civil wars by definition involve a whole with a conflict between its parts;
what differentiates a dream from an ephemeral dream?
what differentiates a game that is at war with itself from a game that is a dream of a game at war with itself?
what is the pretense, if the game suffers from pretension?
your flowery diction gets in the way of your thesis.
Transistor was a short look into a confusing, il-defined world. Instead of presenting a
functioning world, Transistor instead opted to show second-hand hints or half-written information that merely
suggest functionality. Clarity was sacrified early on to maintain an artificial mystique; presumably in the hopes of appearing more interesting, deep, and meaningful than it truly is. Transistor
is flowery diction that has been bent and twisted into the presumed shape of a story.
The civil war bit is mainly the presence of the Bastion Narrator and his effect on the story. He talks, and talks... and talks some more for no reason other than to remind you that,
yes, this is from the creators of Bastion. Transistor is so different from Bastion, and yet it remains so similar... by design. It is a civil war.
Ahem... I suppose games like Transistor have a heady effect on me, making me wildly pretentious in my own words. I can only hope that it wears off after a while.
That's right, indie games with style are intoxicating.
What game are you referring to?
It seems a little odd to call something pretentious behind a bunch of purple prose.
I'm also not quite sure what you're getting at with that last comment - Red is her name, or at the very least her stage name. Slightly cliche naming conventions don't really make the game any less emotional.
Well, in regards to the Red comment I was referring to the
Blackwell series of games. They feature a woman nicknamed "Red" by the male lead. There are five games in total, and together they form an epic, emotional journey for the player. This year is when the final game in the series, Blackwell Epiphany, was released.
The comparison arises because, in the latter half of Transistor, I couldn't help but think of the Blackwell games every time the Bastion Narrator said "Red." Transistor's feeble attempts to evoke something from me fall flat when a comparison to the Blackwell games is but a thought away.