Professor Beef
Banned
Also, Killer Illumination beats Bionic Arm . So hype.
That's not really an achievement since lots of things already beat Bionic Arm.
Also, Killer Illumination beats Bionic Arm . So hype.
What's your team, anyway? There are some characters I have to rush because they have easy answers to the Flares (which is why it should recover a lot faster). Some characters have answers that very few know, so I do it anyway haha.
I know you play Zero, and Zero is one that, AFAIK has no answer if I can get it started. Getting it started is damn hard, though. If there's a character that is a one man army, it's Zero. I have some time to play right now if you want, but don't expect much - I'm still really rusty after not playing for so long.
He has really strong flow after he gets the first hit, too. Jamming Bomb, snapback, and then you have the shield barrier up for free incoming pressure. People should probably put him with a low hitting assist to make more use of that, since his lows are bad.
That's not really an achievement since lots of things already beat Bionic Arm.
Nova is probably the hardest counter to the Flares that there is, since he actually destroys the Flare itself.Well, he uses Nova too IIRC, so it shouldn't be hard for him to punish you for trying that if he has a meter.
Yeah, but if you blow 3 meters on 1 flare, I'm happy to X-Factor the Stalking Flare, which forces you to X-Factor your level 3 unless you want to lose Zero, and then I just keep doing my thing. I've always thought this was a good trade on my end, since I gain meter really fast compared to my opponent.Zero's lvl 3 goes through Stalking Flare, but yeah, it can be rush.
My team is Zero / Nova / Wesker and I have no regrets.
Blah.And I'm at work right now .
I don't follow this sentence.The only problem with Jamming Bomb's is the best counter it is a Team Hyper we've found. It doesn't last long enough.
I don't follow this sentence.
It's funny I think Capcom did a great job at picking as diverse a cast as possible while managing to get most of the heavy hitters in there, but looking back at the characters left out of the game, there are a ton of A-listers left to promote a sequel around:
Cyclops
Daredevil
Fantastic Four
Silver Surfer
Punisher
Black Panther
Blade
Green Goblin
Red Skull
Loki
Doctor Octopus
There are also big name characters like Nick Fury, Black Widow, and Thanos who are particularly popular at the moment thanks to the Marvel Cinematic Universe. There's no shortage of newcomers for a potential game like Marvel Super Heroes 2.
Yep, it sucks as Zero honestly. Level 3 or a quick super jump / vertical teleport at the height of the jump and releasing buster or super jump --> horizontal lightning --> release Buster --> teleport down and attack are the two best options.Yeah, but if you blow 3 meters on 1 flare, I'm happy to X-Factor the Stalking Flare, which forces you to X-Factor your level 3 unless you want to lose Zero, and then I just keep doing my thing. I've always thought this was a good trade on my end, since I gain meter really fast compared to my opponent.
Whether I win or lose I am immediately told my team sucks due to a lack of beam assist or something like that. Something I actually agree with, but I chose all three of these characters prior to their versions of the game coming out and thus feel comfortable using them. I got very lucky they didn't suck, but I also just have fun with their movement options.Why would you regret using some of the best characters in the game?
I think he means that you can do a team hyper, and the time on Jamming Bomb will run out while they're on the screen, making the Bomb > snapback strategy useless.
That doesn't makes sense. You can't THC safely when MODOK is in your face behind a Shield Barrier.I think he means that you can do a team hyper, and the time on Jamming Bomb will run out while they're on the screen, making the Bomb > snapback strategy useless.
I've never had someone try Gamma Wave, but Tsunami definitely does. I haven't had time to compile a list. Assuming you're full-screen from the opponent and cancel a blocked Purification into Stalking Flare, here are the characters that I think have absolutely no solo answer:Is there a list of things that beat or go through Stalking Flare.
I think Gamma Wave/Tsunami goes through it and Nova's thing erases projectiles.
In that situation, I'd probably DHC myself, haha. I don't think Zero superjumping and using buster shot level 3 works. I'm pretty sure people have tried that and it fails. Keep in mind that I'm talking about Purification x Stalking Flare, and not a random Stalking Flare (which is a stupid idea unless your opponent is in the air with no projectile ability, or is behind you).Yep, it sucks as Zero honestly. Level 3 or a quick super jump / vertical teleport at the height of the jump and releasing buster or super jump --> horizontal lightning --> release Buster --> teleport down and attack are the two best options.
