I have +psn any refund will returne to me...!!
Contact your local PS customer support, I'm pretty sure they'll refund you. Might take a few days or even a week, but they're usually cooperative.
I have +psn any refund will returne to me...!!
So, any ps4 owners with Vitas care to try out the possibility of using that beautiful portable as a controller please?
I'll be yourfriend!psn
First thing I tried, works great.
Yup. When you remote play on the vita it disconnects the dual shock 4, so when you turn the dual shock 4 back on it ask who is using the controller. So just make sure to login as a different profile that's being used on the vita or login as a guest.So you could play with, say, a Vita and 2 DS4s?
Matt just tweeted that the PS+ discount is finally live. Wait no more!
3 players, max arrows, starting shields, start with laser arrows and infinite bounce on mirage. Some of the most phone I've had gaming in a while. I'll probably stream later.
But is it fun?
Beautiful. Thank ye kindlyFirst thing I tried, works great.
You're trash. It's made by one dude.Not adding online is trash.
Not adding online is trash.
Very meh so far. Only beat the first wave tho.Worth buying it at all without online? A simple yes or no.
Debating of I should buy.
PS. I only have 1 ps4 controller
Worth buying it at all without online?
Worth buying it at all without online? A simple yes or no.
Debating if I should buy.
PS. I only have 1 ps4 controller
Bah I don't have 4 PS controllers. Pass.
But is it fun?
No, it is phone xD
Does the game requires dual analog? Would this game be playable with Wii remotes only?
1. my ps4 needed it.
2. supporting indies
3. earlier someone mentioned its a single dev.
I'm a long time Matt Thorson fan, and I'm currently loving Towerfall. Played a couple of hours with my brother, both Versus and Quest are really fun.
However I can't shake the feeling that it certainly has some (at the very least) weird design choices. For example, how come you can't throw arrows in more than 8 directions? The game came out on ouya and then PC/PS4, all of which have great options for analogue controllers. Feels like the auto aim of the arrows was added to make up for this 'restriction', which is also something I'm not fan of. Analogue controls + no auto following arrows would make hitting targets so much deeper and satisfying IMO.
A lot of the time you are having trouble hitting one of those fire lamps just because you can't adjust the direction well enough. This is made up for via some good level design, but still I think there's some unexploited potential here.
Also, loving the movement controls, they feel really tight (Matt has always been perfect in that sense though).
Digital control is much tighter and more accurate than analog control. If you disagree, then feel free to enable the two modifiers under the variants menu that enable 360-degree free aim and disable seeking arrows.
Digital control is much tighter and more accurate than analog control. If you disagree, then feel free to enable the two modifiers under the variants menu that enable 360-degree free aim and disable seeking arrows.
I swear I went through the variants and I didn't see the 360 aiming one (I did see the no autofollow but didn't make much sense with only 8 directions for 1v1). Now I feel really stupid, haha.
And I will keep thinking analog is better than 8 directions in general. Games can be designed around each of them but if movement is analog you can make it digital by aiming in any of the 8 directions anyway.
EDIT: Well I just played some matches with my brother, and we both definitely prefer 360 aiming. Feels much more natural and deeper (doing trick shots is easier with special arrows). We are still not sure about turning off auto aim for good though, it made the matches more exciting and intense because you had to be more aware of things coming your way.
Game just got a lot better for me. Thanks!
Er... Seeking is pretty huge, I think. I haven't really tried playing with that disabled, but I imagine it'd be pretty difficult to hit someone at mid to max range like that.
Either way, that's one of the things that I really like about this game; the options to decide how you wanna play. There are 1v1 and FFA tournament variant presets that are pretty cool, and being able to set these presets per player as a sort of handicap is really nice. There are a couple neat combos, too; secret arrows and cursed bows, for example.
I haven't tried all the variants yet. What does FFA change?
What about secret arrows and cursed bows?
I agree. I like eight-way shooting. Gives an extra depth of timing your arrow shots with movement and such. Free aim would be a lot easier to camp someone and snipe. Eight way promotes quick level movement, which is the heart and soul of this game.
1 programmer - Matt Thorson
1 Audio dude - Alec Holowa
2 Anita Sarkeesian Aproved Artists - Pedro Medeiros and Amora B.
1v1 tournament is no autobalance, and bottomless symmetrical chests (they always show up in the middle, and keep spitting out new powerups on a timer once opened if there is no powerup waiting to be collected)
FFA is the same, but chests are not bottomless.
Secret arrows only displays your inventory for a moment after picking up an arrow. Cursed bow kills you if you try to shoot an arrow when your inventory is empty. Cursed dodging kills you if you dodge without catching an arrow or stomping on someone's head, so you can't just use it for movement.
Edit: So basically, combining the first two means you have to be fully aware of your inventory at all times and not ever mash the fire button mindlessly.
Every single level has a lot of obstacles so that aspect is in no way compromised, really.