Way cheaper.
Vance's Skullcap:
is that by design or bug? someone should report/ask this! /trollface.
Can't wait to see all the mods developed for this behemoth of a game.
Not unless there's a way so far undiscovered via transmuting. The only stats you can remove are the ones you've added with enchanting.Is there a way to strip gear of stats in TL2? Like salvaging gear chance at a gem
Well, Torchlight 1 had mod support but never really had anything worthwhile made for it, so...
Not unless there's a way so far undiscovered via transmuting. The only stats you can remove are the ones you've added with enchanting.
There's a transmute NPC in the act 2 town and beyond. You can put 4 uniques (orange) in and transmute them to get one random unique. Haven't tried rares (blue).So there's really nothing I can do with unneeded/unwanted rares except for selling? Is there an NPC somewhere for transmuting?
You can click on the squares at the bottom of the screen that correspond to specific keys (1234567890 by default) and set them up to trigger certain spells toward the mouse cursor.Just a quick Noob question, What key do you press to use your Special Skills? (The one that draws from the mana)
I think a tunnel shark turns a pet into a mole of some sort that has a chance of stunning, but I didn't know there was a permanent variant instead of the 5-15 minute versions.Level 14 Embermage. Having a lot of fun so far, but normal is pretty easy.
I got a fish that permanently transformed my pet into something else. It can also stun enemies too.
From the very start of the game you should have a skill set to right-click, you can see it on the far right side of the bar at the bottom. Once you learn new skills you can set things to the 1-9 at the bottom and use them with a key press, or set other things to the right-click.Just a quick Noob question, What key do you press to use your Special Skills? (The one that draws from the mana)
First Patch - Version 1.10.x.x
Hey everybody! It's early early in the morning, but our first post-release patch just went live.
We have a list of other stuff we will be doing in upcoming patches, but we wanted to get one out ASAP to fix some initial issues-
Here's the goods!
STABILITY
*Fixed a potential crash bug when applying affixes and effects in certain circumstances
*Fixed rare crash when turning in quest in the Undercurrents.
*Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)
SKILLS
*Fix for Berserker geyser proc showing up as a mappable skill.
*Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
*'Resist Slow' affix fixed.
*Proc affixes scale better with player level.
*Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
*Fix for mistriggering when chaining two skills together when there is an early hit-frame.
*Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
*Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
*Fix for potential issue when units would queue removed/unavailable skills.
*Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
PERFORMANCE
*Made significant optimizations to particle collisions.
SYSTEMS
*Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
*Fix for bug where rapid clicks could misspend stat points.
*Removed access to console commands in multiplayer games.
*The game's login dialog now correctly allows passwords up to 64 characters long.
*Removed display of other users' IP addresses in multiplayer games.
*Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
*Removed logging for achievements to potentially reduce some FPS drops for some users.
LEVELS/SCRIPTING
*Tweaks to various areas to prevent units from getting stuck.
*Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
*Fixes to some level scripting logic in the Frosted Hills.
*Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
*Implemented a few specific boss room pathing fixes.
ACHIEVEMENTS
*Fixed friends list based achievements.
*Spell-learning achievements now don't incorrectly trigger based on other players.
MINOR
*Fixed several typos.
*Improvements to journal tooltips.
Yeah it was called a Giant Tunnel Shark. I was wondering if you could unlock new pets and I guess you can if you get lucky. Get to fishin'!I think a tunnel shark turns a pet into a mole of some sort that has a chance of stunning, but I didn't know there was a permanent variant instead of the 5-15 minute versions.
Don't drink stuff you get from evil witches. I knew that, but I just had to try that sugary goodness.
It's downloading the patch again because there was an issue they quickly fixed where the patch just before it erased the shared stash, or it was some kind of Steam cloud issue. I don't know if it's some settings I recently changed, or this patch, but the game runs a hell of a lot smoother now, compared to frame dips all the time when things get hectic. Will have to see if multiplayer is improved too.I seem to be downoading the 296MB patch again. I'm guessing my TL2 is somewhat corrupt. It kept doing something similar during the preloading stage as well.
Very odd.