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Ultimate Marvel vs. Capcom 3 |OT2| New Age of Zeroes

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Bizazedo

Member
What's your team, anyway? There are some characters I have to rush because they have easy answers to the Flares (which is why it should recover a lot faster). Some characters have answers that very few know, so I do it anyway haha.

I know you play Zero, and Zero is one that, AFAIK has no answer if I can get it started. Getting it started is damn hard, though. If there's a character that is a one man army, it's Zero. I have some time to play right now if you want, but don't expect much - I'm still really rusty after not playing for so long.

Zero's lvl 3 goes through Stalking Flare, but yeah, it can be rush.

My team is Zero / Nova / Wesker and I have no regrets.

And I'm at work right now :(.

He has really strong flow after he gets the first hit, too. Jamming Bomb, snapback, and then you have the shield barrier up for free incoming pressure. People should probably put him with a low hitting assist to make more use of that, since his lows are bad.

The only problem with Jamming Bomb's is the best counter it is a Team Hyper we've found. It doesn't last long enough.

That's not really an achievement since lots of things already beat Bionic Arm. :p

It was when my buddy did it to Combofiend during casuals at Evo last year.
 
Well, he uses Nova too IIRC, so it shouldn't be hard for him to punish you for trying that if he has a meter.
Nova is probably the hardest counter to the Flares that there is, since he actually destroys the Flare itself.

Zero's lvl 3 goes through Stalking Flare, but yeah, it can be rush.

My team is Zero / Nova / Wesker and I have no regrets.
Yeah, but if you blow 3 meters on 1 flare, I'm happy to X-Factor the Stalking Flare, which forces you to X-Factor your level 3 unless you want to lose Zero, and then I just keep doing my thing. I've always thought this was a good trade on my end, since I gain meter really fast compared to my opponent.

Why would you regret using some of the best characters in the game?

And I'm at work right now :(.
Blah.

The only problem with Jamming Bomb's is the best counter it is a Team Hyper we've found. It doesn't last long enough.
I don't follow this sentence.
 

IntelliHeath

As in "Heathcliff"
It's funny — I think Capcom did a great job at picking as diverse a cast as possible while managing to get most of the heavy hitters in there, but looking back at the characters left out of the game, there are a ton of A-listers left to promote a sequel around:

Cyclops
Daredevil
Fantastic Four
Silver Surfer
Punisher
Black Panther
Blade
Green Goblin
Red Skull
Loki
Doctor Octopus

There are also big name characters like Nick Fury, Black Widow, and Thanos who are particularly popular at the moment thanks to the Marvel Cinematic Universe. There's no shortage of newcomers for a potential game like Marvel Super Heroes 2.

Not bad choices of characters. I would like to see Thanos, Black Widow (Jill-ish) and Loki.

I want Venom and Gambit but they are unlikely atm.
 

A Pretty Panda

fuckin' called it, man
Is there a list of things that beat or go through Stalking Flare.

I think Gamma Wave/Tsunami goes through it and Nova's thing erases projectiles.
 

Bizazedo

Member
Yeah, but if you blow 3 meters on 1 flare, I'm happy to X-Factor the Stalking Flare, which forces you to X-Factor your level 3 unless you want to lose Zero, and then I just keep doing my thing. I've always thought this was a good trade on my end, since I gain meter really fast compared to my opponent.
Yep, it sucks as Zero honestly. Level 3 or a quick super jump / vertical teleport at the height of the jump and releasing buster or super jump --> horizontal lightning --> release Buster --> teleport down and attack are the two best options.

NEITHER are good, admittedly.

Well, also trigger Sougenmu and DHC to Nova. Which is awesome. And when in doubt, is the answer to everything. With the added bonus of giving Nova Zero's shadow cloned projectiles as an assist.

NEITHER are good, admittedly.

The real solution is to murder him.

