Killa Sasa
Member
Clint is a boss, ridiculous outfit and all.
Isn't there one scene where he kills a guy with his fingernail :lol?
Isn't there one scene where he kills a guy with his fingernail :lol?
Clint is a boss, ridiculous outfit and all.
Isn't there one scene where he kills a guy with his fingernail :lol?
Ew...put him on a team with Nemesis, MODOK, or Deadpool now...Ultimate Hawkeye
GGs, Jetman. Damn do I hate Strider. :lol
Nice set. You're quite the tease, though, only bringing out the real team for one match at the very end. I wanted another shot at tangling with that Kusoru action. But it's late anyway, I really didn't need to stay up any longer. Just exactly how long did we play? I swear it was like no time passed at all, but I'm pretty sure it takes quite a while to play 50+ matches.
Anyway, I don't know why I keep underestimating Sentinel. At least half of my boneheaded losses must've gone to calling out assists against Sentinel with X-Factor on deck, or trying to mix him up on incoming (HARD DRIVE!). So dumb. That last team I was playing was my main team. It seemed like Wesker wasn't really effective against armored characters.
I'm not sure if that's the character or the way I'm playing him. Hence switching to Dante. Sometimes I wonder if I shouldn't drop Wesker for someone with some decent firepower available on the assist. Of course, they'd have to work well with Strider too. I've been playing a Dante/Doom/Strider team a bit, but my Doom is kaka so who knows.
I did like getting to play Taskmaster against Team Armor. It seems like he should be able to do pretty well against that, though I don't really know any decent Ultimate combos with him. I felt like I was able to level up that team a bit as a whole during those sessions. It helps when you can go back and forth a bit instead of just being stomped by unstoppable mixups over and over.
To be fair, I do use Team Armor for reals as well as Kusoru's team. Team Armor is just more fun.
You were chicken blocking a LOT too, which is why I just started going for airgrabs and Nemesis' air command grab.
How does that team even work? Why is PR Rog successful with these poorly put together teams?
I'm pretty sure it's Wolverine/Dante/Vergil with Crystal for Dante and Rapid Slash for Vergil. Crystal for Dante on that team is such a waste. It's too slow for Wolverine to really get anything off it. Either of his other two assists are leagues better for Wolverine. If Dante was last, maybe I'd see using it, but if you're gonna throw Vergil in the back don't bother picking Crystal. There's no guarantee you'll switch around to Vergil/Dante, meaning Dante is pretty much a deadweight for Wolverine on the assist front.What are the assists?
Dante's Weasel Shot is a solid assist for Wolverine and Vergil plus Rapid Slash is good for Wolverine too (better in the corners though). Don't know the order or assists he is playing the team in but it's not a bad team at all much better than some of the stuff he has put together before.
What are the assists?
Dante's Weasel Shot is a solid assist for Wolverine and Vergil plus Rapid Slash is good for Wolverine too (better in the corners though). Don't know the order or assists he is playing the team in but it's not a bad team at all much better than some of the stuff he has put together before.
Crystal to OTG is pretty weird. Can't Wolverine's df.M + any of Dante's assists lead to a pickup?
Doesn't this work for Vergil to OTG?I think it's more for the Vergil stuff, though I think Jam Session or Weasel Shot would be better for Vergil especially since Vergil can do loops without an OTG.
Yeah, even late in the combo you can do a raw j.S to ground bounce. It's what I do when I have Vergil backed by Jam Session.Doesn't this work for Vergil to OTG?
df.H + Jam Session, cancel into teleport, sj.MHS (ground bounce) - full combo?
Nope. I honestly prefer Jam Session for Vergil because it gives him retarded incoming mixups, works as a pseudo Tatsu for ground teleport mixups, allows for easy OTG combos off ground throws(where the scaling doesn't matter in the first place), and makes a wall for him to chuck a Round Trip or activate Spiral Swords.Does Vergil even know what scaling is though? >__>
Nerf him right along with Vajra becoming a soft knockdown and making Vergil's Spiral Swords a level 2.GGs Biz!
That Zero is uh
uh
I hope he gets nerfed to hell if there is a patch!
But at least Hawkeye got you in a few games. I was going to stay longer but I forgot I had family coming over today sorry I just left.
fucking Zero makes my want to slap a baby. I'm so salty. god. damn. him.
Nerf him right along with Vajra becoming a soft knockdown and making Vergil's Spiral Swords a level 2.
How else would you nerf it, then? It's clearly far too strong of an assist - it has absolutely no parallel. Its strength far outweighs its risk, putting it out of line with other strong screen covering assists like Mystic Ray, Sentinel Force, and Hidden Missiles. Dormammu's Purification assist doesn't even track and it wouldn't lead to shit, but Vajra does and leads to full combos. It's basically a Haggar 2.0 assist, except the character it's attached to is also one of the best anchors in the game.
Better yet, don't make Vajra knockdown at all! Just let it be a regular hit.
Better yet, don't make Vajra knockdown at all! Just let it be a regular hit.
Fuck this bull crap.Nerf him right along with Vajra becoming a soft knockdown and making Vergil's Spiral Swords a level 2.
There's a GAF PS3 chat, but it's almost always empty and Panda won't even come in when I invite him!Hah .
It mostly affected Nova, though, who I need versus runaway.
All good, though, I think it's mostly me. Just set it up so I can play you PS3 folk anytime, now. What's the chat you guys use?
Aside from Spiral Swords, I think Vergil is fine though. I just don't think he should get free full screen mix-ups for 1 bar. What other character gets anything like that?Fuck this bull crap.
They are ways to nerf Vergil without doing stuff like that.
