Dreams-Visions
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http://www.youtube.com/watch?feature=player_embedded&v=al65FSSEh1E
Now you never can pushblock Nova.
:3
http://www.youtube.com/watch?feature=player_embedded&v=al65FSSEh1E
Now you never can pushblock Nova.
Some interesting play in top 8 overall plus some pop offs, chokes, clutches, salt and hype. Lots of Haggar pipe, Hulk smash, Chris Magnums, tons of lame play by Morrigan and Doom missiles.Anything interesting happen in Civil War 4 top-8 for Marvel? That's around the time I went to bed last night.
yeah its easier said than done and the person with the best timing will win. its also frustrating as you find out just how much recovery hawkeye's H air shot has compared to how little morrigan has.Spent all weekend in Atlanta playing Marvel with various people. That place is Hawkeye city. Was in a 32+ man tournament on Saturday night and I swear there were at least 10 Hawkeye players there.
My theory on how to fight Morrigan/Doom is standing up to scrutiny, but I must admit that it's harder to execute than it looks just because your spacial awareness has to be completely on point. Normally I'm mostly focusing on only the opponent's point character; in that match-up you really have to watch the entire screen at all times.
Anything interesting happen in Civil War 4 top-8 for Marvel? That's around the time I went to bed last night.
My theory on how to fight Morrigan/Doom is standing up to scrutiny, but I must admit that it's harder to execute than it looks just because your spacial awareness has to be completely on point. Normally I'm mostly focusing on only the opponent's point character; in that match-up you really have to watch the entire screen at all times.
I'd definitely love to see some of the "LOL salty FGC'ers are lazy against Morrigan" crowd come up against Chris G in a tournament and dismantle his Morrigan team, since obviously all it takes is a little extra thought and work, right?
I've played a quite a lot of Morrigan/Doom teams recently, funnily enough(one in particular surprised me at how good they were). I've always done well against them, because Dante has too many tools to avoid, go through, and ignore Soul Fist spam. It also helps to play a team like Dante/Trish/Strider(a team I've been experimenting with more recently). Build some meter, clear out Soul Fists with Twister, Million Dollars, DHC into Maximum Voltage to blow up Doom calls. Maximum Voltage has a wonky hitbox and protects Trish from any Hidden Missiles that fly free, so you can end up doing 50-70% off Doom's life bar with something like that.Frantic? Smurfx? I'd love to see that, especially Frantic's keepaway style + Vajra.
a lot of people changed their teams and came up with strategies against phoenix in vanilla and it was seen as something that had to be done but i've yet to see the community try and do the same with morrigan/doom. everybody wants to do their usual stuff against them. i've hardly seen any counter picking. too bad honzo gonzo dropped hawkeye as i would have liked to see him go against chris g.I'd definitely love to see some of the "LOL salty FGC'ers are lazy against Morrigan" crowd come up against Chris G in a tournament and dismantle his Morrigan team, since obviously all it takes is a little extra thought and work, right?
Hey guys what going on in...
Chris G is too fucking solid (the rate of his Soul Fist to Fly/Unflys is very telling), but you can't deny that dealing with assists cripples the SouSou game.
It's frustrating because, after watching Civil War, I'd love to see some of the guys here try and take that team on (or at least some of "our" guys teams).
Not mine, necessarily, since it's not built for it (although Nova has some serious potential to fuck them up). Maybe not even Killa Sasa's, although I'd like to see how he handled it, but..
Frantic? Smurfx? I'd love to see that, especially Frantic's keepaway style + Vajra.
I really need to learn an alt team, but it's so hard after establishing a team / character for me in a fighting game.
Only always!Anybody else playing an Avengers team this week? I've been running Cap (Shield Slash), Hulk (Gamma Wave) and Hawkeye (Triple Shot). It's pretty much the best Avengers team configuration I could come up with, leaving out Iron Man and Thor who I don't really know how to play. It works pretty well as a team. Cap to Hulk is a pretty nasty DHC in the corner.
what is your team?Only always!
I think my Hawkguy team would do good vs. Chris G. Though if I was the one playing the team I'd choke hard.
