Continued
ah, ffs, top of the page.Battle – general
Fixed a bug where garrison reinforcements for the defender were not being deployed at the beginning of a siege battle.
Improved audio while placing the camera over or into holes in the battlefield (e.g. environment and wind audio will not cut out).
Fixed a bug where AI reinforcement armies deployed at the beginning of a battle were controllable by the player.
Orc Boar Boy Big 'Uns will no longer raise their arms as if they have a shield when taking projectile fire.
Fixed an issue with the Vampire Bat Cage projectiles from Siege Towers.
Fixed some gaps/holes in battle outfields.
Improved the trees in Bloodpine Woods map on low graphics settings.
The Savage Orc Boar Boy Big 'Uns weapon will no longer dethatch from their left hand while they are attacking with their right.
Improved combat/melee animation for Outriders.
Improved animation on Black Orc attacks.
Fixed an issue where the wrong number of crewmen were being passed from the battle to the campaign, causing erroneously huge loot amounts.
Fixed an issue where reinforcements were not coming into battle when there is more than one reinforcing Waaagh! Army.
Fixed an issue where some units retreating from Battle would only have 1 HP upon returning to Campaign.
Adjusted the position that reinforcements enter in underway battles
Added audio to the Bretonnian Siege Towers with spinning spiked rollers.
Fixed some porthole images for Forsaken, Dragon Ogres and Shaggoths, which appeared too red.
Shadows are now more accurately rendered when moving the camera quickly in snow battles and zooming with the [N] key.
Fixed a bug where the rotation of reinforcement armies was not correct when playing a replay, as the approach angle of the primary army was not being saved.
Fixed the terrain in battles near Misty Mountains and Karak Kadrin, so units do not stand under the ground.
Lords will no longer use incorrect vocalisations when their army is destroyed.
Fixed a bug during battles where “Withdraw” voiceover played from the unit that was currently selected, even if they were not the unit that was withdrawing.
Units may now taunt and cheer during Quest Battle speeches.
Bretonnian unit vocalisation will now be more accurate regarding the weapons the units are using.
Single creatures may now shriek when swooping in to attack enemy land units.
Fixed battle results screen to show kills for large armies.
Corrected the Vampire character portrait ahead of the Chaos Tomb Blade quest battle.
When a Steam Tank is destroyed in battle, the turret no longer remains.
Improved how decals smear over props on the battlefield.
Reduced the visible popping between the Chaos Encampment tower LoDs.
Improved/reduced how often individual units taunt while marching, as it sounded too frequent, especially when marching a large army towards an objective.
Fixed an issue that sometimes prevented AI-controlled missile units from firing when they should.
AI-controlled artillery crews will no longer stand idle if they had abandoned their equipment and their equipment is out of ammunition.
Fixed an issue where unit card status icons would disappear on some cards when fighting with large armies.
Fixed a Battle UI issue, where dragging a card from a locked group to an unlocked group didn't correctly remove unit from the battle group. So when the locked group’s formation is dragged out or moved on the battlefield, the unit that was moved into the unlocked group is also moved with the locked group that it was previously in.
You’ve come so far. Don’t give up now!
Fixed incorrect calculation of 'other income' on finance details panel.
Reinforcements with Unbreakable attribute will no longer enter a battle with 0 morale.
Crossroads map has now been made flat.
Tweaked deployment zones and army setups for Kholek's Starcrusher Quest Battle.
At the start of the Starcrusher Quest Battle, the Greenskins will no longer flee.
Improved the precision of fort perimeters in battle, so the game can more accurately judge if flying creatures are within the fort.
Tweaked the AI army to Increase the difficulty of the Armour of Morkar Quest Battle.
Fixed some gatehouse wall sections to prevent units getting stuck between two sections of destroyed walls.
Gork is now appreciably Gorkier.
Fixed an issue with reinforcements during the Axe of Dargo Quest battle.
Fixed a bug where the attacker and defender were deployed in the wrong positions in Black Crag sally-out battles.
Fixed a bug with hard collision breaking the navigation.
Fixed some dark areas in the Thundering Falls Quest Battle map which didn't interact well with the Screen Space Reflections graphics option.
Fixed a bug where the Greenskin Gatehouse wasn't always opened during the prelude battle, at the point the player gains control of all units.
Fixed an issue during the Greenskins prelude battle where the Gatehouse would sometimes not be destroyed before the player gained control of units.
Long shadows on battlefields are now displayed better.
Improved Thorgrim's celebration animation on the Campaign map after winning a battle
Improved Thorgrim's death animation on the Campaign map.
Bretonnian Peasant Bowmen swords will no longer float next to their hands when performing a stab animation.
Prevented the Chaos Sorcerer’s cape from clipping through their horse on the Campaign map.
Improved Greatswords overhead attach animations.
Technical
Fixed a number of rare crashes and memory leaks during campaign and battle.
Improved AMD Eyefinity support
Numerous minor typo and text-display issues found and fixed
Loading the debug camera by changing the default_battle_camera_type and default_campaign_camera_type to 2 in the preference.script has been disabled, as it was causing crashes.
Fixed an issue with Korean font rendering, which made characters shift around and flicker.
Fix for transparent trees with MSAA turned on.
The R7 M260 card will now display the correct Video Memory in the Advanced Graphics options.
MSAA will no longer expose flat planes around the edges of battlefield vegetation.
Fixed some buildings not opening in the Building Browser and Game Guide.
Fixed an issue that could cause Unit Cards to become blurry when mouseing over them in the Building Browser.
Fixed an issue where couldn't mouse over unit info panel on building browser card if info panel was on the right of the card.
Fixed an issue where players could open chat with the shortcut key while the button is inaccessible (which caused a renderings issue when opening the chat while in spell browser was already open).
On the Character Details panel UI lock-up bug fixed.
Fixed a bug where tool-tips on the Game Guide were not being updated after moving the mouse off the link that made the tool-tip appear.
Fixed the link to the Game Guide from the Recruit Lord panel in Campaign modes.
Game Guide now scales better when the user changes the games resolution in windowed mode.
Fixed right-clicks in the Game Guide not taking the player to correct page in non-English languages.
Corrected some Empire building technology unlocks in the Game Guide.
Global recruitment options will now highlight when the cursor is hovered over help page term.
Fixed a bug with hard collision breaking the navigation.
Fixed some dark areas in the Thundering Falls Quest Battle map which didn't interact well with the Screen Space Reflections graphics option.
Known DX12 issues
Crash on startup on AMD R7 200 series GPUs.
Shadow flickering on some maps in very large army scenarios on R9 Fury and 300 series cards
The game will stop updating on-screen when switching between Fullscreen-Windowed mode on HD7800
When Multi-Sample Anti-aliasing (MSAA) is enabled on some AMD R9 300 series cards, some models may exhibit a wireframe like appearance when close to the camera
Nvidia GTX 900 series GPUs may experience occasional shadow flickering with Multi-Sample Aliasing enabled