"God's Beard!"
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The loops are just obnoxiously long. Spencer's the same way, but people drop Spencer stuff way more often.
Fucking position-specific wallbounce combos in a game with different sized stages.
The loops are just obnoxiously long. Spencer's the same way, but people drop Spencer stuff way more often.
The stages aren't the same size?Fucking position-specific wallbounce combos in a game with different sized stages.
Fucking position-specific wallbounce combos in a game with different sized stages.
Nope, some are a little longer than others. Not enough to be an issue generally speaking, but if you practice certain setups for the beginning of the match it causes problems with some combos.
Sentinel and Morrigan LVL3.http://www.youtube.com/watch?v=KgJv4ujSXD4&feature=player_embedded
anyone one know how to get around this other then don't get hit?
it's all I've been watching for the past 2 hours. That and trying to learn zeros damn buster combos
Eh, SF4 had this as well, why do you think Fei Long players always go with Overpass?
Zero's combo are pretty standard. What are you having trouble with?
c.M, H, f+H, c.L, c.M, H, f+H, S, sj.M,M,H,S, j.qcf:+:H, (OTG) xx lv.3 Buster, j.dp:+L,S, sj.M,M,H,S
Maybe im mistaken i guess. I could have sworn his aegis counter was 2 bars.
Don't worry about doing the cr.L link, just go straight into it with cr.M H f+H MMHS QCF+H Buster Release Lightning L S MMHS.
Just practice combos that only involve holding down the L button. Play the entire match with Zero without having to use the L button outside of that Lighting L that you use in combos.
Doom is fine in every way. Characters should strive to be him in balance, much like Dormammu (except Dormammu should get better assists!).I really hope that if the post-EVO patch happens, that Dr. Doom's loops get hit with the nerf bat. He's the closest thing to Vanilla Dante in this game by a mile.
His j.S is way too good a button. It shouldn't have that much leeway for combos. Everything else about him is absolutely fine. I wouldn't complain if they left him exactly the same in a hypothetical Pringles version though. He isn't mobile enough to make it stupid broken and there are larger fish to fry.Doom is fine in every way. Characters should strive to be him in balance, much like Dormammu (except Dormammu should get better assists!).
Doom's quite a bit better than Dorm. (Who does really need a better third assist.)Doom is fine in every way. Characters should strive to be him in balance, much like Dormammu (except Dormammu should get better assists!).
Ok, quick question, how do I get the knockdown with Nova's DP super? I thought it was just DHCing before it was over, but apparently it's not that easy :/
Also, does anyone want to have some warm up matches with me before I go to our weekly tourney?
wait you're a task user and you thought his counter was 2 bars?This is completely old news and what not but i noticed that Taskmasters counter super is now just 1 bar right?
his counter super used to be 2 bars in vanilla i think?
Doom's damage and meter build is way too good. The j.S puts him over the top along with his 3 excellent assists.
Either they fix the hit box of the j.S foot dive or they reduce the number of loops he can do. Other than that he is totally fine. I do agree that more characters should be like Doom/Iron Man in that they have multiple good assists to bring to the table and also be legit characters on point.
keeping buster charged at all times is what is making it hard. Having to switch between holding down L and H during the combo to keep buster charged is tricky as hell. After practicing for like 2 hours straight I'm beginning to get the hang of it, but man is that aspect of his game frustrating to get down well compared to most other characters bnb's.
Don't worry about doing the cr.L link, just go straight into it with cr.M H f+H MMHS QCF+H Buster Release Lightning L S MMHS.
Just practice combos that only involve holding down the L button. Play the entire match with Zero without having to use the L button outside of that Lighting L that you use in combos.
DHC before the last hit. Look the the combo count to help. Since Nova's super racks up hits very fast, I DHC 10 or so hits before the last.
I wasn't talking about never using charge switching, I meant starting out it's better to just use the L button to charge for learning purposes. Eventually you do need to learn how to switch but you can EASILY get by without using charge switches at intermediate or below level.I totally disagree with this. If you're going to play Zero at the highest level you have to learn how to switch charge with different buttons. One reason Marn's Zero was so different than everyone else in Vanilla (and even to this day) is that he does something very few Zeros do. He does jump command dash down (uses L) then goes low. When people see you jump they automatically stand up to block the overhead.
Who compared him to Vanilla Dante?What?
Yeah I agree with the Doom stuff. I just thought comparing him to Vanilla Dante is bizarre
I wasn't talking about never using charge switching, I said starting out it's better to just use the L button to charge for learning purposes. Eventually you do need to learn how to switch but you can EASILY get by without using charge switches at intermediate or below level.
And Mihe uses that same mix up as well (command dash L in the air into cr.M).
Who compared him to Vanilla Dante?
Iron Man is a legit point character for sure. Come at me Marvel GAF.
Thanks, that should make things much easier. linking with cr.L requires pretty much perfect execution to pull off, it's ridiculous.
Well of course Mihe has the best Zero right now. But for the first two years Marn was basically the only one that was doing that (on stream at least). Just the problem I have is that if you only focus on holding L combos, eventually it subconsciously becomes a bad habit.
It's not that hard doing it in your living room, but in tournament you rarely see anyone doing it and when they do it they usually call like Ammy assist to make the link easier. So yea it's pretty useless you don't have a combo that bring the character from one side of the screen to the other screen.
Yup.So in tourny play zero players usually only charge using L only?
Either the mashing messes up my timing, or that's not 100% accurate since when I try that they still tech :/
Who compared him to Vanilla Dante?
I really hope that if the post-EVO patch happens, that Dr. Doom's loops get hit with the nerf bat. He's the closest thing to Vanilla Dante in this game by a mile.
What are you DHC'ing into? Maybe that'll help.
I'm trying to get Frank to lv5 in one combo, so his qcb super.
Listen to Nova's voice for the proper DHC timing. There's a reason people say "POWER OF TH- FRANK!"
"Safe Rush" is such a bizarre choice of terminology.Justin Wong's article on Team composition for Marvel:
http://www.eventhubs.com/columns/20...ter-6-ultimate-marvel-vs-capcom-3-dedication/
Ghost Rider/Doom/Akuma is a legit GR team. Have tried it myself. Still don't think Ghost Rider is that good but if you want to play him then that's one of the best teams for him. Alternatively you can replace Akuma with a low hitting assist for unblockables (like Deadpool, She Hulk, Felicia). Preferably a low hitting assist with lots of range.
LMAO @ Phoenix Wright under "safe rush" indicating that he has some semblance of "Rushdown" capability.
I'm trying to get Frank to lv5 in one combo, so his qcb super.
LMAO @ Phoenix Wright under "safe rush" indicating that he has some semblance of "Rushdown" capability.
Yup.
so there really is no point in learning to switch then? At least until I get to a point where I've completely mastered zero? I've already got the hang of it, though I know I wouldn't be able to use it practically outside of training mode.
Oh in that case just DHC once you see the combo counter get to 50 or so. Take the snapshot, call Nova's Groundbounce assist, then take another snap shot.
If you pick PW you are in a RUSH to hear the announcer say "DOWN"
I'm streaming Michigan Marvel
http://www.twitch.tv/addmitt
If any of you watched PowerUp you should recognize some players like alucarD, Footwurk, and more.
"Safe Rush" is such a bizarre choice of terminology.
"Safe Rush" is such a bizarre choice of terminology.
I think it's the perfect term to describe Justin's style of play and why he has so much success in every game he tries.
wait you're a task user and you thought his counter was 2 bars?