NEITHER are good, admittedly.
Well, also trigger Sougenmu and DHC to Nova. Which is awesome. And when in doubt, is the answer to everything. With the added bonus of giving Nova Zero's shadow cloned projectiles as an assist.
NEITHER are good, admittedly.
The real solution is to murder him.
Ah, I see. My team is weird, because 300%ing a whole team with Firebrand's unblockable snapback setups should be grounds for ragequitting, but all I ever get on PSN is people complimenting the setup. "Nice Firebrand team!", etc. It's supposed to be a Dormammu team, but whatever. If it were really a Firebrand team I'd be running Bennet's setup. Cold Stars is just that good.Whether I win or lose I am immediately told my team sucks due to a lack of beam assist or something like that. Something I actually agree with, but I chose all three of these characters prior to their versions of the game coming out and thus feel comfortable using them. I got very lucky they didn't suck, but I also just have fun with their movement options.
Yeah, but what MODOK player would let that happen when he knows your controls are messed up? I'd be all over my opponent.Well, I'm not sure the timer goes down while they're on the screen if they come in, but if they're ever in and can THC, they're good.
That doesn't makes sense. You can't THC safely when MODOK is in your face behind a Shield Barrier.
Sure y'can. Depends on your characters, obviously.
The shield is like Nova's, it won't absorb everything and generally Modok has you against the wall so he'll be pushed back.
The best bet is to snap out, though, with Jamming bomb, mid-combo. If you don't snap out mid-combo and let them get up, THC is one of their best bets.
That works with most projectile assists. Superjump while you call the assist and it will hit Dormammu. Again, one of the many reasons Stalking Flare should recover in half the time it does.zero's handangeki assist is fast enough to punish dormammu out of stalking flare. just jump and call it in as soon as dormammu starts up the hyper.
Axing Dormammu but keeping Shuma-Gorath? Isn't that backwards? 3 Spider-man villains seems like a bit much, too. I also think you keeping Sentinel is difficult to defend. He's only in Marvel because he's a classic character. I don't think Marvel would let that go this time.My dream Marvel Super Heroes 2 roster.
X-23, Taskmaster, Super-Skrull, and Dormammu are gone from MvC3. It's nothing personal (I love how Task, Skrull, and Dormammu play), but I wanted to make room for more important characters. For the sake of Capcom's OCD balancing, there are 10 standard, 10 technical, 10 speed, and 10 power fighters.
Kingpin's an unconventional pick, but he is one of Marvel's top bad guys, and I'd like to see a character with an E. Honda-inspired play style in a Marvel game.
Axing Dormammu but keeping Shuma-Gorath? Isn't that backwards? 3 Spider-man villains seems like a bit much, too.
PW's Objection Overruled super destroys the fireball, but isn't really safe since it won't hit Dorm and will leave PW in a hard knockdown state. Guess you could call an assist and then do it to make it safer. *shrug*Phoenix Wright
Trish
C. Viper
You remove Dorm but keep in Shuma?
Again, he's a really fun character, but his inclusion still doesn't sit right with me. How the hell did he get in over Doctor Strange? I'm glad Ultimate remedied that, but for the life of me I haven't been able to figure out why Dormammu was chosen in the first place. He's not a major character, he wasn't being pushed at the time, and with Shuma-Gorath, that made two Doctor Strange villains without having Doctor Strange himself! It's really mind-boggling. If Marvel/Capcom wanted to include a character with that kind of play style, it's not like Dormammu is the only character capable of those sorts of attacks.
They were finishing up Dr. Strange and were planning to release him as a DLC character as per their new release strategy for fighting games.
I have to think it's just the fact that she's keepaway, and the FGC, despite slamming scrubs, is pretty scrubby itself in its mentality.
You say "these games", but this would clearly not be a part of the Marvel franchise if they want it to succeed. (again, otherwise they should just make another expansion) Marvel decided every single Marvel character that's in this game. There are no Spider-man villains because Capcom didn't want them.Dormammu definitely means more to Doctor Strange than Shuma-Gorath, but he's still a relatively minor Marvel character. I sort of consider Shuma and Sentinel the mascots of these games, and even though I don't like playing as them, I feel their presence helps preserve a certain "Capcom flavor."
I disagree about the Spider-Man villains; four characters from Marvel's flagship property (well, before this whole Avengers movie business) isn't too much. Keep in mind that Doctor Strange has three playable characters in UMvC3. That's overkill.
