Gotta say, this game is weird.
The story is handled pretty awfully to me. It don't mind a Bioshock Infinite, where it's not forthcoming about what's going on, but the writing in this is just so dense, and has such a small amount of clarity I am struggling to glean much from it. And then, when I look at the fundamentals of the story, I dunno, it's just not a massively exciting premise anyway , in fact it is VERY Bioshock in that sense.
And then the fricking decision to dock you abilities when you deplete your health bar. No. Just no. Why, when I am struggling do you decide to limit my options even further? And in the very least, why is dash counted as an ability in that? If you lose Jaunt() then you're a lost cause in most situations. Don't get me wrong, it's not a death knell, but the fact you have to go into the next battle (for the most part) with a limited palette of abilities is just plain shit.
Also, the games menus are horribly busy and make the job of deciphering the systems quite a chore too.
But I've loved the voice acting, the art direction is superb, as well as the execution, and I LOVE the moment-to-moment combat. It is really satisfying, especially with the strategic mode.