I care way too much about how I look, and I still love gauntlets. I also think that the big, bulky gauntlets just look cool when I'm in a fight.
I kind of wish armor in this game had a bit more functionality in terms of bonuses and stuff like that. It would be cool if you were able to mix sets for bonuses similar to how certain mitama can be paired for different bonuses outside of having a style/age set. One of the things I liked in MH3U was mixing armor sets to find something that both looked nice and provided useful bonuses.
Hey, hey, don't get me wrong, I love how the gauntlets look as they are. Just saying I would've liked some variety besides colors.
Oh hey, after more testing, I've come to the conclusion that I absolutely need Evasion.
You know Dreadhalf's annoying move in first phase where he rears back and then slams forward and there's a fairly big AoE at his base? I hated how that attack ate my agility (or knocked me away if it caught me on cooldown). I can dash through it with nearly 100% consistency. Next time you and I fight a Dread/Harrowhalf together, I think you'll be surprised at how long I'm able to stay right next to it.
Also, his big barrier type move that causes poison, and then explodes? The initial hit's active frames are too long to dodge through, but while waiting outside, if you time it right, you can dash into the explosion and not take any damage and start attacking again faster.
I really don't know what you're looking for specifically though. Are there any specific oni/oni attacks you want me to try to dodge through? Let me know and I will.
I'm very pleased with the gauntlets in this game and just want more more more weapons for sure. Do you think we might get a new weapon type? WHAT SHOULD IT BE
I'd personally like another slow weapon. I feel like everything besides the gauntlets is extremely fast. Give me like, a giant axe or something.
SUCH A GREAT WEAPON That was my weapon of choice no doubt in MHF2. It look so great beating the crap out of a monster while reciting a buff tune. Not to mention how unique each of the weapons looked. What did you think of the switch axe? I never bothered to learn the mechanics of that one, but it looked pretty darn cool.
I wasn't a fan of the switch axe (sorry Himiko <3) because they had that infinite (as long as you had stamina, so infinite with Mega Juice) fast left and right swing in sword mode, and I play Monster Hunter because I like to be extremely deliberate with my attacks. The infinite swing thing in sword mode (if I remember right) also had the property of never bouncing off, so it really didn't have that visceral "sense of physically hitting" an enemy like most of the other weapons. I did, however, love the axe mode's dodges. I was an Evade+1 whore on every weapon and tried to get it on every armor set just so I could satisfy myself by rolling through stupid things, like Deviljho's dragon breath.
As far as MH goes, my weapon preference was as follows [this list is only valid for MHTri on the wii]:
Hammer=Lance (the counter got nerfed after MHTri but it made it even better in my opinion, and the hammer's KO values got severely lowered, though as a result, they made absolutely every attack from it cause KO if it hit the head (including the spin, though I'd still just do super pounds) >
Great Sword (with a crit on draw attack+focus[faster charge] set, dear god the damage of a properly timed and aimed charged down swing) >
Long Sword >>>> rest.
Unfortunately, there was no hunting horn in MHTri, but I did also play MHP3rdG on psp, which was Tri on steroids (added bosses and weapons [dual daggers, bows, hunting horn,gunlance]) albeit some lameness with the cursed charms and such.
The hunting horn revamp in MHP3rdG is so amazing. If you haven't seen it, you should look up videos. Instead of choosing whether to play or attack like in MHF2, different attacks played different notes and you could do a bunch of tricks with evading/attacking/playing songs all at the same time.