It goes without saying, then, that InXile EntertainmentÂ’s spiritual sequel, Torment: Tides Of Numenera, has some big shoes to fill. Set in a futuristic world where nano-machines reshape reality and enigmatic deities wage secretive wars with their own castoff selves, InXileÂ’s game, written and designed in part by Black Isle vets, hopes to live up to one of the best-told stories in gaming history. From what weÂ’ve seen so far, it largely carries that weight.
Torment quickly lays out its basic premise. You are a castoff husk of The Changing God, an enigmatic, immensely powerful renaissance man with the ability to move his consciousness into freshly grown bodies while the discarded past shells take on a more limited life of their own. Surviving your initial plummet, youÂ’re quickly introduced to the vertiginous city of Sagus Cliffs and The Sorrow, a mysterious being thatÂ’s hunting the Changing God and his recycled children in the real world and within the labyrinths of their own minds.