Honestly my plans revolve around staying mobile.... <Good Stuff>
..I really think Wolverine can maim Morri pretty significantly as well, just by virtue of having the scariest opening gambit. Commands so much space right off the bat. If she's not on point, then welcome mixup when she comes in.
Hawkeye/Wesker/Strider.
I think the second slot would be best for Dante. But I can't play him. With Wesker I can get longer Hawkeye combos but I think Jam Session would help the zoning.
Also, Wesker is a better battery, and Hawkeye can spend it.IMO that team would be better with the first two characters switched. Wesker benefits greatly from a beam/projectile assist, while Hawkeye doesn't really need the combo extension. Wesker is a point character all the way (I run Wesker/Dante/Strider).
Yeah but that was months ago. At Civil War, Chris G seemed to know what to do when he expected an air throw. The times when he got air thrown was usually when Wesker was XF3, zipped across the ground and got him before he could react to it.Justin Wong Wolverine'd the shit out of Chris G if you guys forgot.
Wouldnt Weskers proectile counter work vs Morrigan? Idont think i remember seeing Unknown try it
I've played a quite a lot of Morrigan/Doom teams recently, funnily enough(one in particular surprised me at how good they were). I've always done well against them, because Dante has too many tools to avoid, go through, and ignore Soul Fist spam. It also helps to play a team like Dante/Trish/Strider(a team I've been experimenting with more recently). Build some meter, clear out Soul Fists with Twister, Million Dollars, DHC into Maximum Voltage to blow up Doom calls. Maximum Voltage has a wonky hitbox and protects Trish from any Hidden Missiles that fly free, so you can end up doing 50-70% off Doom's life bar with something like that.
Really, I would love to play against ChrisG, just to see how I would do. I generally do better against the slower, patient play than the "stay in your face until I open you up and you die" play most people are fond of.
Hey man, why do the pictures around your avatar keep lighting up as time goes on?
Honestly my plans revolve around staying mobile. I've played against solid MorriDoom online and while it's not ChrisG obviously + lol online, dude's pumping Pacmen out around the same rate. At the same time, I can get an idea of what they're trying to do in specific situations, so I can take some of that with me as well. Dude doesn't just use lag tactics.
If he starts Morri -- holding forward at the beginning of the round. People already screw up by not doing that and giving her real estate right off the bat. Frustrating to watch. Spider-Man closes the distances and Hawkeye takes care of Doom. Once I catch up to her, I have the hitboxes to make her worry or at least think properly of how to escape. As well, Stings, Zips and Web Throws make sure they can't go too buckwild on Pacmen immediately.
If he starts Akuma/Anchor/Whoever -- maul them, and make sure to kill with the welcome mixup when she comes. No matter what, my welcome mixup with Peter ensures you hit the ground and eat some frame traps. Blocking in this game isn't where you want to be. Even if Spider-Man dies with this setup, I'm not too worried as long as Morri isn't on point. Hawkeye/X-23 is solid enough, especially if I have the bar and XF (which I almost always do) to kill whoever's out with an X-23 XF guard cancel and Troll Nap whoever's next.
My setup allows me to OHKO Morri as long as she doesn't have 3 bars for her air super. Drill Kick won't reach a properly spaced UWT reset using my X-23 assist, and her dash is too wonky to let her escape.
It's a really momentum based matchup. I can avoid Salt Fists fairly well with Peter, and Hawkeye cleans up Doom more often than not.
Not a clean counter ala Vergil, or maybe something like a two bar Sentinel + beam DHC (and maybe even XF) to blow up even just one predictable Doom call, but definitely better than most as long as you don't let her get started.
I really think Wolverine can maim Morri pretty significantly as well, just by virtue of having the scariest opening gambit. Commands so much space right off the bat. If she's not on point, then welcome mixup when she comes in.
It's really funny that you say this. I'm beginning to notice something about my play that has similar roots to your conclusion. I think my best style of play involves griefing people into making mistakes or eating one too many mistakes. As it stands right now, while I do have some ok pressure strings I like to try out, I'm not at the "OMG DAT RUSHDOWN" level yet, so controlling space or forcing people to play guessing games while limiting their ability to do their own thing is where I really shine (and have the most fun). If I can develop some damaging combos and that ability to confirm into anything, I feel like I'll be better equipped for the long run than just going for what does damage the fastest.
