A Pretty Panda
fuckin' called it, man
At least in vanilla assists took unscaled damage if the point character blocked.
Yeah I'm confused, I wasn't aware this changed from Vanilla.
At least in vanilla assists took unscaled damage if the point character blocked.
lol Everyone says this! I forgot to look at the guide, does it even have invincibility frames? When I was running my old (scrubby) team Wesker/Dante/Akuma I'd always try to teleport cancel into Raging Demon.I always forget he has a teleport.
How is Doom second different from Doom third there, though?
Not being sarcastic, serious question.
i.e., does the team and the battle benefit more from Vergil + Doom assist than he would Vergil solo and Doom + Vergil assist?
If so, even though he's an inferior anchor, the team still might be better with Doom in the back.
It's because you are kara cancelling the H teleport after the Hightime into a hyper. You need to have H in your inputs for the hyper to get an easy cancel from the teleport. It works with L+M+H, M+H and L+H but doesn't work with L+M.Why is this? I noticed this too when doing Vergil's trials that M+H works better.
Does using the H for High Rise eat inputs of L+M or something?
I just saw the DC game trailer...
UMVC3 intro trailer copy much? Looks decent though but it's by Netherrealm so...
I just saw the DC game trailer...
UMVC3 intro trailer copy much? Looks decent though but it's by Netherrealm so...
I'm not sure why Doom is regarded as such a bad anchor. He's got a pretty decent tri/boxjump game, doesn't he? I know I've seen some pros make him look really fast, and of course he combos off a throw with the greatest of ease.
He can be zoned out, even in xf3. He can't zip across the screen in an instant, like Vergil/Magneto/Wesker. And even though he has good zoning, it's not the type of zoning that does huge chip damage like Hawkeye/Storm/Wesker again.
And you guys are right about the DC fighter trailer. It's exactly the same idea as the UMvC3 intro.
Game looks interesting. Will pick it up since I was presently surprised by MK9 (MK series were the first fighting games I played).
In XF3, Doom can do some pretty good chip. Also, Wesker isn't actually that good an anchor, despite having some of those qualities which Doom lacks. People are starting to figure out that Dark Wesker isn't all that anymore.
Because dark, extreme and gritty sells.I don't know man, I'm not digging the art style at all. Why does everything these guys make have to seem "dark" and "extreme"? Doesn't fit DC at all. Honestly, it wouldn't really fit Marvel either. This is more what I'd expect for a Spawn game or something.
At least he explains why it's a good thing to have doom anchor, and he's not that bad in that position, really. Care to explain yourself why it's a "stupid" decision?
show me one anchor that doom actually has a good matchup against.
He has one team listed there with Doom anchor, and it's not even one that people play. There is an argument for Doom anchor, and it's just that XF2 + Doom anchor is better than XF3 without Doom. Players do this all the time in tournaments. If your team has Wesker/Doom on it, your team order might be Dormammu/Doom/Wesker for the Wesker anchor. But if Doom gets low on health, it's very normal to swap him in the back and use XF2 Wesker with Plasma Beam assist. And that is a reasonably good decision.I don't care how smart Viscant is, he is recommending top tier teams with Doom anchor, which is incredibly stupid. You guys can't seriously be eating this up, right?
It depends on the assist. Doom/Strider is infinitely better than Strider/Doom if we're talking about anchor spots. Doom just can't open people up very well solo. He wears you down. Thus he's not a great user of XF3. It's mostly because he always needs to hit high first, and he doesn't have good left/right cross-ups. So the answer to Doom is pretty much always "block high, pushblock, wait for XF3 to go away".How is Doom second different from Doom third there, though?
Not being sarcastic, serious question.
i.e., does the team and the battle benefit more from Vergil + Doom assist than he would Vergil solo and Doom + Vergil assist?
If so, even though he's an inferior anchor, the team still might be better with Doom in the back.
Haha.Let my dark past die, people that were in middle school then are going off to college now ;_;
I don't think this changed.At least in vanilla assists took unscaled damage if the point character blocked.
Yeah, it's invincible from frames 14-30. 14 startup, 20 recovery, so you're vulnerable for the first 14 and the last 4.lol Everyone says this! I forgot to look at the guide, does it even have invincibility frames? When I was running my old (scrubby) team Wesker/Dante/Akuma I'd always try to teleport cancel into Raging Demon.
Did you play MKvsDC?Expect me to disappear in 2013 unless there is a UMVC3 sequel guys. A DC fighting game just got announced. Yeah its Netherrealm but considering MK9 was fun and this game seems to be trying to cater its action toward more DC relative effects I am just that big of a fan that I'll take it even if it does feel like Mortal Kombat instead of DC in a worst case scenario.
