Backfoggen
Banned
Wish I bought this on XB1 instead of PS4. DS4 triggers don't feel as good.
Game crashed on me at the end of a level. Bleh.
GameStop store here only has the $40 version... Guess I'm not buying shit.
That's the only version that exists at retail.GameStop store here only has the $40 version... Guess I'm not buying shit.
GameStop store here only has the $40 version... Guess I'm not buying shit.
This game is really easy so far... hope it picks up.
muwahaha muwahahahaha MUWAHAHAHAHAHA!
The retail version was delayed one day in Australia for seemingly no reason. It was always listed as coming out on the 16th, but only today shifted to the 17th. Oh well, I can wait an extra day.
Press Options, and hit L1Anyone found a way to reconnect to the servers after its kicked you off?
Nothing seems to be working again.
this is what I am on fence about.Wish I bought this on XB1 instead of PS4. DS4 triggers don't feel as good.
Holy shit.... I stink at this game. Goddamn. Can't complete ANYTHING >_>
This game is really easy so far... hope it picks up.
Wish I bought this on XB1 instead of PS4. DS4 triggers don't feel as good.
I'd say a ~44% increase in pixels is pretty damn vast, myself.
I don't think Microsoft and/or Sony like cross-platform anything that much.Shame if the track central creations can't be cross platform. As it is all object based editing, you'd think they could work across all platforms - or at least Xbox one/PS4/PC.
I don't think Microsoft and/or Sony like cross-platform anything that much.
Am I just not looking in the right place or is this not on the Xbox One store for digital download?
Am I just not looking in the right place or is this not on the Xbox One store for digital download?
Project Spark for Microsoft works across Windows 8 and Xbox One seamlessly for levels. All we would need is a centralized hub where you're using your Uplay account to download/upload courses for whatever system you have. I think this game would greatly benefit from pooling all the creative people from each platform for everyone to access the tracks.
The retail version was delayed one day in Australia for seemingly no reason. It was always listed as coming out on the 16th, but only today shifted to the 17th. Oh well, I can wait an extra day.
Sadly we rarely see any cross-platform features outside of MS/Sony published games and those are often limited to their own platforms.Project Spark for Microsoft works across Windows 8 and Xbox One seamlessly for levels. All we would need is a centralized hub where you're using your Uplay account to download/upload courses for whatever system you have. I think this game would greatly benefit from pooling all the creative people from each platform for everyone to access the tracks.
Ubisoft has been pretty shady with their $40 edition. It being the only version you can buy at retail and the digital version being up way before the $20 version is shitty. No doubt it will have tricked some people into buying it thinking it's the only version.
I don't think Microsoft and/or Sony like cross-platform anything that much.
Ok seriously? Lets not go around calling everyone out when what you are saying is incorrect...
First off, Ubisoft wasn't being shady at all. The amount of money that goes into pressing, packing, shipping, etc. for a retail version of a game would make it silly to sell a $20 disk version. That's why they made the $40 edition available for people who wanted it on a disk. They could have just not offered a disk version at all, as the previous games have been.
Second, The digital version was up before the $20 version because of the way the Playstation Store works. The version that went up at midnight was the Day 1 Digital version, the digital version of the disk, which was advertised as being available for download at midnight for those people who pre-ordered it. It is likely automatically put up by the PSN servers at said time. The $20 version was put up as normal via the normal, weekly store update, this morning/afternoon.
Third, game developers can do whatever they want. There isn't anything (that I am aware of) that says they can't set up cross-platform play. It is usually a pain to do, which is why it has rarely been done. It is up to Ubisoft to implement such a thing, if and when they decide they want to.
I was a PS3 instead of 360 guy and Trials was one of a few games I was jealous of not having on the PS3. Now that I've tried the PS4 version of Trials: Fusion it would seem that the jealousy was justified.
This game feels great (plays exactly as you'd expect/want), is smooth as can be and looks great too! I just want the servers to start working so I can add a few of you guys.
Probably one of the hardest games from last gen, so I'm sure fusion is too. Can't wait till you hit the 500 retry levels.This game is really easy so far... hope it picks up.
You could view replays or ghost bike in last gen by going to the top 10 arms hitting y I thinkCan you still download replays and watch how that person master the track?
AusGamers has their review up, 5/10.