Again, just compare Vajra to other assists of its type. It's above and beyond what others can do. The relevant comparison would be making Dormammu's Purification assist have homing and cause knockdown. That would be absolutely stupid. Characters that don't have any reasonable ground movement options get completely shut down by Vajra.Oh and I don't think Vajra needs nerfed. Just requires you to be more careful / stay on the ground more.
MODOK owns Vajra, too . I'm sure others, do.
Better yet, don't make Vajra knockdown at all! Just let it be a regular hit.
I've gotten so used to the DS3 after Vampire that the 360 D pad feels like crap to me. I've been looking for an excuse to buy the PS3 version of UMvC3 so I could spam sou sou sou sou and get serious about the game. Still waiting for EVO just to see ifThere's a GAF PS3 chat, but it's almost always empty and Panda won't even come in when I invite him!
If you want an invite, feel free to send me a friend request. PSN same as my name here.
I dig. It would suck to finally buy it after all this time just to get a new version announced in 2 months.I've gotten so used to the DS3 after Vampire that the 360 D pad feels like crap to me. I've been looking for an excuse to buy the PS3 version of UMvC3 so I could spam sou sou sou sou and get serious about the game. Still waiting for EVO just to see ifthe dreamUncanny Mahvel is dead...
He's convinced me, sorry Panda. I may have just trying to be nice lol.Again, just compare Vajra to other assists of its type. It's above and beyond what others can do. The relevant comparison would be making Dormammu's Purification assist have homing and cause knockdown. That would be absolutely stupid. Characters that don't have any reasonable ground movement options get completely shut down by Vajra.
If you see him use Spiral Swords from full screen away, then you immediately super jump up. By the time you come down his Spiral Swords are almost finished, they don't last long at all. It's a very costly meter consumption especially since if he even gets a confirm off of it the combo is going to be VERY finicky and it's even worse if he tags you at super jump height (I personally can't correctly confirm a combo at sj height while SS are active). And again... Vergil is the only character who can't whiff cancel normals so that's why he gets to have these tools plus his teleports both on start up and recovery is one of the worst there is and requires that you set up with an assist, a Round Trip or Spiral Swords. Plus he has like 0 high/low mix up and once you block the Spiral Swords once and hold down/back he wasted his precious meter. His best high low mix up is a 2 bar option... and in your suggestion would be a 3 bar option.Aside from Spiral Swords, I think Vergil is fine though. I just don't think he should get free full screen mix-ups for 1 bar. What other character gets anything like that?
How do you miss a normal with a character that teleports and covers half the screen with them? If you're concerned about safety, there's always Devil Trigger. Did you notice that Vergil's Devil Trigger pretty much only gets used for his level 4? That's because Spiral Swords is disproportionately better. There's absolutely no reason to ever, ever spend a second bar on Spiral Swords to swap it to Blistering Swords, because Spiral Swords is just so damn good.If you see him use Spiral Swords from full screen away, then you immediately super jump up. By the time you come down his Spiral Swords are almost finished, they don't last long at all. It's a very costly meter consumption especially since if he even gets a confirm off of it the combo is going to be VERY finicky and it's even worse if he tags you at super jump height (I personally can't correctly confirm a combo at sj height while SS are active). And again... Vergil is the only character who can't whiff cancel normals so that's why he gets to have these tools plus his teleports both on start up and recovery is one of the worst there is and requires that you set up with an assist, a Round Trip or Spiral Swords. Plus he has like 0 high/low mix up and once you block the Spiral Swords once and hold down/back he wasted his precious meter. His best high low mix up is a 2 bar option... and in your suggestion would be a 3 bar option.
The bigger issue with Vergil is the damage and meter gain he gets while doing Spiral Sword combos. The damage/meter gain on Lunar Phase in particular is too high, it's 50K at max scaling per move and he can get many of those off during a Spiral Sword loop. He can also get like 2.5 meters off of a Rapid Slash confirm using assists which is ridiculous. I have been saying this like day -1 of Vergil. You correct that move like Capcom did Beehive you basically cut his total damage output by around 20% no lie.
A mix up character that relies on meter should remain a mix up character that relies on meter.
The whiff normals comes into play at ranges within st.H when you are pressurized by fast characters. And the better Vergil players utilize DT more in the neutral especially players like Omniscythe. In some ways DT is better and amplifies his anchor capabilities even further plus making his assists better. He can go at least 5/5 with any characters while in DT mode. When you mess something up you go into DT instead of SS because DT lasts way longer. SS is for combos and lockdown/mix ups and DT is for neutral game dominance and superior rushdown.How do you miss a normal with a character that teleports and covers half the screen with them? If you're concerned about safety, there's always Devil Trigger. Did you notice that Vergil's Devil Trigger pretty much only gets used for his level 4? That's because Spiral Swords is disproportionately better. There's absolutely no reason to ever, ever spend a second bar on Spiral Swords to swap it to Blistering Swords, because Spiral Swords is just so damn good.
So now we are talking about XF3 Vergil with meter. If you nerf Spiral Swords to 2 meter, then people will just turn on DT and basically achieve damage/speed above Dark Wesker level.Damage scaling doesn't matter if the character is in XF3. Vergil is too strong as an anchor, and it's 100% because of Spiral Swords. I think making it a level 2, especially compared to Ouroboros, is very fair. There's no way that you could actually believe Spiral Swords has 1/3 the value of Ouroboros.
You probably can't fix his hit stun without changing the properties around completely. A lot of his moves cause soft knockdown which he keeps looping together with Spiral Swords for long and damaging combos. I suggested the fix in the previous post.Fix Vergil's dumbass hitstun and both sides hitboxes and I'm happy tbh.