Thanks a bunch for the source. I made an account and I have a feeling that I'll be combing through Pixiv a lot in the future.http://www.pixiv.net/member_illust.php?mode=medium&illust_id=24588150
Artist name is Namatamago ("Raw egg").
I seriously want to know who is behind Hsien-Ko getting so many appearances. Someone there must be the biggest fanboy ever to get her into MvC3, that and Puzzle fighter a while back. Wasn't she also being considered for TvC? MadnessHsien Ko in Project X over Morrigan? What has the world come to? Vergil needs to be in the game as the 2nd DMC character for sure.
I need moar characters. The game would have been perfect with an AE style update if UMvC3 had more characters like Niitsuma wanted. There are some holes in the roster that need to be filled. I also want to use Gene already.I didn't think you guys wanted another Marvel any time soon? 50 characters, the updated game is barely half a year old, I thought it'd be best to just let it ride out for a few years as it is.
Mundus sounds like a pain in the ass.Spoilers for DMC and DmC:
Yeah, I don't know about the missiles disappearing. That assist can be wrecked pretty easily...I'd maybe be okay with Hidden Missiles disappearing on hit if Doom stayed on screen only half as long and threw out half as many missiles. It'd be too easy to stuff the assist otherwise.
I want to post in there sometimes, but then I stop myself and just go about my day.Man, nobody posts in the SFxT thread anymore, 5 days for half a page lol
SRK is the worst when it comes to UMvC3. The first one had lots of issues, but UMvC3 is probably the best fighter Capcom has put out in this generation as far as I'm concerned. It's got the best balance between fun, aesthetics and gameplay compared to SFIV. The other game will need a serious overhaul to be in the same league as Mahvel.Marvel is the crap game, huh guys?
It's a Capcom game. The hype was going to be there no matter what.I don't get people. I saw SFxT videos early on and thought "this looks boring". Somehow, people got hyped about it though. Nothing about it ever looked exciting to me.
ST would make many people rage. I'd fucking love it if we got a CvS2 OE. It seems like that game didn't have as many bad American ports like Vampire Savior. Whipping up something that is nearly arcade perfect ought to be a snap.Anyway, I think a lot of people overestimate how good older fighting games are. If ST was released tomorrow it'd get dropped in a week. CvS2 would be about as popular as KOFXIII.
X-factor takes the high damage and just goes full retard with it though.ST everybody would hate the damage output like they do in MvC3. Funny thing is, outside of XF and TAC, MvC3 is the closest to the old fighting games due to the damage output and the punishing being a major gameplay element.
IndeedIf CvS2 were in 3d, and had 3 balance revisions after being the first fighting game in a long drought, it would be as popular as SF4.
I guess what I'm trying to say is, the idea of people being biased for whatever game they tried first...that isn't exclusive to old games.
Who is calling Skullgirls honest(hopefully I didn't let that slip)? It's a Mahvel styled game(even if you guys can't see it). It's meant to piss you off with zoners who pack grab lvl 3, headless NOM loops, Catellites/Catouroboros, stupid high low super armored mixups, input lag poisons, MvC2 style assist juggles and command grab assists. That game is dirty as hell.Also I don't understand how people call games like Skullgirl and KOF "honest" games.
Even KOF isn't really an honest game. In fact, I really haven't ever played a 2D honest game. Only fighting game I consider truly honest are VF4/5 and probably Tekken 5 HDR/6 (older Tekken games were super cheap especially 4 and before). Even SC and DOA have legit cheap stuff and mechanics.
These days any thing without a full on comeback mechanic is considered "honest".