Why would you regret using some of the best characters in the game?
Whether I win or lose I am immediately told my team sucks due to a lack of beam assist or something like that. Something I actually agree with, but I chose all three of these characters prior to their versions of the game coming out and thus feel comfortable using them. I got very lucky they didn't suck, but I also just have fun with their movement options.

I don't follow this sentence.[/QUOTE]

I think he means that you can do a team hyper, and the time on Jamming Bomb will run out while they're on the screen, making the Bomb > snapback strategy useless.

Well, I'm not sure the timer goes down while they're on the screen if they come in, but if they're ever in and can THC, they're good.
 
I think he means that you can do a team hyper, and the time on Jamming Bomb will run out while they're on the screen, making the Bomb > snapback strategy useless.
That doesn't makes sense. You can't THC safely when MODOK is in your face behind a Shield Barrier.

Is there a list of things that beat or go through Stalking Flare.

I think Gamma Wave/Tsunami goes through it and Nova's thing erases projectiles.
I've never had someone try Gamma Wave, but Tsunami definitely does. I haven't had time to compile a list. Assuming you're full-screen from the opponent and cancel a blocked Purification into Stalking Flare, here are the characters that I think have absolutely no solo answer:
Iron Fist
Wolverine
Spider-man
She-Hulk
Taskmaster
Iron Man (for some weird reason, Stalking Flare actually eats Proton Cannon's beam)
Thor
Dr. Doom
MODOK
Frank West
Phoenix Wright (unless he has his level 3)
Nemesis
Firebrand
Chun-li
Trish
Spencer (Bionic Arm is just below full-screen range)
Tron Bonne
Hsien-ko
Haggar
Felicia
Jill
C. Viper

Everyone else has a teleport, beam hyper, full-screen level 3, or is Wesker.

So, I usually make Firebrand's priority to take out the characters with answers so that if he happens to die, the rest is smooth sailing for Dormammu.

Yep, it sucks as Zero honestly. Level 3 or a quick super jump / vertical teleport at the height of the jump and releasing buster or super jump --> horizontal lightning --> release Buster --> teleport down and attack are the two best options.

NEITHER are good, admittedly.

Well, also trigger Sougenmu and DHC to Nova. Which is awesome. And when in doubt, is the answer to everything. With the added bonus of giving Nova Zero's shadow cloned projectiles as an assist.

NEITHER are good, admittedly.

The real solution is to murder him.
In that situation, I'd probably DHC myself, haha. I don't think Zero superjumping and using buster shot level 3 works. I'm pretty sure people have tried that and it fails. Keep in mind that I'm talking about Purification x Stalking Flare, and not a random Stalking Flare (which is a stupid idea unless your opponent is in the air with no projectile ability, or is behind you).

A new trick I've been using more to get the Flares into play is this: any time an opponent superjumps (very common against Dormammu), Mass Change M, Liberation x Stalking Flare. Teleports me right behind them at the peak of their jump, and then re-places me back to the floor to summon the power. Only characters with aerials that can autocorrect, like Zero's lightning attack, can respond to it. It's the only response I have to teleporters, though if Vergil is second he's pretty free to a snapback setup since he has no air mobility.

Whether I win or lose I am immediately told my team sucks due to a lack of beam assist or something like that. Something I actually agree with, but I chose all three of these characters prior to their versions of the game coming out and thus feel comfortable using them. I got very lucky they didn't suck, but I also just have fun with their movement options.
Ah, I see. My team is weird, because 300%ing a whole team with Firebrand's unblockable snapback setups should be grounds for ragequitting, but all I ever get on PSN is people complimenting the setup. "Nice Firebrand team!", etc. It's supposed to be a Dormammu team, but whatever. :p If it were really a Firebrand team I'd be running Bennet's setup. Cold Stars is just that good.

Well, I'm not sure the timer goes down while they're on the screen if they come in, but if they're ever in and can THC, they're good.
Yeah, but what MODOK player would let that happen when he knows your controls are messed up? I'd be all over my opponent.
 

