Probably s.H.What arrows are you talking about?
Are there videos of that new Combofiend team?
I think Spencer is not as good as an anchor as he was back in vanilla. People knw how to deal with him.
The question is why doesn't Combo go back to Tasky? Frank is a risky tournament character because if things are not going ur way and u can't lvl him up u r in a world of hurt.
He was a bit OP pre-launch (although even in my personal rankings I only had him at 4th best). His poison arrows did way more damage than they do now, like 180K unscaled before or so.Hawkeye is that character everyone was like FFUUUUUUUU SO OP pre-launch but ended up being all "I'm okay with this." Good roster addition IMO.
I know you don't know much about the DMC series but... Capcom has already pulled this off in DMC4.We'll see how much you cry when they introduce Vergil Jr. into DmC.
http://www.youtube.com/watch?v=YxA10K_y7Yk&feature=player_embedded
Can't say I am impressed by it. I kind of wish he would replace She Hulk with Thor as he is being slept on and has the potential to be a Combofiend character. And like it or not he has an easier time getting in on people than She Hulk.
What exactly does he gain from going back to Task? Back at vanilla Task was becoming the weakest link to his team as time went by.
His Nova/Spencer/Hawkeye team is alright, he just needs to level his Nova up. Because weeks ago Infrit looks like a Combofiend wannabe but nowadays his Nova has exceeded Combofiend's already.
I think it's interesting from a ... I dunno the term for it, but it's interesting to watch Noel slowly start to do worse at tourneys as everyone else levels up / their teams get better.
They say Marvel is random, but....it's really a lot less than people (who have generally just lost) would like to admit.
Still always needs to be 3/5, though.
people aren't levelling up their teams, they're just good at fighting games.
if pr rog actually learned some new combos, Spencer/Dante/Felicia would be awesome, but he keeps using her stupid assist instead of the low hitting one
people aren't levelling up their teams, they're just good at fighting games.
if pr rog actually learned some new combos, Spencer/Dante/Felicia would be awesome, but he keeps using her stupid assist instead of the low hitting one
It's because Noel's team was never really that good but because his team had little changes going from Vanilla, he basically rode off of that. Most people had a lot of changes plus they tried out new characters for more than just their assists so there was a little adjustment period. Now the adjustment period is over and people have figured out that Wesker + Wolverine isn't some end game combo, not even close. The people who have upgraded their tech/optimized their teams are seeing results.I think it's interesting from a ... I dunno the term for it, but it's interesting to watch Noel slowly start to do worse at tourneys as everyone else levels up / their teams get better.
They say Marvel is random, but....it's really a lot less than people (who have generally just lost) would like to admit.
Still always needs to be 3/5, though.
I bet if you asked Noel Brown about Firebrand he would think the character is ass. This is the same community which thought Viper was mid tier for a good portion of Vanilla's time.
I bought DMC4 new for $1 last year and have yet to finish it. Once I heard you have to play through the game again and fight those same bosses I said fuck this shitty game design. I was already pretty frustrated with the archaic UI and the game asking me 100 things before I get to the title screen.I know you don't know much about the DMC series but... Capcom has already pulled this off in DMC4.
I wonder why nobody plays Firebrand/Morrigan/Doom.
Well, I guess you'd have to call Doom before the combo ends to do the unblockable, so you couldn't use it to fish for an opening.
God bless Japan.
I remember Karst playing something similar to this with Firebrand/Dormammu/Morrigan.
I wonder why nobody plays Firebrand/Morrigan/Doom.
Well, I guess you'd have to call Doom before the combo ends to do the unblockable, so you couldn't use it to fish for an opening.
You do realize you fight with a completely different character right? And there are new enemies when you do the "back track" plus there are some new areas and boss fights too. If you got upset with that UI, which isn't even that bad, I have no idea how you are still playing Marvel.I bought DMC4 new for $1 last year and have yet to finish it. Once I heard you have to play through the game again and fight those same bosses I said fuck this shitty game design. I was already pretty frustrated with the archaic UI and the game asking me 100 things before I get to the title screen.
You do realize you fight with a completely different character right? And there are new enemies when you do the "back track" plus there are some new areas and boss fights too. If you got upset with that UI, which isn't even that bad, I have no idea how you are still playing Marvel.
LMAO @ not finishing a $1 game. Especially when that game had the best combat engine in an action game this generation: http://www.youtube.com/watch?v=e23c_HDPo7Y&feature=related
The Vergil shuffle is cool, keeps opponent in standing position although I would much rather just do a regular combo into Dark Angel. That's the kind of stuff that would be bad ass in a DMC game combo video but in a fighting game you just want to go for the efficient stuff.
I have no problem with Marvel's UI. I'm talking menus and shit, not a HUD, the HUD is fine. The way you save and everything is ripped straight out of a PS1 game and not integrated with the 360 at all. Continually popping in and out of guide menus, etc. It's something early gen Capcom games suffer from bad. Almost takes as long to get into a game as it does Ultimate.You do realize you fight with a completely different character right? And there are new enemies when you do the "back track" plus there are some new areas and boss fights too. If you got upset with that UI, which isn't even that bad, I have no idea how you are still playing Marvel.
