Before I started MH3U, I used the gamefaqs time table and a stop watch to find the right time to get the table that I want. It's THAT dumb. But oh well, back to Toukiden....
What's up with Sableblade? He's not that bad. I used Nagi, Hayatori and Fugaku as AI companions in that mission.
Yeah, honestly, I was disappointed with Sableblade since first run at Nightblade weeks ago was probably one of the most difficult besides Bladewing. Though now I can also solo Frostwing no issues so it's just an experience thing.
Oh, speaking of experience, I wanted to ask if any other gauntlet users were taking advantage of Gauntlets' ability to dodge offset (to borrow a term from Bayonetta).
Explanation of Dodge Offset for the unfamiliar:
You start a combo and you dodge before the end of it. If you start attacking immediately after your dodge ends, you pick the combo back up from where you left off without starting over.
So for example:
Square(20 damage [25 if from sprinting])->
Square(10 damage)->
Square(10 damage)->
Dodge->
Square still leads to Gauntlets' strongest normal punch, which is 25 damage, but FIFTY whole damage if the previous three punches were timed perfectly as per the gauntlets' timing mechanic.
Unlike Bayonetta though, you can't dodge multiple times in a row between attacks. You only get the one, but it's more than enough (in my experience) to quickly get out of an attack and then punish with my strongest punch or with the triangle flaming punch that hits multiple targets, or whatever you feel like.
And I don't mean you can only dodge once per combo, by the way. I just mean once in a row.
So you could actually do:
Square->
Dodge->
Square->
Dodge->
Square->
Dodge->
Square
and see the gauntlets' full combo.
I'm not sure if the other weapons allow dodge offsetting, but I thought it was really cool of Tecmo Koei to work this into a hunting genre game.
Sorry I didn't have this in my previous primer on gauntlets. I only realized I could do it around last week and I've been experimenting ever since.