Bizazedo

Member
That doesn't makes sense. You can't THC safely when MODOK is in your face behind a Shield Barrier.

Sure y'can. Depends on your characters, obviously.

The shield is like Nova's, it won't absorb everything and generally Modok has you against the wall so he'll be pushed back.

The best bet is to snap out, though, with Jamming bomb, mid-combo. If you don't snap out mid-combo and let them get up, THC is one of their best bets.
 

smurfx

get some go again
zero's handangeki assist is fast enough to punish dormammu out of stalking flare. just jump and call it in as soon as dormammu starts up the hyper.
 

cednym

Banned
My dream Marvel Super Heroes 2 roster.

fDJ20.png


X-23, Taskmaster, Super-Skrull, and Dormammu are gone from MvC3. It's nothing personal (I love how Task, Skrull, and Dormammu play), but I wanted to make room for more important characters. For the sake of Capcom's OCD balancing, there are 10 standard, 10 technical, 10 speed, and 10 power fighters.

Kingpin's an unconventional pick, but he is one of Marvel's top bad guys, and I'd like to see a character with an E. Honda-inspired play style in a Marvel game.
 
Sure y'can. Depends on your characters, obviously.

The shield is like Nova's, it won't absorb everything and generally Modok has you against the wall so he'll be pushed back.

The best bet is to snap out, though, with Jamming bomb, mid-combo. If you don't snap out mid-combo and let them get up, THC is one of their best bets.

zero's handangeki assist is fast enough to punish dormammu out of stalking flare. just jump and call it in as soon as dormammu starts up the hyper.
That works with most projectile assists. Superjump while you call the assist and it will hit Dormammu. Again, one of the many reasons Stalking Flare should recover in half the time it does.

There is an answer to this though:
Normally, I do Purification x Stalking Flare, DH, Purification, Purification x Stalking Flare.

This guarantees that my opponent is locked in the corner when the Flare comes out, which is what makes it so safe.

However, if after the first Flare I do:
DH, Purification, Purification, Purification x Stalking Flare,

The opponent will be superjumping after the second Purification while calling the assist, and the assist will be called straight into the third Purification. I cancel the third Purification into Stalking Flare, which still has enough frame advantage to be safe against a lot of opponents. Then I XFC the Stalking Flare, Purification H into Chaotic Flame to kill the assist, all while my opponent is still blocking the Stalking Flare.

It's not a perfect response to everything, but a lot of my opponents have stopped using that trick after they lost a character a few times in a row. IMO, one of Dormammu's best buffs in Ultimate is the fact that Chaotic Flame no longer pushes assists off screen. I can Purification -> Chaotic Flame them all day long if I want to.

My dream Marvel Super Heroes 2 roster.

fDJ20.png


X-23, Taskmaster, Super-Skrull, and Dormammu are gone from MvC3. It's nothing personal (I love how Task, Skrull, and Dormammu play), but I wanted to make room for more important characters. For the sake of Capcom's OCD balancing, there are 10 standard, 10 technical, 10 speed, and 10 power fighters.

Kingpin's an unconventional pick, but he is one of Marvel's top bad guys, and I'd like to see a character with an E. Honda-inspired play style in a Marvel game.
Axing Dormammu but keeping Shuma-Gorath? Isn't that backwards? 3 Spider-man villains seems like a bit much, too. I also think you keeping Sentinel is difficult to defend. He's only in Marvel because he's a classic character. I don't think Marvel would let that go this time.
 

cednym

Banned
Axing Dormammu but keeping Shuma-Gorath? Isn't that backwards? 3 Spider-man villains seems like a bit much, too.

Dormammu definitely means more to Doctor Strange than Shuma-Gorath, but he's still a relatively minor Marvel character. I sort of consider Shuma and Sentinel the mascots of these games, and even though I don't like playing as them, I feel their presence helps preserve a certain "Capcom flavor."