Not even gonna lie about it. I'm hype for comic books and this is something I've wanted to see done for a long time so no matter how it comes out expect me to disappear to experience the ride.
Pros can make bad anchors look good because their pro opponents are often scared to play lame during the XF3 period. Every time I see someone continue to fight and call assists against an XF3 opponent I just want to scream. Run away. That's all you should be doing. Running away.I'm not sure why Doom is regarded as such a bad anchor. He's got a pretty decent tri/boxjump game, doesn't he? I know I've seen some pros make him look really fast, and of course he combos off a throw with the greatest of ease.
Doom has really great matchups against most anchors. That's not what makes Doom a bad anchor. It's that he can't destroy everything in XF3 quickly. He's a character that thrives on patience.show me one anchor that doom actually has a good matchup against.
GGs, Sasa. I think my favorite match was the timeout one where we burned through like 5 hypers trying to counter the other hypers.
But if Doom gets low on health, it's very normal to swap him in the back and use XF2 Wesker with Plasma Beam assist. And that is a reasonably good decision.
Seems like it does roughly the same damage as the noob smart bombs relaunch that I do.
I love this game.
I summon the power!I do this with my xx/Magneto/Phoenix teams. If I'm at 2 or 3 bars and Magneto is running out of health, I'll try to swap in Phoenix because I'll have a better chance of winning with assist+teleport on top of my phoenix movement, and x-factor 2 kills with traps might build me up to 5 bars. I tried it against you a couple times, but I got chipped the fuck out.
Seems like it does roughly the same damage as the noob smart bombs relaunch that I do.
I respect the style factor though.
dead Phoenix whether she X-Factors or doesn't, since if she blocks the flare it will kill her, and if she doesn't Firebrand will.
I saw ADDF j.S cr.M into S and basically scoffed at the idea of this being called a "bread and butter".
IM combos scale pretty hard if Smart Bombs are not involved. Adding in more Bombs and Repulsars boosts up the damage tremendously.Seems like it does roughly the same damage as the noob smart bombs relaunch that I do.
I respect the style factor though.
Why is this though? Do Smart Bombs and Repulsars not scale or something?IM combos scale pretty hard if Smart Bombs are not involved. Adding in more Bombs and Repulsars boosts up the damage tremendously.
Why is this though? Do Smart Bombs and Repulsars not scale or something?
No, special moves have less damage scaling applied to them than normals. If you have an Iron Man combo which is made up mostly of normals vs an IM combo that has a ton of Bombs and Repulsars... the 2nd combo is almost always going to be the stronger one.Why is this though? Do Smart Bombs and Repulsars not scale or something?
Oh I already know this, but I didn't know it was that drastic. Especially considering the number of hits in that Iron Man combo. I always thought one of the things that was changed to be more prevalent but was always in Vanilla too was that the number of hits factored more into hitstun and scaling than before.Lower on the list of how hard things scale.
From scaling the most to the least is mostly.
L
M
H
S
Specials
Supers
Of course a few things don't scale like Spencer's up grapple.
Did you play MKvsDC?
I don't know man, I'm not digging the art style at all. Why does everything these guys make have to seem "dark" and "extreme"? Doesn't fit DC at all. Honestly, it wouldn't really fit Marvel either. This is more what I'd expect for a Spawn game or something.
part 2 of Viscant's team tier list - http://www.brokentier.com/blogs/news/6103552-viscants-umvc3-team-tier-list-part-2-of-3
Re: Thoughts on Anchor Wesker
HAHAHA!Early on many people laughed and thought that Japan would be free since their main anchor wasn’t as good as America’s main anchor (Wesker). Well, who’s laughing now? They were right and we were wrong.
LMAO @ using Wesker for his assist.
Wesker's assist isn't used in the neutral. For 90% of characters, it's a combo extender assist. Any assist in the game can extend combos. If you have Wesker at the back, then you are playing anchor Wesker.
If you want to be playing Wesker but also want to use his assist, play him 2nd like on Noel's team of Wolverine/Wesker/Akuma.
I say the exact same for Vergil. His assist is more useful in the neutral but there is no reason why you can't have him at 1st or 2nd spot. If you put him 3rd then that means you are banking on his anchor capabilities.
I think he's best in the 2nd spot.
HAHAHA!
DAT Iron Man listing for one of the best teams in the game. GODLIKE!!!!
Eduardo Pérez ‏@PR_Balrog
I decided i'll only use spencer against vergil/strider and wolverine/dante/vergil for everything else and the RR team for sentinel
That's why Vergil, Spencer or Wolverine are so great in front of him. They just use his assist to loop together their own hypers for mad damage.
Spencer gives Vergil a ton of trouble, way more than Wolverine. PRBalrog has done his homework.