That game was fucking amazing. Picking Ryu and shooting his Shinku Hadouken at home for the first time was a blast. Turning into Dark Ryu was one of those SSJ Goku moments for me. Chun Li's air super kick was crazy and I was dying when I found out I could break one of the stage's walls and go into the bathing area. Let's not even get into the secret characters haha.And the only reason I liked it was because Ryu shot Kamehamehas and I was like "WHOOOAA"
It's not nearly as far off as you think. There is a particular glitch(well... it was put in there intentionally) in Skullgirls that was made of bullshit in one of Capcom's previous titles. Thank God Skullgirls doesn't have X-factor too.People are saying SG is honest? I wouldn't call any game made like a Vs game..."honest." In comparison to UMvC3 it is though...I guess.
I didn't expect that. Definitely one of my top five fighters ever.
Almost no one is counter picking against him. Smurf mentions this below. She sure as hell ain't no Phoenix. Josh Wong put on a hell of a game against Chris G recently(on the Break, right?) with Zero who has low health. It takes some patience and skill to deal with her, but the same could be said about any good character in this game. Missiles are the real threat though.I'd definitely love to see some of the "LOL salty FGC'ers are lazy against Morrigan" crowd come up against Chris G in a tournament and dismantle his Morrigan team, since obviously all it takes is a little extra thought and work, right?
That was the first sword related image I thought of when people mentioned Chris G and his growing sword collection. I'm surprised it took this long for someone to make it lol.a lot of people changed their teams and came up with strategies against phoenix in vanilla and it was seen as something that had to be done but i've yet to see the community try and do the same with morrigan/doom. everybody wants to do their usual stuff against them. i've hardly seen any counter picking. too bad honzo gonzo dropped hawkeye as i would have liked to see him go against chris g.
I'd help if I didn't have the most fraudulent Doom and Morrigan on the planet. Damn, I can't believe I suck with a 360 pad now when it used to be the opposite.think i'm going to go into the lab and try out a few strategies against morrigan/doom.
I seriously want to know who is behind Hsien-Ko getting so many appearances. Someone there must be the biggest fanboy ever to get her into MvC3, that and Puzzle fighter a while back. Wasn't she also being considered for TvC? Madness
I need moar characters. The game would have been perfect with an AE style update if UMvC3 had more characters like Niitsuma wanted. There are some holes in the roster that need to be filled. I also want to use Gene already.
Who is calling Skullgirls honest(hopefully I didn't let that slip)? It's a Mahvel styled game(even if you guys can't see it). It's meant to piss you off with zoners who pack grab lvl 3, headless NOM loops, Catellites/Catouroboros, stupid high low super armored mixups, input lag poisons, MvC2 style assist juggles and command grab assists.
It's not nearly as far off as you think. There is a particular glitch(well... it was put in there intentionally) in Skullgirls that was made of bullshit in one of Capcom's previous titles. Thank God Skullgirls doesn't have X-factor too.
Wouldnt Weskers proectile counter work vs Morrigan? Idont think i remember seeing Unknown try it
It's spacing dependent. If you're too far away, then she'll have time to block it. If she's too high up, then she can unfly and combo you. When it works though, it works wonders.
ST would make many people rage. I'd fucking love it if we got a CvS2 OE. It seems like that game didn't have as many bad American ports like Vampire Savior. Whipping up something that is nearly arcade perfect ought to be a snap.
He has a fucking projectile counter, lol?
I honestly think Wolverine is worse in that match-up than people tend to think. She's got good enough walk speed to avoid most opening match gambits and I'm pretty sure her hitbox makes it difficult to hit her with instant overheads. And that match-up is awful for Wolverine if she ever gets started.Justin Wong Wolverine'd the shit out of Chris G if you guys forgot.
He has a fucking projectile counter, lol?
He has a fucking projectile counter, lol?
ive tried it, the thing is that it doesnt have too many active frames, its occasionally good but i wouldnt consider it a counter. best projectile counter is ammys reflector
Does it reflect both sides?
It's Mahvel, baby. It's streaky as hell. When we reconnected I also decided to play safer and just try to Buster you into oblivion.god you won't believe how frustrated i am right now. so many times i attempted to tech your throws and almost never got them. not only that i was messing up so much stuff. lost all of my momentum when we got disconnected. lol its almost the exact same formula as last time. i got a small lead and we got disconnected and you came back way stronger.