I disagree about the Spider-Man villains; four characters from Marvel's flagship property (well, before this whole Avengers movie business) isn't too much. Keep in mind that Doctor Strange has three playable characters in UMvC3. That's overkill.
 

Dahbomb

Member
You remove Dorm but keep in Shuma?

Also why 40? Why not have 5 classes and do 50 characters?

Here are my picks for a Marvel Super Hero Game (no Marvel character is left behind except Shuma and I went ahead and upgraded the roster size to 60:



Standards/Mixed: Captain America, Gambit, Venom, Psylocke, Moon Knight, Daredevil, Red Skull, Cyclops, Super Skrull, Dr Octopus

Rushdown Specialists: Wolverine, X-23, Spider Man, Elektra, Black Widow, Black Panther, Blade, Nightcrawler, Iron Fist, Sabretooth

Zoning specialists: Taskmaster, Hawkeye, Ice Man, Ghost Rider, Deadpool, Punisher, Emma Frost, Rocket Raccoon, Havok, Cable

Heavy/Grappler specialists: Hulk, Sentinel, Juggernaut, Colossus, Omega Red, Thor, She Hulk, Thanos, Galactus, Abomination

Air specialists: Magneto, Iron Man, Dr Doom, Storm, Green Goblin, Ms Marvel, Nova, Rachel Summers, Songbird, Silver Surfer

Technical: Phoenix, MODOK, Dr Strange, Dormammu, Ultron, Scarlet Witch, Loki, Mephisto, Professor X, Vision
 

Frantic

Member
Phoenix Wright
Trish
C. Viper
PW's Objection Overruled super destroys the fireball, but isn't really safe since it won't hit Dorm and will leave PW in a hard knockdown state. Guess you could call an assist and then do it to make it safer. *shrug*
Trish's Maximum Voltage will shoot some projectiles underneath the fireball, but is somewhat random on when it'll go through(sometimes a projectile won't go through until Dorm has recovered, other times it'll be the first projectile shot). Dorm could also just X-Factor to safety and let Trish get hit.
Viper can use one of her Seismos(probably the heavy version) to hit Dorm before he recovers, unless she's in some serious blockstun.

That's about all I know, though.
 

Nyoro SF

Member
Dormammu is a way cooler and more interesting character, so I agree with that sentiment.

"Your planet is mine now" (crushes snow globe)
 

cednym

Banned
You remove Dorm but keep in Shuma?

Again, he's a really fun character, but his inclusion still doesn't sit right with me. How the hell did he get in over Doctor Strange? I'm glad Ultimate remedied that, but for the life of me I haven't been able to figure out why Dormammu was chosen in the first place. He's not a major character, he wasn't being pushed at the time, and with Shuma-Gorath, that made two Doctor Strange villains without having Doctor Strange himself! It's really mind-boggling. If Marvel/Capcom wanted to include a character with that kind of play style, it's not like Dormammu is the only character capable of those sorts of attacks.
 

Nyoro SF

Member
Again, he's a really fun character, but his inclusion still doesn't sit right with me. How the hell did he get in over Doctor Strange? I'm glad Ultimate remedied that, but for the life of me I haven't been able to figure out why Dormammu was chosen in the first place. He's not a major character, he wasn't being pushed at the time, and with Shuma-Gorath, that made two Doctor Strange villains without having Doctor Strange himself! It's really mind-boggling. If Marvel/Capcom wanted to include a character with that kind of play style, it's not like Dormammu is the only character capable of those sorts of attacks.

They were finishing up Dr. Strange and were planning to release him as a DLC character as per their new release strategy for fighting games.
 

cednym

Banned
They were finishing up Dr. Strange and were planning to release him as a DLC character as per their new release strategy for fighting games.

Do you have a source for that (not that I don't believe you, but I haven't heard that before)? Even then, that means Dormammu was being worked on before Doctor Strange. That's some bizarre prioritization.
 

Solune

Member
I have to think it's just the fact that she's keepaway, and the FGC, despite slamming scrubs, is pretty scrubby itself in its mentality.

