El_Pistolerio
Neo Member
1) Hold R when you start a charging skill and you can let go of the attack button. So, hold square, hold R, let go of square and now you can aim with the right stick.
2) Hitting L while aiming a charge move lets you lock on to the part you're aiming at. So you can go into a square attack, aim at the horns, hit L and lock onto the horns. I often start battles off this way, actually. Throw a pursuit and eruption at the horns to get them either out of the way or get them red at least =p
3) You can also dodge while in a charge skill. This is useful both for evading and for repositioning. Boss decided to step away just out of your fully charged curse range? Dodge toward them!
As for how I actually play... For trash mobs I usually get in their face and use 2x triangle point-blank because it's about the same as a fully charged square if all 5 arrows hit. For bosses, strategy is usually to curse at least 2 parts, preferably 3+ then unload homing arrows(circle) because it has great explosion damage and fills the weapon gauge nicely. 3x triangle should be used extremely sparingly(if at all). It looks pretty but it's really weak, its primary value is chain explosions, but homing arrow barrages dish out significantly more damage. If you're focusing down one part, fully charged square is useful as it's piercing, so you can shoot straight through the boss to that pesky part he keeps turning away from you.
I figured those out as I was going against a sableblade except for that first point. Didn't know you could do that. Looks convinient! Another thing though, as far as marks go, do more marks on one body part cause more damage when they explode? Also, the instruction manual says that setting off marks with a fully charged square. It also states that setting them off with 3x triangle is indeed weaker, but nothing about using circle to set them off. Also can you tell me the difference between the yellow circles when using the homing arrows vs the red circles? And how to activate either? Also, does a fully charged square do more damage than a long raged fully charged square?
I found the 3x triangle useful when a grinder is diving out the ground to catch him in a stun position.
Edit: I apologize for the double post.