Maximum Voltage definitely will not hit through Stalking Flare if Dormammu cancels the Purification into Stalking Flare right away. Trust me, I've had plenty of Trish players try. Dr. Doom's Photon Array is another one that CAN beat Stalking Flare if the Dormammu player cancels too late, but loses if the flare gets out fast enough.PW's Objection Overruled super destroys the fireball, but isn't really safe since it won't hit Dorm and will leave PW in a hard knockdown state. Guess you could call an assist and then do it to make it safer. *shrug*
Trish's Maximum Voltage will shoot some projectiles underneath the fireball, but is somewhat random on when it'll go through(sometimes a projectile won't go through until Dorm has recovered, other times it'll be the first projectile shot). Dorm could also just X-Factor to safety and let Trish get hit.
Viper can use one of her Seismos(probably the heavy version) to hit Dorm before he recovers, unless she's in some serious blockstun.
That's about all I know, though.
If you would have just said "I don't like Dormammu" in the first place, I could have saved myself the trouble of having to find out your real "reasons".Again, he's a really fun character, but his inclusion still doesn't sit right with me. How the hell did he get in over Doctor Strange? I'm glad Ultimate remedied that, but for the life of me I haven't been able to figure out why Dormammu was chosen in the first place. He's not a major character, he wasn't being pushed at the time, and with Shuma-Gorath, that made two Doctor Strange villains without having Doctor Strange himself! It's really mind-boggling. If Marvel/Capcom wanted to include a character with that kind of play style, it's not like Dormammu is the only character capable of those sorts of attacks.
Yeah, I'm just talking about MvC3. I don't think Morrigan is hated in general beyond the people that get upset over sexualized characters. I'd be glad if Sentinel were buffed - love that character. He doesn't get talked about a lot in the community, though. I think everyone is worried about him becoming too good if he gets buffs and still has drones assist.Oh, if we're talking strictly MvC3, then yes I understand the hate. It's funny how when one character shows some sort of prominence they get hated immediately, it's never a matter of getting better. Remember when Sentinel was considered OP? Now he's gone down the shitter and no one wants him to climb back up. Which is a shame because with the way drones assists works, he needs that extra Life to be able to take those clippings.
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Unrelated note, had my first enzo moment yesterday. I can actually do Hyper Grav loops now. Feels good man.
Do you have a source for that (not that I don't believe you, but I haven't heard that before)? Even then, that means Dormammu was being worked on before Doctor Strange. That's some bizarre prioritization.
Marvel decided every single Marvel character that's in this game. There are no Spider-man villains because Capcom didn't want them.
If you would have just said "I don't like Dormammu" in the first place, I could have saved myself the trouble of having to find out your real "reasons".
If Marvel has to approve the characters, then Marvel is deciding the Marvel roster. It's just that simple.Marvel decided the six newcomers in Ultimate, but roster selection was very much a democratic process with the vanilla version. Capcom wanted to include (and in some cases had to fight for) characters like Shuma-Gorath, She-Hulk, and Sentinel. Marvel had to approve Capcom's requests, but they didn't single-handedly "decide" on the roster.
Regarding the Spider-Man villains, Capcom wanted Venom, but Marvel said no. Both parties wanted Doctor Octopus, but technical problems prevented that from happening.
That you would go so far as to say his moveset could be handed off to someone else says otherwise. You have several characters that are far less important to Marvel in your roster, so why would that even be a reason? If you really like Dormammu, then you just have some very awkward logic.But I like Dormammu (which I think I've already said twice, but whatever). I'm a Doctor Strange fan, and Dormammu is oftentimes the coolest part of those comics. That doesn't mean I should be biased in the selection of my personal roster, though. Me liking the character doesn't change the fact that he's criminally unimportant to Marvel.
If Marvel has to approve the characters, then Marvel is deciding the Marvel roster. It's just that simple.
That you would go so far as to say his moveset could be handed off to someone else says otherwise.
You have several characters that are far less important to Marvel in your roster, so why would that even be a reason?
Keep Felicia, but kick out Hsien-Ko instead of fixing her?Hell, why not:
FIXING AND AXING!SHE-HULK AS A MARKETING DECISION!
One of my characters is someone that no one on the internet could guess... so I had to drop her.
Removing Nemesis: No reason why there is a fourth RE character.
She-Hulk is fairly interesting. I could see an argument for Fix, but I could personally care less about the character and still lament her inclusion and treat it like a marketing decision.