Oh, if we're talking strictly MvC3, then yes I understand the hate. It's funny how when one character shows some sort of prominence they get hated immediately, it's never a matter of getting better. Remember when Sentinel was considered OP? Now he's gone down the shitter and no one wants him to climb back up. Which is a shame because with the way drones assists works, he needs that extra Life to be able to take those clippings.

--

Unrelated note, had my first enzo moment yesterday. I can actually do Hyper Grav loops now. Feels good man.
 
Dormammu definitely means more to Doctor Strange than Shuma-Gorath, but he's still a relatively minor Marvel character. I sort of consider Shuma and Sentinel the mascots of these games, and even though I don't like playing as them, I feel their presence helps preserve a certain "Capcom flavor."

I disagree about the Spider-Man villains; four characters from Marvel's flagship property (well, before this whole Avengers movie business) isn't too much. Keep in mind that Doctor Strange has three playable characters in UMvC3. That's overkill.
You say "these games", but this would clearly not be a part of the Marvel franchise if they want it to succeed. (again, otherwise they should just make another expansion) Marvel decided every single Marvel character that's in this game. There are no Spider-man villains because Capcom didn't want them.

PW's Objection Overruled super destroys the fireball, but isn't really safe since it won't hit Dorm and will leave PW in a hard knockdown state. Guess you could call an assist and then do it to make it safer. *shrug*
Trish's Maximum Voltage will shoot some projectiles underneath the fireball, but is somewhat random on when it'll go through(sometimes a projectile won't go through until Dorm has recovered, other times it'll be the first projectile shot). Dorm could also just X-Factor to safety and let Trish get hit.
Viper can use one of her Seismos(probably the heavy version) to hit Dorm before he recovers, unless she's in some serious blockstun.
That's about all I know, though.
Maximum Voltage definitely will not hit through Stalking Flare if Dormammu cancels the Purification into Stalking Flare right away. Trust me, I've had plenty of Trish players try. Dr. Doom's Photon Array is another one that CAN beat Stalking Flare if the Dormammu player cancels too late, but loses if the flare gets out fast enough.

Objection Overruled completely destroys the Flare? Interesting to know. I don't fight that many Phoenix Wright players, and they tend to be stuck in Investigation mode because it's hard to gather evidence against Dormammu.

I'm skeptical about C. Viper using dash -> Seismo, because by the time my opponent gets out of blockstun from a Purification pillar the flare is about 1/3 across the screen. I've never had someone try it though, so I'm open to the suggestion. It would definitely be a tight link if it does work.

Again, he's a really fun character, but his inclusion still doesn't sit right with me. How the hell did he get in over Doctor Strange? I'm glad Ultimate remedied that, but for the life of me I haven't been able to figure out why Dormammu was chosen in the first place. He's not a major character, he wasn't being pushed at the time, and with Shuma-Gorath, that made two Doctor Strange villains without having Doctor Strange himself! It's really mind-boggling. If Marvel/Capcom wanted to include a character with that kind of play style, it's not like Dormammu is the only character capable of those sorts of attacks.
If you would have just said "I don't like Dormammu" in the first place, I could have saved myself the trouble of having to find out your real "reasons".

Oh, if we're talking strictly MvC3, then yes I understand the hate. It's funny how when one character shows some sort of prominence they get hated immediately, it's never a matter of getting better. Remember when Sentinel was considered OP? Now he's gone down the shitter and no one wants him to climb back up. Which is a shame because with the way drones assists works, he needs that extra Life to be able to take those clippings.

--

Unrelated note, had my first enzo moment yesterday. I can actually do Hyper Grav loops now. Feels good man.
Yeah, I'm just talking about MvC3. I don't think Morrigan is hated in general beyond the people that get upset over sexualized characters. I'd be glad if Sentinel were buffed - love that character. He doesn't get talked about a lot in the community, though. I think everyone is worried about him becoming too good if he gets buffs and still has drones assist.
 

