BarrenMind
Member
Well, it's confirmed for this Thursday on the EU Store
US release date is still TBD.
Official press release
US release date is still TBD.
Official press release
BeeDog said:Since Trine has just been released on the EU PSN store, it'd be swell with some impressions. How well does the game run on the PS3 etc.?
Kabuki Waq said:is it out on the US store yet?
edgefusion said:I don't suppose anyone knows where I could find the soundtrack? I've been playing for the last couple of hours and it's one of the most enchanting soundtracks I've heard in aaages.
Do you have support for 720p? When I started the game I had 720p unchecked and the game defaulted to 480p - adding 720p back in as an option sorted that though.edgefusion said:Not a great port to be honest. It runs at a very strange resolution, if you enter the XMB while playing everything is all squished. The game is total jaggie-ville as well and the frame-rate seems a bit shoddy. I've not encountered anything horrifically game-breaking (so far) but it is rather disappointing.
No45 said:Do you have support for 720p? When I started the game I had 720p unchecked and the game defaulted to 480p - adding 720p back in as an option sorted that though.
Mrbob said:
Goldrusher said:Some of you are spoiled, this game is gorgeous.
Just found out you can use the wizard and his blocks to "move" those potion bottles. So you don't always have to make your way to them.
And they crush enemies as well.
euro stalker said:will the xbox version be better ?.
G_Berry said:$30 AUS lol
BeeDog said:A couple of levels in, a very solid little game. Presentation-wise it's great, the art direction is sweet, but the aliasing sticks out.
nofi said:So, with the accolade of being the most expensive non-disk originating title on the PSN Store (it’s £16.99) is Trine worth the money? Well, again, it’s probably too early to say (I’m just starting the fourth level as I type) but I’ve massively enjoyed the game so far – it’s beautifully presented, plays well and appears to have some challenging areas and plenty of hidden secrets to be uncovered. It’s relatively slow paced, too, which is refreshing, and the multiple difficulty levels mean anyone will be able to ‘finish’ the game without too much trouble.
nofi said:My impressions from a couple of hours with the game last night, if you'll excuse my indulgence.
Put simply, its flawlessly presented. The menus are simple but clear, the load times are brief (and narrated over) and whatever issues the developers were having with the game over the last few months appear to have all but vanished, although theres the odd glitch here and there (try holding the Knights shield upwards while facing right). Visually its a treat, with deep, rich colours populating the 2.5 playing field and the character animation is top-notch too. Its a remarkably consistent world even though each level has its own characteristics.
The game plays out a little like a next-gen Lost Vikings. If youre unfamiliar with the 16-bit classic, the premise was that each of the three titular Vikings had their own ability and you had to flick between them to accomplish each particular level. In Trine theres only ever one player character on screen at once (unless youre playing multiplayer, of course) so the puzzles are considerably simpler and mainly just revolve around using the right man (or woman) for the job rather than any brain teasers involving all three.
The aforementioned Knight is the brawn of the group, using his sword and shield to hack through any enemies. The thief is light on her feed, is equipped with a bow and can use a grappling hook to cover distances. Finally, the wizard can manipulate certain areas of each level (a see-saw, for example) and can work magic to produce items such as boxes. Each character can improve their abilities by leveling up, a process achieved by collecting Experience vials throughout each level.
Whilst the game appears to have some length in its main story mode, the real challenge will be in discovering every last bit of Experience, something highlighted on the level select screen (already collected vials wont appear again on repeated plays so its clear youre making progress). This process will unlock the games various silver Trophies too, meaning youve got at least a virtual points-based reward for your hard work in seeking out the often hidden and seemingly out of reach potions. Id hesitate to put a figure on the length of the game itself, though.
So, with the accolade of being the most expensive non-disk originating title on the PSN Store (its £16.99) is Trine worth the money? Well, again, its probably too early to say (Im just starting the fourth level as I type) but Ive massively enjoyed the game so far its beautifully presented, plays well and appears to have some challenging areas and plenty of hidden secrets to be uncovered. Its relatively slow paced, too, which is refreshing, and the multiple difficulty levels mean anyone will be able to finish the game without too much trouble.
We have three Trine codes to give away today (EU only!). We'll be doing so at 3:30pm BST. Be prepared!
DangerousDave said:I don't see the cursor in the thief-warrior screenshots.
Then, the arrow-rope-shied is controlled by the right analog, depending of the direction? Is precise enough to aim correctly?
TTP said:at times it feels like playing a LBP level, but in create mode.
TTP said:Damn some cool moves in this video here
http://blog.eu.playstation.com/2009...lable-on-the-playstation-store/#comment-25216
Holy shit at having the Knight tossing a wooden crate in the air and then use the Thief grapple hook on it while in mid air to swing across.
TTP said:Completed it. Good game overall, but second to last level was shit as far as frame rate goes. So much particle stuff going on at points it could drop to the range of 10fps! Especially when performing a special move with one of the characters. It's actually the only level I felt the urge to rush through cos it was just ugly. I can see why this game had issues passing Sony certification. Oh well. Time to Platinum this bitch now.
BeeDog said:Wow, already. Gotta catch up.
Is the last level as hard as everyone made it out to be?
lastplayed said:Yeah, there's some rough edges but it's a beautiful looking game.
The thief and wizard controls work fine with the analogue sticks, they seem accurate and responsive enough. I can't compare it to the PC version since I've never played it before, but I'm loving it so far.
BeeDog said:Wow, already. Gotta catch up.
Is the last level as hard as everyone made it out to be?
TTP said:It's very short and straightforward. I only had to restart it once. But I played it on normal. Very hard without losing a character is gonna be a bitch tho (required to get a trophy).
BeeDog said:I still haven't unlocked Very Hard; what are the actual differences between Normal and that difficulty level?