"God's Beard!"
Member
Man, nobody posts in the SFxT thread anymore, 5 days for half a page lol
Marvel is the crap game, huh guys?
He better get that community icon award at EVO this year.
I'll listen to arguments for Vajra, but Drones, Jam Session and Tatsu? lol
If you think Disruptor is only good for teleport mixups you haven't been paying attention. It's retarded fast, it only hits once and it has a deceptively large hitbox(about twice the size of Plasma Beam). For opening up opponents, it's one of the few assists that you can use to create opportunities with in real time instead of throwing it out then deciding later like Tatsu and Drones. For instance, you hit the button at the same time as Spencer's overhead or Wesker's gunshot to hitconfirm into combos you wouldn't normally be able to. The fact that you can't see it coming with teleports is just icing. Dormammu can use it for flight cancel combos off sH. The best use for it is making new hitconfirms and making moves safe, while minimizing damage scaling. And it's attached to Magneto, who is far better placed in the anchor position than Sentinel or Akuma.
I'll grant you that Slant Shot is a way more specific assist, but it is literally the only assist in the game that does what it does, and it does it so well as to be invaluable for a lot of characters. Again, you're also dismissing the fact that it's attached to Spencer, the undisputed highest damage character in the game. Hell, I consider Jam Session to be more limited than Slant Shot and I play Dante.
Marvel is the crap game, huh guys?
He better get that community icon award at EVO this year.
Dat obvious bias.
No way Slant shot and Disruptor are top 5. Drones, Jam Session, Vajra and Tatsu have them beat. Disruptor is only good for teleport mix ups and Slant shot is only good for mix ups/resets (aka it's only really good if you get the hit in).
I'll listen to arguments for Vajra, but Drones, Jam Session and Tatsu? lol
If you think Disruptor is only good for teleport mixups you haven't been paying attention. It's retarded fast, it only hits once and it has a deceptively large hitbox(about twice the size of Plasma Beam). For opening up opponents, it's one of the few assists that you can use to create opportunities with in real time instead of throwing it out then deciding later like Tatsu and Drones. For instance, you hit the button at the same time as Spencer's overhead or Wesker's gunshot to hitconfirm into combos you wouldn't normally be able to. The fact that you can't see it coming with teleports is just icing. Dormammu can use it for flight cancel combos off sH. The best use for it is making new hitconfirms and making moves safe, while minimizing damage scaling. And it's attached to Magneto, who is far better placed in the anchor position than Sentinel or Akuma.
I'll grant you that Slant Shot is a way more specific assist, but it is literally the only assist in the game that does what it does, and it does it so well as to be invaluable for a lot of characters. Again, you're also dismissing the fact that it's attached to Spencer, the undisputed highest damage character in the game. Hell, I consider Jam Session to be more limited than Slant Shot and I play Dante.