IntelliHeath

As in "Heathcliff"
Do you have a source for that (not that I don't believe you, but I haven't heard that before)? Even then, that means Dormammu was being worked on before Doctor Strange. That's some bizarre prioritization.

Many people would be willing to buy Dr. Strange over Dormmamu because Dr. Strange is more familiar to fans. So it does make sense that they are saving Dr. Strange for DLC.
 

cednym

Banned
Marvel decided every single Marvel character that's in this game. There are no Spider-man villains because Capcom didn't want them.

Marvel decided the six newcomers in Ultimate, but roster selection was very much a democratic process with the vanilla version. Capcom wanted to include (and in some cases had to fight for) characters like Shuma-Gorath, She-Hulk, and Sentinel. Marvel had to approve Capcom's requests, but they didn't single-handedly "decide" on the roster.

Regarding the Spider-Man villains, Capcom wanted Venom, but Marvel said no. Both parties wanted Doctor Octopus, but technical problems prevented that from happening. "There are no Spider-man villains because Capcom didn't want them" is definitely false.

If you would have just said "I don't like Dormammu" in the first place, I could have saved myself the trouble of having to find out your real "reasons".

But I like Dormammu (which I think I've already said twice, but whatever). I'm a Doctor Strange fan, and Dormammu is oftentimes the coolest part of those comics. That doesn't mean I should be biased in the selection of my personal roster, though. Me liking the character doesn't change the fact that he's criminally unimportant to Marvel.
 
Marvel decided the six newcomers in Ultimate, but roster selection was very much a democratic process with the vanilla version. Capcom wanted to include (and in some cases had to fight for) characters like Shuma-Gorath, She-Hulk, and Sentinel. Marvel had to approve Capcom's requests, but they didn't single-handedly "decide" on the roster.

Regarding the Spider-Man villains, Capcom wanted Venom, but Marvel said no. Both parties wanted Doctor Octopus, but technical problems prevented that from happening.
If Marvel has to approve the characters, then Marvel is deciding the Marvel roster. It's just that simple.

But I like Dormammu (which I think I've already said twice, but whatever). I'm a Doctor Strange fan, and Dormammu is oftentimes the coolest part of those comics. That doesn't mean I should be biased in the selection of my personal roster, though. Me liking the character doesn't change the fact that he's criminally unimportant to Marvel.
That you would go so far as to say his moveset could be handed off to someone else says otherwise. You have several characters that are far less important to Marvel in your roster, so why would that even be a reason? If you really like Dormammu, then you just have some very awkward logic.
 

enzo_gt

tagged by Blackace
Hell, why not:

iqu4g5o7x0tEU.jpg


Reasoning:
  • I say fix for everyone because I don't want to see copy pastes of chracters into a new game. New moves, altered move properties to suit the new combat engine dynamics, etc.
  • Removing Nemesis: No reason why there is a fourth RE character. Nemesis is excessive. Pick another big body character from Capcom's history over Nemesis.
  • Akuma needs to be rolled into Ryu as a super character. Denjin mode should make Ryu embrace the Dark Hadou and transform into Akuma. Add Ken as a third variation too, why not. The way it stands, Akuma is the most expendable playstyle-wise of the entire cast. The devs probably wouldn't do this considering Akuma's history in Marvel, but I think it is appropriate.
  • Hsien-Ko needs to be replaced with another Darkstalker. Anakaris plz. But seriously, I never fancied her inclusion and still don't. Try another Darkstalker next time around and see what the reception is that time. If, theoretically, an MvC4 occurs after Darkstalkers IV, add one of the new Darkstalkers into this slot and keep Felicia/Morrigan as legacy members.
  • Trish can be replaced with someone else. To be honest she doesn't offer anything particularly interesting to the cast. If her game was more traps-based overall I'd be more inclined, but I think Dante/Vergil provide better characters overall. I wouldn't be opposed to a third DMC character, but Trish isn't my fancy. I suppose this could be a "fix," but really, going into a new game, Trish would be in the lowest tier of characters that I'm dying to have in the sequel.
  • Dormammu is cooler than Shuma. Nobody likes Shuma. 3 representatives from Dr. Strange series-centric characters. Thats.. a lot. 2 is enough. I think for most series', 2 characters per is enough, and 3 for some of the bigger franchises. Maximum.
  • Rocket Raccoon. You could make an argument for his unique playstyle to carry over into the next game, but I feel the troll, trap-and-gadget slot on the Marvel side is pretty well filled by MODOK. I suppose if a miniature character is required to be the equivalent of Joe he could be included, but TBH I could care less when there are so many Marvel characters that could be in instead.
  • X-23 is next to Akuma in terms of characters closely resembling other's movesets. A lot of X-23's moves fundamentally have the same purposes as Wolverine, except they have different properties and looks. Not enough to be a clone, but not enough to justifuy a seperate character slot.
  • She-Hulk is fairly interesting. I could see an argument for Fix, but I could personally care less about the character and still lament her inclusion and treat it like a marketing decision.
  • Taskmaster's moveset needs to be assimilated into Hawkeye, particularly the arrow capabilities. The rest of Taskmaster is a mix of other's movesets anyways, and isn't particularly interesting. I feel he is expendable in favour of other characters.

I'd love to see a "What are your favourite characters?" survey years after MvC3 to gauge the success of the new (and old) inclusions for an MvC4. Kinda hard to do when you have that constant bias of who seems good at the time or not, but in terms of who people enjoy playing most. Popularity isn't everything, and I feel having characters that cater to specific playstyles is something that should always be a priority as well, but the weight of how much people want characters in should be of utmost importance as well. Especially when dealing with these two massive universes in pretty much Fan Service: The Game. Chalk up the characters with X's as failed experiments. I still want left field choices in the next Marvel as well though.
 

cednym

Banned
If Marvel has to approve the characters, then Marvel is deciding the Marvel roster. It's just that simple.

You make it sound like Capcom has no say whatsoever in the roster. That isn't the case.

That you would go so far as to say his moveset could be handed off to someone else says otherwise.

I never said that. Before Dormammu was even conceived, there were more important characters who could have used that kind of play style. Now that Dormammu's been created, I don't think they're going to get rid of him and give his move set to somebody else.

You have several characters that are far less important to Marvel in your roster, so why would that even be a reason?

The less important characters on my roster are representative of their own IPs or sectors of the Marvel universe. Dormammu is a Doctor Strange character, and that property doesn't need three characters. I've already explained why I think Shuma-Gorath is a more sensible pick in a Capcom fighting game than Dormammu.
 
All of this Marvel superheroes talk got me thinking about my own list. I came up with an all star cast of villains that you guys would probably like. One of my characters is someone that no one on the internet could guess... so I had to drop her. My list is also just thirty characters. I don't like the issues of useless or weak characters which can crop up more easily when the cast gets absurdly large.
Hell, why not:
Keep Felicia, but kick out Hsien-Ko instead of fixing her?

I'm almost tempted to disagree with you on the removals.

Edit: Also, lolz @ replacing her with Anak. You'd have to retool him to the point that he would be a whole other character. That guy just wouldn't cut it in a Mahvel game unless he went through a major overhaul. Savior Hsien-Ko literally dances(literally) circles around the guy.
 
She-Hulk is one of the most popular female Marvel characters that aren't X-Men related, and is not only a solo character, but also has been in the Avengers and Fantastic Four. I can completely understand her inclusion. There's no promotion stunt behind her either because her own series has been dead for years, and she has no movie or cartoon coming up.

One of my characters is someone that no one on the internet could guess... so I had to drop her.

I wanna know what that character is. =P
Scream? Moonstone? Agatha Harkness? Scatterbrain?
 

cednym

Banned
Removing Nemesis: No reason why there is a fourth RE character.

