This morning's Three Moves Ahead podcast on Total Warhammer.
https://www.idlethumbs.net/3ma/episodes/total-war-warhammer
Haven't listened to it yet, but I'm keen to hear Rob's ongoing thoughts on the game after his mostly-positive-with-certain-reservations RPS review:
https://www.idlethumbs.net/3ma/episodes/total-war-warhammer
May 25, 2016
Good news, Games Workshop fans: your long wait is over. After literally days without a single new Warhammer or Warhammer 40K video game being launched, Total War: WARHAMMER is upon us. Fraser Brown and Dan Griliopoulos join Rob to talk about the latest entry in the Total War series that takes the series to the mildly ahistorical setting of Warhammer. The reviews have been positive and the verdict is a solid recommendation from our panel as Total Warhammer puts the fun back into Total War.
Haven't listened to it yet, but I'm keen to hear Rob's ongoing thoughts on the game after his mostly-positive-with-certain-reservations RPS review:
But only up to a point. What keeps me from wholly falling in love with Total Warhammer is my growing sense that it works because Creative Assembly ripped-out most of the strategic guts out of the game and left a facade in their place. For instance, one reason that the stakes for each battle are so high is because it’s nearly impossible to field more than one or two good armies in a game. The economy won’t allow it. Even deep into my games, the majority of my income came from “background income”, which is what Total Warhammer calls your baseline “money from the ether” income. In other words, the actual economy of Total War: Warhammer can’t really sustain any of what you see on the campaign map… which also means that expansion simply adds to your vulnerabilities without contributing resources to your war-chest.
Every faction is afflicted by this, it seems. If you pay attention to the diplomacy screen, you’ll note HUGE swings in the power rankings of each faction on the map. I couldn’t figure it out until I realized that I would become one of the top 3 powers in the game as soon as I had a couple decent standing armies (that were almost crushing me underneath their upkeep costs) and I’d plummet down to 15th or 20th as soon as I suffered major casualties. Small wonder that nothing is ever gained or lost in the Old World: no territory can fund the forces needed to protect it, so each expansion is a brief boom before an inevitable collapse. Like an annoying racing game, Total Warhammer’s campaign is rubber-banded so that building a lead is nearly impossible.