LMAO @ not finishing a $1 game. Especially when that game had the best combat engine in an action game this generation: http://www.youtube.com/watch?v=e23c_HDPo7Y&feature=related
The Vergil shuffle is cool, keeps opponent in standing position although I would much rather just do a regular combo into Dark Angel. That's the kind of stuff that would be bad ass in a DMC game combo video but in a fighting game you just want to go for the efficient stuff.
I don't understand this issue at all. First of all it wasn't until DMC3 that Capcom used this new menu system for the series and there is a reason for it (explained in the next paragraph). I have been playing Capcom games since before the PS1 era and those games actually had a rather basic menu system. This is really more of a thing they had in the current generation especially with games like RE5 and LP2.I have no problem with Marvel's UI. I'm talking menus and shit, not a HUD, the HUD is fine. The way you save and everything is ripped straight out of a PS1 game and not integrated with the 360 at all. Continually popping in and out of guide menus, etc. It's something early gen Capcom games suffer from bad. Almost takes as long to get into a game as it does Ultimate.
This looks like something Marn or Mihe would do. Trolling at its finest.
You do realize you fight with a completely different character right? And there are new enemies when you do the "back track" plus there are some new areas and boss fights too. If you got upset with that UI, which isn't even that bad, I have no idea how you are still playing Marvel.
LMAO @ not finishing a $1 game. Especially when that game had the best combat engine in an action game this generation: http://www.youtube.com/watch?v=e23c_HDPo7Y&feature=related
I only made a comment on the combat engine and in that regard DMC4 is superior to Bayonetta's. Way more depth and execution requirement with DMC4 to reach its theoretical max.Bayonetta > DMC4, hell I would say Bayonetta is better than DMC 1 and 3.
Is Rocket Raccoon a good anchor? What exactly is his best position?
I really want Noel to find a more reliable way to level Frank up than by TACing, either that or he might have to find a new character to replace Frank, I don't see him dropping Wolverine or Wesker, though I think it would help him to find a character to replace Wolverine that is better suited for leveling Frank. I'm not at my PS3 at the moment but can Frank get a picture if you DHC into Survival Techniques before the last shot of Million Dollars?
I assume you haven't played it on 360 then. When you go to save I believe, and more specifically like 2-3 times before you even get past the start screen you get popups from the 360 guide (the thing that comes up when you press the Xbox button) on what storage device to save from, whether your sure you want to like 8 times, etc. It's not integrated into the 360 firmware at all like every other game from launch has been. It's a hassle to get through the menus. Do you understand now?I don't understand this issue at all. First of all it wasn't until DMC3 that Capcom used this new menu system for the series and there is a reason for it (explained in the next paragraph). I have been playing Capcom games since before the PS1 era and those games actually had a rather basic menu system. This is really more of a thing they had in the current generation especially with games like RE5 and LP2.
When you start the game you press Start -> Load Game and it takes you to a new menu. This new menu is to select from various things like Missions, Characters, Difficulties, Costumes, Cutscenes, Bloody Palace and a few other things. It might not make sense to someone who put in 10 minutes to the game but after you beat the game once or twice you will love this menu because you can easily play the character/mission/difficulty you want without having to go through some other menu/options crap. You also make move/ability/item purchases through this menu system which is of course a core part of the game.
DMC games are built on massive replay value and this menu system is to streamline that process (yes it actually saves you time in the end if you really invest into the game). But for you, I would recommend getting the new DmC when it comes out. I am sure it won't have the same menu problems because it's not going to have the same level of options and depth as a real DMC game anyway.
Bayonetta > DMC4, hell I would say Bayonetta is better than DMC 1 and 3.
Kamiya really outdid himself (and everyone else in the industry). Now he needs to move his lazy ass, stop fucking around with idiots on twitter and give us a sequel.
It's also interesting to note that PRBalrog who started off by winning a tournament in Marvel has gone slightly down with each tournament because the whole 3 point character thing isn't end game either obviously.
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I wonder why nobody plays Firebrand/Morrigan/Doom.
Well, I guess you'd have to call Doom before the combo ends to do the unblockable, so you couldn't use it to fish for an opening.
Why should he stop using TACs to help level up Frank? If it works, it works.
TACs don't seem reactable to me, it's all in the meta. I would say Noel's Frank TAC works 90% of the time. TACs with Frank is a risk indeed, but I classify using Frank as a risk in itself much like Phoenix. So your more prone to go for those high risk/high reward strategies in order to level Frank up anyways rather than solo it out with much more limited success. You sign up for the chance-based game when you put Frank on your team.
Maybe he was predictable about it? There's so many elements of the TAC that are confusing from a competitive perspective. I can see why people dislike it.funny thing, if you go back to Kusoru vs PR Rog, Kusoru went for the TAC like every single combo and never got Frank in. Thats one thing that I was really impressed by with PR Rogs play.
actually, it was the only thing.
funny thing, if you go back to Kusoru vs PR Rog, Kusoru went for the TAC like every single combo and never got Frank in. Thats one thing that I was really impressed by with PR Rogs play.
actually, it was the only thing.