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TYRANNY |OT| Sometimes, Evil Wins [Tiers For Fears]

aravuus

Member
It must be re-stated: this smaller team has a MUCH better grasp of UI design. Like holy shit.

Aside from the actual combat being a mess sometimes (health bars and names and such covering everything) this has by far my favorite UI of all the RTwP CRPGs. It's very nice to use
 

brian!

Member
I couldnt find any graphics options beyond resolution and aa, do they exist somewhere? Asking cuz it's choppy for me @1920x1080 and i want to see if i can maintain that resolution somehow
 

TheRed

Member
Just to let anyone know if they haven't played Pillars of Eternity yet, it's $10 on Cdkeys for Hero Edition and $16 for Champion Edition. I just picked up the Champion Edition and am looking forward to finally playing it.
 
No joke. Iconography in general is on point in this game.

If Tyranny is the halfway point between Pillars 1 and Pillars 2.... God Damn. In pretty much every category.

So how is the C&C? Previews seemed to talk highly about how difficulty they made it to avoid mundane or systemic evil.

I'm not too far, but with the faction system (there are 3 + independent) the story and characters at least need to pretty mutable.

The best part is there are many different flavors of evil. To put it in DnD terms, lawful neutral, lawful evil, neutral evil and chaotic are very viable options.
 

aravuus

Member
Wait, how do you break a stack of items lol? I have 7 bottles of poison which I want to divide between my party, but I can only move the whole stack in the inventory screen.
 

Carcetti

Member
Prefer this so much to Pillars. PoE was just such a bland fantasy world while this is something with its own tone, own style. It's a Baldur's Gate style game that doesn't actually feel derivative.

Except I think I got a quest bug in the main quest in the Crossing City.

Need to apparently get a 'just one more drawing' to open that emblem but I've scoured the city and there's nothing I can interact with anymore. I guess the drawing is inside the Walls and the mayor guy says he has a key there but you can't actually ask him for the key.
 

draetenth

Member
If the pacing continues in exactly the same way as it's been for the eight hours that I've played, it's more like maximum rereadability. It's getting to the point where I'm not sure I'm going to bother with Obsidian anymore. I'm reading a book that has a few combat sequences every now and then than actually playing a game.

This honestly sounds great. Makes me think of Planescape Torment which is definitely one of my favorite games.
 

Karak

Member
I'm glad that the combat seems tough enough that even Nerd_Commando is having to heavily micro through fights and still takes some losses. Hopefully it stays that way throughout the game, or at least more so than Pillars.

Ya its very well done. I was talking about it in my review. The changes on the higher diff are VERY tangible.
 
Just to let anyone know if they haven't played Pillars of Eternity yet, it's $10 on Cdkeys for Hero Edition and $16 for Champion Edition. I just picked up the Champion Edition and am looking forward to finally playing it.

Thanks bro, my main issue with the game is that everybody seems to say that the story is bland and uninteresting.
Nevertheless for 10 $ i can't resist.
 

mbpm1

Member
Thanks bro, my main issue with the game is that everybody seems to say that the story is bland and uninteresting.
Nevertheless for 10 $ i can't resist.
I played it when I was in an isometric RPG drought and even then it was a slog more than not. I tried going back to it recently but couldn't make it past town one.

Glad tyranny isn't like this even tho sometimes I feel like an ass playing it lol
 

Corpekata

Banned
Anyone playing this on a high refresh monitor find the screen sort of oddly flickers sometimes in dialogue? Not a dealbreaker, but finding it distracting.
 

aravuus

Member
Anyone playing this on a high refresh monitor find the screen sort of oddly flickers sometimes in dialogue? Not a dealbreaker, but finding it distracting.

Hasn't happened to me. I'm playing in windowed/borderless fullscreen though, maybe that has something to do with it.
 

Nzyme32

Member
Actually, that is very exciting.

They are really good.



Highly recommended.

Grabbed the Kindle version of Chronicles, but it seems I'll likely end up getting all the books at some point, especially with all the recommendations when asking around.

Any way to respec? I think I've severely hosed myself and I'm getting trounced in battles.

Unfortunately not. They mention this in their AMA:

We do not have a respec mechanic implemented for Tyranny. It's something we've discussed, but we had to focus on other features for release.
 

Anno

Member
Lol wait there are daily login rewards if you connect to your Paradox account? Weird. I don't really care considering you can already cheat to your hearts content if you want, just seems strange.
 

Croyles

Member
I loved Pillars and CRPGs in general, but i haven't even properly started the game and I'm already just a little annoyed.

All these choices in the beginning before you know what any of it means or the context of it. Why bother. Let us play, find out what all these factions are about, and then let us make important decisions.
 

mbpm1

Member
I loved Pillars and CRPGs in general, but i haven't even properly started the game and I'm already just a little annoyed.