I can think of about 49 million reasons.
Actually, Marvel didn't want to include She-Hulk at first. Capcom had to persuade them. According to Niitsuma in an old Dengeki interview, the team wanted a power type female from the Marvel side, and She-Hulk was the best candidate. She's a more important Marvel character than most people give her credit for. I'd probably place her after Storm, Jean Grey, and Invisible Woman in terms of recognizable, historically significant Marvel women.
She Hulk got in by luck.
And is the most popular non X-Men female.
No questions. Just is.
There isnt a reason to remove anybody from the Marvel roster imo. Its like MVC1 to MVC2. The animations/work is there just copy that to MVC4/Marvel game
Phylla Vell is the best. She has a lesbian lover that turns into a dragon and can summon swords with her mind.
Yeah, I'm just talking about MvC3. I don't think Morrigan is hated in general beyond the people that get upset over sexualized characters. I'd be glad if Sentinel were buffed - love that character. He doesn't get talked about a lot in the community, though. I think everyone is worried about him becoming too good if he gets buffs and still has drones assist.
As long as the Annihilators & Richard Rider (including his warp gates & holo constructs, MARVEL!) is there, and not sam, It'd be bought without a thought.Man, I really want a Cosmic Marvel fighting game.
Felicia as a legacy character. She's been in MvC2 and MvC3, from two different eras of Mahvel games, seems like the different devs have some equal sort of agreement on her importance. The difference here is that I see lots of players getting attached to Felicia and Morrigan in droves but not Hsien-Ko. Has there been a character so disliked in a series that the devs... kept and tried to fix in the next iteration? If I was a dev, I would not try and breathe life into a failed experiment and try a new experiment instead. Higher reward for less risk. Thems business decisions.Keep Felicia, but kick out Hsien-Ko instead of fixing her?
I'm almost tempted to disagree with you on the removals.
Edit: Also, lolz @ replacing her with Anak. You'd have to retool him to the point that he would be a whole other character. That guy just wouldn't cut it in a Mahvel game unless he went through a major overhaul. Savior Hsien-Ko literally dances(literally) circles around the guy.
I need a source for this. The vibe around MvC3 was there was some sort of She-Hulk miniseries releasing and this was conveniently timed with such. A bit of a stretch logically, but not unbelievable.Actually, Marvel didn't want to include She-Hulk at first. Capcom had to persuade them. According to Niitsuma in an old Dengeki interview, the team wanted a power type female from the Marvel side, and She-Hulk was the best candidate. She's a more important Marvel character than most people give her credit for. I'd probably place her after Storm, Jean Grey, and Invisible Woman in terms of recognizable, historically significant Marvel women.
Actually there is all the reason. Cheapens the product. Companies don't want to do that anymore. They want something new and fresh. Adding on to a base product and selling it again in the $60 iteration model brings bad PR, it gets the cold shoulder when the media reports on it because of the same old being shown "with a few new things here and there". Its more difficult to market as effectively and therefore is expected to bring less return. Why do you think MvC3 did what it did the character roster?There isnt a reason to remove anybody from the Marvel roster imo. Its like MVC1 to MVC2. The animations/work is there just copy that to MVC4/Marvel game
Easy to learn, hard to master = perfect for fighting games.A lot of people think MVC3 is too easy, so how would you feel about just-frame versions of moves like Electric Wind God in SFxT?
For instance, hit S and back on the same frame to have a faster start up on flight mode.
Even Call of Duty switches shit up every game instead of piling on to an existing pile of content. You have to or people feel like they're buying much of what they have already. See: backlash for UMvC3, even without the time factor. I know it's what you want, and what I want too, but that's not the reality of the industry if your not AAA or a sports game. Months apart or years apart, sales would decline dramatically. Capcom has realized this and only done one further iteration of all of it's recent franchises and no more. They've extrapolated that sales curve and know it would end horribly.Every character on Marvel side got in due to promotion outside of the returning characters. And it was stated after She Hulk's reveal that Nitsuma had to fight for She Hulk.
I think every character should be left in and add twenty more characters. The reason why they had to redo the roster for MvC3 was due to using new models.
The only characters that people could argue for being cut are Sent and Shuma TBH.
She Hulk is the most popular non X-Men female and for that reason she doesn't need to cut.
Also to say X-23 does the same thing as Logan is kinda wrong.