Bum sounds like a gamefaqs poster. Reading that tweet actually makes me think there won't be an update.
SFIV is done, SFxT is a bust and they have nothing else to release until next year at the earliest(which may not even happen after the SFxT fumble). What else do they have besides one last Mahvel update? That'll probably sell better than anything else they could put together at the last minute for the Street Fighter related games.
Darkstalkers by Christmas IMO.
It's just, there's so much cool tech with Dormammu, but every time I play him I'm so worried about keeping myself safe that I never get to use half of it. You really have to put in the time with Dormammu before you can learn how to take advantage of every moment. I think Karst mentioned this a few times, but to play Dorm well you have to be constantly doing something, whether it's charging spells, dropping pillars or whatever. Just attacking and dodging isn't good enough.
Personally, I rarely use Liberations for flare, and I prefer to keep them for pure utility. Do you know what 2D1C beats when you Liberate it in the air above someone? Pretty much everything, and it has huge frame advantage to boot. It's my #1 defense against Wesker players. That, and liberating 0D2C from the air, which CAN be stopped, but the player has to pretty much time his attack perfectly to stop it.
That's what I said and that was countered with "well Dorm can throw out Dark Matter to restrict Vergil's teleport options or see what he's going to do". The match up discussion just became too much of "whoever gets the first teleport mix up wins".
Yeah, I read that conversation and I have to disagree. The fact is that Dormammu pretty much only has the possibility of a teleport mix-up going for him, while Vergil has that and his general rushdown pressure. If Dormammu uses Dark Matter, Vergil teleports, which Dormammu has to respond to by teleporting, which leaves him in a far more awkward situation than Vergil and he has the possibility of getting his inputs reversed to throw out Purification M.
Vergil can't really do much about Dorm using teleports/Dark Matter because Vergil doesn't really like to be in the air (no mobility options and all he can do is Helm Breakers). Like wise neither can Dorm do much about Vergil's teleports paired with an assist. Vergil has better normals on the ground, can even out space Flame Carpet, can anti-air Dorm better than Dorm can anti air him and is one of the few characters who doesn't have to respect Stalking Flare if he is grounded. Vergil can punish Dorm into a full combo where as Dorm can't do the same to Vergil.
IMO, most of the cast has an answer to Stalking Flare, and I say that as something of a "Stalking Flare specialist". Ghost Rider can just dash forward and do f.H - it goes right through the Flare. Wesker superjumps into gunshot, etc. Characters who seem to have no response at all include Doom and Trish (plus all the obvious characters like Haggar). I've yet to meet a Hawkeye that didn't assume Gimlet just goes through Stalking Flare, and just dies as a result, though.
Match up dynamics change also with whoever has more meter and the assists on deck.
Sure, but if both teams are constructed well, I think it's in Vergil's favor.
Most of SRK thinks that Dorm is top 5. SRK's grand tier list has top 5 as Zero, Viper, Dante, Dormammu, Spencer. Although Magneto and Vergil have been piquing people's interest as of late and one of those (or both) can sneak into the top 5 by the time the next tier list voting comes about.
Most of SRK ranks just above stream monster. As a member of GAF, SRK, and GFAQs, I don't think any of the websites understands fighters any better than the other, though certainly all three websites have particular individuals that I respect the opinion of.
I want a Dante specialist to win Evo. There's just no real dominant Dante specialist out there from the looks of it. Few good ones, but not really dominant.
I know he's not the best Dante, but Nguyen (sp?) always felt like the guy who "understood" Dante the most. He's the only guy that seems to respect that the character should be about style.
i don't think dorm needs a nerf to the stuff he can do but i do want him to get hit with the teleport tax. all characters with teleports have lower health and he and wesker should get theirs knocked down to 900-950k.
Wesker should definitely be down there, but if you're putting Dormammu at 900K I want Flame Carpet to stay when he gets hit again.
What would you guys add/change system-wise to Marvel 4?
I'm just going to comment on the ones I don't like/understand:
[*]X-factor no longer gives stat boosts, instead unique abilities like Dark Force
There's way too much potential for certain characters to get screwed over, and it would take a lot of development time. I get where you're coming from, but I think the actuality would be far from the fantasy.
[*]X-factor can be used as a Burst during Hitstun, but ends immediately, can't be comboed
I see where you are going with this, but I think it defeats the point of X-Factor as a comeback mechanic. It already has a lot of things built into it, and I don't think it benefits from having more.
[*]Using X-factor as a guard cancel ends it immediately
Why? X-Factor guard cancels aren't even dangerous. Or at least they wouldn't be if people shaped the fuck up and started snapping it back on reaction. It was PAINFUL to see Morrigan get XF guard canceled by Wesker. It has been known for so long that if a character has a command normal f.H, you can throw your opponent out of the XF guard cancel because he is not in hit/blockstun. Morrigan just took it, though. I think the game already has answers to this that people just aren't respecting.
[*]Characters always face their opponents in the air
This would be a ridiculously big buff to air dashes.
[*]Flight can be activated multiple times for a combined total # of frames per jump
I don't understand what you are conveying here.
[*]ceiling height lowered slightly
Explain this.
[*]Crossover Counters have 45 frames of invincibility
The end of all blockstrings?
[*]EX versions of most/all special moves, hypers done with 3 buttons
I need some convincing on this one. Tell me what would make EX Soul Fist worth a bar of meter.
[*]Air tags can't be countered, air tags don't steal/build meter, air tags end combo
I think TACs should be reworked as follows:
1) Do not reset hitstun scaling.
2) Cannot be countered.
3) Cost 1 meter.
4) Can be done off of any aerial attack, not just launched ones.
[*]Snap Backs cost 1/2 bar
Why? They're already so good.
[*]Taunting removes 1 bar from both players after completion
Why?
On other news, MvC3 outsold SFxT by a shit ton. Yeah, a lot.
MvC3 sold about a million by the end of the first month, SFxT only 500k. So UMvC3 did better than it.
Do you have a link for that? I'm not doubting you, I'd just like to see where all the numbers stand.