All these choices in the beginning before you know what any of it means or the context of it. Why bother. Let us play, find out what all these factions are about, and then let us make important decisions.
Just quick start then

I'm stupid, how do you leave the tutorial area?
Go right and down
 

aravuus

Member
Goddamn you can be cold as fuck in this game lmao

I love it. Such a nice change of pace from most RPGs "evil" choices, that usually just have you being a jerk.
 

JC Sera

Member
Prefer this so much to Pillars. PoE was just such a bland fantasy world while this is something with its own tone, own style. It's a Baldur's Gate style game that doesn't actually feel derivative.

Except I think I got a quest bug in the main quest in the Crossing City.

Need to apparently get a 'just one more drawing' to open that emblem but I've scoured the city and there's nothing I can interact with anymore. I guess the drawing is inside the Walls and the mayor guy says he has a key there but you can't actually ask him for the key.
THe full symbol is actually present from the two incomplete rubbings, theres a faint circle underneath the cross pattern
 

Kvik

Member
I have a dual monitor setup and I want to display the game on my Gsync monitor. I've used the Unity command line flag -adapter 1 to force it to display on my primary monitor, which is the Gsync one. Now this flag works for Pillars, but not for Tyranny.

Anyone else having similar issue?

Edit: Fixed.

Viper on Steam said:
Go to the directory that the game is in. Push down the shift button on your keyboard and double click Tyranny.exe. A screen will come up where you can select which monitor the game will run on. Its a Unity bug. Thats why it only happens in recent Unity games.
 

Nzyme32

Member
Lol wait there are daily login rewards if you connect to your Paradox account? Weird. I don't really care considering you can already cheat to your hearts content if you want, just seems strange.

Yeah, odd, but I don't mind at all when the rewards are innocuous and so is the account system, like the other paradox games

Edit - oh, checking the news section explains something about being able to track progress and share characters as well.

The text made it clear these choices are important, but just not why.

If you knew why, it would defeat the purpose since you would know the consequences to the game. As far as factions go, you get the basics from the intro and the tips of each term, but the decisions you make are not meant to be based on "I like x faction" but rather what you think of the given circumstance without any other context - that is your role in the world to begin with - arbitrate / judge etc (or do what you like because why not!)
 
I have a dual monitor setup and I want to display the game on my Gsync monitor. I've used the Unity command line flag -adapter 1 to force it to display on my primary monitor, which is the Gsync one. Now this flag works for Pillars, but not for Tyranny.

Anyone else having similar issue?

i had this problem too. A simple solution fixed it.

Make the game windowed. Alt-tab out so that you can move the window. Move it to the gsync monitor. make full-screen again. I exited the game and relaunched it and it correctly went to my gsync (main) monitor.
 

Labadal

Member
I prefer Pillars of Eternity combat over this, no questions asked.

-I don't like cooldowns on abilities.
-4 man party feels restrictive.
-Not a fan of the learn-by-doing system.
-Pathfinding during combat is worse than PoE.
-Combat was a clusterfuck until I deactivated companion "AI".
-Combat AI for companions is non-existent.
-Armors/weapons aren't that fun.
-Encounter design is worse than PoE.
-Combat UI is inexcusably bad.
 

Moff

Member
-Encounter design is worse than PoE.

I don't feel that way at all
encounter design was one of the biggest drawbacks of POE and I think they improved that a lot, you have enemy archers on buildings and in most cases you get the feeling that the enemies were at least placed somehow when in POE they were just grouped together

just finished the first act and I love the game, more than POE actually in pretty much every way. much more interesting setting and story, I already had many cool moments and the combat and mechanics just feel a lot more refined. the spell creation is so much fun, too, if you like playing a caster like me. although in practice it's more of a spell upgrade system, I really dig it.

best moment so far was
kicking the rebellion leader off the first spire with the message in her pocked, so cool. This is Tyranny, indeed.
 

Croyles

Member
If you knew why, it would defeat the purpose since you would know the consequences to the game. As far as factions go, you get the basics from the intro and the tips of each term, but the decisions you make are not meant to be based on "I like x faction" but rather what you think of the given circumstance without any other context - that is your role in the world to begin with - arbitrate / judge etc (or do what you like because why not!)

"Why" as in why should I care about these choices? I don't want to know the exact consequences of these actions yet obviously, but the game did nothing to establish anything and just threw me into what a good story would do at the end of a game.

I don't think my role in the world is to make a decision without knowing the context at all actually, seeing as how most of these games are about giving you that exact context so you can actually make interesting decisions.

