I had one hell of a time doing Djinni's Second Task on Veteran NG+. But thankfully after many tries finished it.
Same here! That so far has been the most frustrating part of veteran ng+ for me. Everything else has felt challenging and fun without being vindictively difficult.I had one hell of a time doing Djinni's Second Task on Veteran NG+. But thankfully after many tries finished it.
Hi Gaf!
I'm back with a new interview with Max Schaefer. As some of you'll recall I interviewed Max back at E3 and we talked about bunch lot of cool things, including his time at Blizzard working on Diablo 3 many moons ago.
Well I sat down with Max again a few days after Torchlight 2 launched and we discussed: Torchlight 2 sales, how powerful the mod tools really are, will TL2 on the Mac make 2012, player cheating, working on Diablo 3, open-multiplayer vs secure-multiplayer, Claptrap and Minecraft cameos in TL2, PvP, Torchlight 3, Torchlight 2 on next gen consoles, Sci-Fi ARPGs and if he'll ever make that Torchlight/Minecraft hybrid he told me about at E3 this year.
http://eat-games.tumblr.com/post/32824468588/max-schaefer-torchlight2-launch-interview
Lots more at the link too...hope you guys enjoy, I'm proud of this one!
Cheers,
-Mark
(Does this deserve it's own thread? Not sure, you guys decide. I don't think I can create new threads anyways).
Patch notes for version 1.13.X.12
MISC
*Fixed Engineer armor set that was showing up as white geometry
PERFORMANCE
*Additional UI performance improvements
*Additional rendering performance improvements
*Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
STABILITY
*Fixed a crash that could occur with a dying pet that proc'ed on save restoration
SKILLS
*Fixed some issues with Stormclaw bolt chaining
*Blazing Pillar will no longer give enemies the ability to burn you!
*Shockbolts and Shocking Orb can now build charge
*Fixed several non-working augment affixes
*On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
*Blade Pact and Stone Pact last for listed time
ITEMS
*Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
*Several affixes that work based on unit proximity can work in parallel, when they could not before
GAMEPLAY
*Fixed several issues where procs could be precluded from activation
*Set bonuses based on nearby monster count work properly
*Some more multiplayer XP distribution fixes related to player/killer delta
*Can't turn alignment on something that attaches to its master
*When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
*Player block cap set to 75 instead of 50
*Elemental armor reduction can't reduce armor below zero
*Champions all have 100% charm resistance
*Siege Turrets have 100% charm resistance
LEVEL SCRIPTING
*Can't prematurely activate Vyrax tower warp with teleportation
*Various minor level fixes
*Various visual updates to the Three Sisters' Lair
*Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
*Tutaran trap fixes
*Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
*Player block cap set to 75 instead of 50
So is there anything that shreds elemental defense? I see outlander has that shitty glaive... that's about it.
*Blade Pact and Stone Pact last for listed time
...er, was this really necessary?
All Armor Shred is socketable.
How well does TL2 play in laptop mode?
There is no 'laptop mode' in this one.
What are the CPU and GPU of yours? I can probably tell you whether it will run well or not.
Stone Pact would stay on the ground for like, double what the advertised duration was.How long was it lasting for?
My laptop will run it, but I was more interesting in the keyboard only controls. My trackpad won't be good for such a dungeon crawler.
I have a claw that says 'Kill 10 Champion creatures to upgrade' and I've killed at least 5, and it still says 0/10. Would me being in mapworks matter? I'm using it in my offhand, so I thought maybe I was just getting the killing blow with my main hand over and over, but then I'm pretty sure I killed a champion using execute but still 0/10...
I have a claw that says 'Kill 10 Champion creatures to upgrade' and I've killed at least 5, and it still says 0/10. Would me being in mapworks matter? I'm using it in my offhand, so I thought maybe I was just getting the killing blow with my main hand over and over, but then I'm pretty sure I killed a champion using execute but still 0/10...
Stone Pact would stay on the ground for like, double what the advertised duration was.
How many robot parts should I have going into Act III? I've got two and it feels like I should have more, maybe?
Yessir. Engineer has a tree dedicated to Sword and Board/Defenses.
You should have3
...er, was this really necessary?
All Armor Shred is socketable.
Just lost all potions and basically all money fighting Grom on Veteran Don't know what is wrong with my Outlander build, I have similar to Witch Doctor in Diablo where I mana regen by shooting then cast tons of stuff, rinse repeat...go down in like one shot from Grom, maybe simply armor is too low..
http://pic.twitter.com/snAzIQ3n
If you have enough range, you can cheese almost every boss (room) in the game. There's only one that I know of that you can't, and it's the one where you spawn on a north-facing platform and you can't see the boss arena.Actually if you have enough range, you can cheese Grom from the railing area without going into the port.
This game's replayability (on hardcore, anyway), is severely limited by the lack of a well-balanced difficulty.
Veteran is, through and through, a joke for well-built characters.
Elite is the antithesis of fun due to the fact that you ultimately cannot escape the ridiculous proportions of damage. For example, there are many enemies that shoot multiple projectiles. Let's say an enemy shoots six projectiles at once: The expected result would be that each of these projectiles would do a fraction of the damage of a single projectile, but they don't. Each of them will deal enough damage to kill a character in a couple of hits, so you have to dodge all six of them every time. And if you have a couple of enemies shooting six projectiles, then you're going to be waiting for a long time. This also applies to enemies that ground pound, where each section of the ground pound does full damage, so if you are hit from one section of it to another, you will take double the damage that you're supposed to. As well, there are the enemies that charge, which are so dangerous that I would just quit and roll a new map if I got them; the game does not offer a way to reliably fight an enemy that will kill you in one hit, cannot be repulsed, and also reflects projectiles. There are also the enemies that ignore damage mitigation. And the bear traps that deal several thousand damage. And the enemies that can control your character's movement. And the enemies with ground DoTs that kill in a couple of seconds. And the infinitely respawning adds that do almost the same damage as the boss. In short, the fact that there is no adequate amount of building or intelligence that will keep your character from literally being on the verge of death at any given time makes the prospect of playing it on hardcore very unpleasant.
Make an internet/LAN game.So you can't change the difficulty you started with even after completing the game? If so, that's ridiculous. I started on normal in the demo not realizing my character carried over until I bought the full game. I would have restarted sooner if I had known, but I don't want to abandon my level 43 Engineer.
Just started with an embermage in veteran. Wow, I was so used to engineer, using forcefield and healing bot, that I almost didn't use potions. Got to change my playing style.
Shadowling brute is garbage. Complete and total garbage. The duration makes it useless.My outlander keeps getting one-shotted by projectiles in NG+ Veteran. It's pissing me off. I thought the missile reflection skill was enough but nope. I guess it is necessary to have distractions(minions) after all. I'ma make my wolf summon shit now. And maybe I should invest some points into the shadowling brute.
And I don't really want to do it at first but I think I should try out multiplayer. I think the higher difficulties is made for it.
The duration isn't a problem if I put points into death ritual. I put one point on brute and have about 16 seconds duration right now. If I max out death ritual, he'd be practically on the field at all times.Shadowling brute is garbage. Complete and total garbage. The duration makes it useless.
Get Death's Bounty. I use it, and I really haven't had to use potions except for late Veteran NG+ where I get hit and I'm suddently at 2% health and I freak out and hit health potion.
Get Death's Bounty. I use it, and I really haven't had to use potions except for late Veteran NG+ where I get hit and I'm suddently at 2% health and I freak out and hit health potion.