I'm not feeling the game. I loved Bastion, but here both the gameplay and the story are weaker.
The story seems obscure for obscureness sake, and the little is showing seems clichéd. But for now that's just impressions, I won't judge it until I see the end.
But the gameplay uh... the gameplay is just plain and boring. First, real time combat doesn't work. The way some enemies attack without possibility of avoidance, the way some powers doesn't work in real time combat, and even the ones that work are clunky because slow animations. So you need to use the pause "tactical" system. But it isn't interesting or complex enough to be called tactical. I like tactical turn based games, so that isn't a problem! , but here you only control one character, with limited actions, and without worries like resources like ammo or mana or health (it recharges after each fight), so it isn't really the same as a tactical turn based game, it's more like the VATS system, a recharging powerup that allows you to deal damage fast.
And yeah, you have lots of very interesting customization options thanks to how the powers can be combined, but that's the "character setup", once you are in combat, your actions as I said are very limited (move, and 4 powers). And no, you can't change the setup in battle, hell even outside of battle you can't do it whenever you want, only in the predetermined access points.
So, all together, the core game loop is this:
-combat starts, you pause,
-you queue move and attack orders maximizing the damage you do (like putting yourself in a position to use the line attack in two enemies, or using aoe attack in a group of 2-3 enemies). That basic stuff is most of what you do using your brain. Let's be honest, lots of times in the end you just spam attacks like crazy, and it works mostly.
-The pause ends, you do the attacks at superhuman speed, and then you use the cover and dashes for x seconds of real time wasting time basically until the pause system recharges.
-Repeat again.
So the combat isn't immediate or visceral like an action game, nor deep and thoughtful as a tactical turn based game, it's in the middle of both without having their strong points. And it's also repetitive by nature.