The choices basically were: which one of these two factions, who we just wrote 3 lines about, do you want to piss off the least? Well I know one of them is an elite small force and the other is join us or die, that's it. The choices are totally random because how can I form an opinion on it without any context as to why this decision MIGHT get me here or there or "i cant piss these people off about this even though i dont like them because i need them to help me build this thing over here".
These are the kinds of decisions you make at an end or midpoint of a game, after you know why these decisions matter.

To me they will probably only make sense on a second playthrough.

It's not a huge deal, just a general problem I see with many fantasy games.
 

Nzyme32

Member
"Why" as in why should I care about these choices? I don't want to know the exact consequences of these actions yet obviously, but the game did nothing to establish anything and just threw me into what a good story would do at the end of a game.

I don't think my role in the world is to make a decision without knowing the context at all actually, seeing as how most of these games are about giving you that exact context so you can actually make interesting decisions.

The choices basically were: which one of these two factions, who we just wrote 3 lines about, do you want to piss off the least? Well I know one of them is an elite small force and the other is join us or die, that's it. The choices are totally random because how can I form an opinion on it without any context as to why this decision MIGHT get me here or there or "i cant piss these people off about this even though i dont like them because i need them to help me build this thing over here".
These are the kinds of decisions you make at an end or midpoint of a game, after you know why these decisions matter.

It's not a huge deal, just a general problem I see with many fantasy games.

That's how you've interpreted all the choices apparently. I haven't, so I don't really know what to say to you. Like I said earlier, I haven't had the feeling that I needed to "make a side happy" or "which one do I want to piss off more", I just decide what is best for the goal of the armies winning. There is enough info for me to get started and there is definitely more than 3 lines explaining the two factions, tunon, graven ashe, voices of nerat and how they exist, at a level that is enough to enjoy the start, but each to their own.
 
The more I think about it, the more I like the setting; it's almost Shadowrun-level in terms of the lived-in feel it has, and the characters it is occupied by. Like, there's an incredible atmosphere and sense of place that most RPGs, and heck, most games, lack. It's like a portal into another world.

I'm really happy Obsidian took the Pillars template in this direction. It's making me really excited for the presumed Pillars 2.
 

Nzyme32

Member
The more I think about it, the more I like the setting; it's almost Shadowrun-level in terms of the lived-in feel it has, and the characters it is occupied by. Like, there's an incredible atmosphere and sense of place that most RPGs, and heck, most games, lack. It's like a portal into another world.

I'm really happy Obsidian took the Pillars template in this direction. It's making me really excited for the presumed Pillars 2.

I'm yet to play Shadowrun but bought them, so this makes me a lot more enthused to play them
 

CHC

Member
My patience for stuff like that is entirely down to quality. The portrayal of the world in Tyranny seems pretty damn cool so far.

If Pillars was constantly filling you in on the blanks of interesting events of the past, Tyranny is filling in the blanks of the politics around you right now and then putting you in situations where that knowledge directly affects your decisionmaking.

OK that sounds interesting and effective.

It was like everybody was telling you about some prequel that was better than the game you were actually playing.

haha right? That's a good way to put it. Glad I'm not alone in my feelings about Pillars, I really wanted to love it and at times I did, it just had a tendency to feel so overwrought in terms of writing and exposition. It was like everyone you talked to was some kind of scholar eager to blurt out the history of the world rather than a human being, living in the present, with actual concerns and feelings.
 

bati

Member
This game would've been amazing with a turn based combat system. RTwP here feels just as bad as it did in Pillars.
 
Eh, the only issue I have with the combat so far is the speed. I'd like an "extra slow" mode, Total War style. Everything feels too chaotic for me, probably in part because I always forget to account for the enemy's resistances and damage, as well as my own.

I've kind of been bludgeoning my way through combat so far. (On hard, as a monk.)
I'm yet to play Shadowrun but bought them, so this makes me a lot more enthused to play them

Harebrained Schemes' Shadowrun games aren't as heavy on consequences, but make up for it with some incredible writing.

Although be warned: Shadowrun Returns is a legitimately bad game and the story/writing are by far the worst of the series; it's Dragonfall and Hong Kong that make Shadowrun shine. So if you aren't feeling Returns (it's really hard to, honestly), just skip it and move on to the good stuff.
 
The world in Tyranny is so much more interesting than the Pillars universe. Or at least the lore of the world is conveyed in a much more engaging manner.
 

Corpekata

Banned
I really miss the SLOW/FAST buttons on the UI. At least, if they are there I am missing them. Shortcuts are usable but I've gotten too used to the Pillars UI.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
This game would've been amazing with a turn based combat system. RTwP here feels just as bad as it did in Pillars.

I liked the RTWP in Pillars just fine, so this post is actually a positive for me
 
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