ShadowSwordmaster
Banned
Nice.1
+ faction leader with the special mount and the hero mage whatever is called
Nice.1
+ faction leader with the special mount and the hero mage whatever is called
I love this game. But I don't understand town stud at all. It's very different from past total wars
Thinking I'm getting the hang of this. 150 something turns into the Empire campaign now, and actually have several military and defensive allies. Coordinating war targets really makes a difference. Granted the alliance thing became quite a bit easier after...
The end times happen, and Archaon spawns.
Pretty sure that causes one heck of a "friendly" boost to anyone that isn't Chaos.
It's just the Greenskins that don't care and want to see the world burn.
The fact that the Warriors of Chaos is being helped by any number of the Northern tribes makes fighting harder when you see stacks of Varg or other Tribes everywhere.
As Empire/VC, Greenskins have never bothered me. They always get entangled in wars with Dwarves or Border Princes and never really go beyond that, with their worst incursions only ever being in Schwartzkopf for a spell before losing everything to attrition and being annihilated/retreating and then never bothing me again.
Really curious to see how my Dwarf game goes. I'll probably start it when the next patch hits.
Oftentimes the Norsca are a bigger problem for me than Chaos. They have near-infinite money thanks to all their coastal towns and endless full stacks that cause all sorts of havoc. Like, they're not high tier armies, but just numerous enough to need mobilised resistance.
The worst part is it's veeerry difficult to eradicate them due to all of the attrition. I've generally only been able to get half of their territories before needing to retreat.
Yep. It turns into a grind after a while.
I'm excited for Wood Elves. Can't wait to see what they do with them.
+ 1
I want a strong ranged army
(They should be right?)
In my Empire game, I went after them very early since diplomacy was keeping my borders clear, and it took balthasar and a random general over 100 turns, and they still had stuff left to clear, but the actual chaos armies were showing up so I had to bail. The good thing was Norsca tribes never fucked with anyone else, so kislev and company kinda wrecked the chaos lords.
The Grim & The Grave is the first Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Empire and The Vampire Counts, it introduces famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.
Two new Legendary Lords…
…with new quest chains, magic items and skill trees
Two new additional Lord types
Five all-new battlefield units plus variants
Five new battlefields for custom battles and multiplayer battles
18 elite Regiments of Renown
Like I was telling a friend, in any other case I'd probably be bitching and whining about all this DLC, but for some reason Total Warhammer is just so fucking good that I will buy every single thing that comes out for it regardless of being overpriced.
Speaking of is there a price yet? We can probably expect another pack like this after the next faction dlc, since this one mainly fleshes out Empire and Vampire counts, and the faction DLC will flesh out Beastmen along with the new Wood Elves we'll probably get a Greenskins/Dwarves lords and regiments next.
Wait Vlad gives the entire army vanguard deployment? Good lord. Hopefully Kemler gets some massive buffs or he's somehow even more useless.
Like I was telling a friend, in any other case I'd probably be bitching and whining about all this DLC, but for some reason Total Warhammer is just so fucking good that I will buy every single thing that comes out for it regardless of being overpriced.
Wait,where are you seeing Vlad?
He's the "free-LC" launching with this package.
Has there been Brettonnia DLC yet?
Snip.
Oh yay had no idea about Vlad! Finally a VC lord that I want to play.
My only issue with this DLC is deciding if I should do another VC or another Empire playthrough.
Probably VC. They were the last faction I played on Normal.
How many people here are going to try another VC or Empire campaign when Grim and the Grave comes out?
Never played a Total War game before but I got TW: Warhammer free with my MSI Xpower Gaming Titanium Motherboard. I used to play Warhammer a lot back in the day, so I'm looking forward to getting into this game.
Always enjoyed the lore of Warhammer, how are the story / campaigns in the game ?
There are two campaigns currently--the Grand Campaign that every faction takes part in, a part of the base game, and the Beastmen "Eye for an Eye" campaign that is exclusive to their DLC pack. The former is the core of the singleplayer experience, and it's all about conquest. What little story is there is little more than flavour text happening around the gameplay. But it's really well done; in the Grand Campaign, no matter what faction you play, it will feel like its own thing due to the huge factional differences that emphasize and/or restrict playstyles in very cool ways.
Brief faction summary:
- The Empire are average all-arounders with no particular weakness and a huge amount of versatility, but they rely heavily on diplomacy to reach their full potential. They can field many powerful heroes, more than any other faction. They bear the brunt of Chaos' invasion, particularly from the scattered Norsca tribes across the Northern sea.
- The Vampire Counts lack ranged units but are able to resurrect vast armies at a whim, making them an unpredictable and constant threat; not to mention, their constant, creeping corruption spreading from their territory and weakening the living. Skilled at diplomacy and ever-flexible in their options, they can ally with and betray their neighbours as suits their advantage--they can even get along with Chaos, if need be. Anything to spread their deathless touch.
- The Dwarves sit in their mountains and keep tabs on those that slight them, unable to claim Human or VC land, and have powerful ranged and melee units that give them something to spend their vast riches on... and they'll need it, for the Greenskin hordes are a constant threat to the Dwarves, as well as everyone else; not to mention the eventual Chaos invasion.
- The Greenskins, vast in number and strength, are constantly spilling out into neighbouring lands for plunder and destruction, are themselves prone to in-fighting that weakens their ranks and limits their potential. Incapable of diplomacy with most other factions, they are tasked with unifying their lands by force, to crusade against the Dwarves, the Humans, and heck, everyone else! The End Times be waaagh!
- The final two factions, both paid DLC if you want to play them, are entwined a bit; Chaos and their Beastmen are late-game and early-game threats, respectively. They are factions that must be planned around and actively campaigned against, lest Chaos' invasion catch the world unprepared. But playing as them, the world is their oyster: they are tasked with destroying as much as possible in vastly different ways. Both lack cities, but the Beastmen are ambushers, waxing and waning in strength just like their dark moon, while their Chaos masters are a tidal wave of strength that needs only time to build itself up into an unstoppable force, firstly by enthralling the Norsca tribes, patting their Beastmen thralls on the head, and then marching on all others.
I can definitively say that Total Warhammer is really fun!
The worst bug around launch was a vsync tearing issue that's since been fixed. Don't think there was anything major beyond that. Since then, it's been balance and polish patches, with some new free content ("FreeLC," but don't call it that for the love of all that's (un)holy.) coinciding with DLC releases.Guys question here. I am thinking of getting this game but i am noob on modding things.
This one is not like the previous Total War which is soo buggy that is not funny right?
And, considering i had zero knowledge on Warhammer series, is there anything i should know first other than the Orc being batshit assholes?^_^