I can think of about 49 million reasons.

She-Hulk is fairly interesting. I could see an argument for Fix, but I could personally care less about the character and still lament her inclusion and treat it like a marketing decision.

Actually, Marvel didn't want to include She-Hulk at first. Capcom had to persuade them. According to Niitsuma in an old Dengeki interview, the team wanted a power type female from the Marvel side, and She-Hulk was the best candidate. She's a more important Marvel character than most people give her credit for. I'd probably place her after Storm, Jean Grey, and Invisible Woman in terms of recognizable, historically significant Marvel women.
 

IntelliHeath

As in "Heathcliff"
I can think of about 49 million reasons.



Actually, Marvel didn't want to include She-Hulk at first. Capcom had to persuade them. According to Niitsuma in an old Dengeki interview, the team wanted a power type female from the Marvel side, and She-Hulk was the best candidate. She's a more important Marvel character than most people give her credit for. I'd probably place her after Storm, Jean Grey, and Invisible Woman in terms of recognizable, historically significant Marvel women.

Really?! I guess She-Hulk is more likely to be out for Marvel Super Heroes 2.


I know that Niitsuma really want to add MONSTER character to fighting game, so he decided to go with Nemesis.
 
I added some stylish combos along with a couple combo videos and video tutorials to the Dormammu thread. I have some new tech that I'm hoping a guy will make a video of for me (XFC Chaotic Flame into full combo), and some old tech that's underused (XFC Dark Hole into full combo)
 

Grecco

Member
There isnt a reason to remove anybody from the Marvel roster imo. Its like MVC1 to MVC2. The animations/work is there just copy that to MVC4/Marvel game
 
Nope, She Hulk has more fans. Right now she is jobbing hardcore. Carol got more promotion due to Joe Q liking her and not liking Shulk. So yeah.

Interviews show his dislike.
 
Phylla would be nice indeed (specially if she teams up with Moon Dragon in her lv3), but which version of her would it be? Captain Marvel, Quasar, or Martyr? I'm guessing that since they used her Quasar version in EMH it'd be that.

There isnt a reason to remove anybody from the Marvel roster imo. Its like MVC1 to MVC2. The animations/work is there just copy that to MVC4/Marvel game

Yeah
 
Phylla Vell is the best. She has a lesbian lover that turns into a dragon and can summon swords with her mind.

I'd like Phyla Vell just because we need more women, but I like Wendell Vaughn's costume much more.. if they gave Phyla his costume, she'd be boss as hell.

I suppose Phyla could be Martyr & Wendall could stay Quasar.. for Mahvel 4.
 

Solune

Member
Yeah, I'm just talking about MvC3. I don't think Morrigan is hated in general beyond the people that get upset over sexualized characters. I'd be glad if Sentinel were buffed - love that character. He doesn't get talked about a lot in the community, though. I think everyone is worried about him becoming too good if he gets buffs and still has drones assist.

I think if he had been left alone, he'd be perfect. Although he's one of the two out of the four large characters that can still combo after their level 1 super. I think Sentinel should AT LEAST have over a million health >= to Nemesis imo. Also taking away his TAC swag combos and nerfing the hitstun on Rocket Punch > HSF just makes him an undesirable pointman. Rayray did put him to alot of work during Big Two so I can only imagine if Vanilla Sent was still in Ultimate how much pain people would go through.
 
Phyla-Vell is great, but there's other cosmic characters I'd put in before her - Super-Skrull actually is one of them, and I don't get why people would like to give him the boot, because there's 2 major factors about him:
1.) He is one of the most important FF-related villains and, even more important,
2.) He is the FF in one character.
You guys shouldn't be too quick to dismiss Skrull; it's more likely the entire Dr. Strange trio gets axed before Skrull goes.

Aside from that... Ronan the Accuser, Silver Surfer, Firelord, Gamora, Blastaar, Annihilus, Thanos, Adam Warlock, Vance Astro, Quasar (Wendell)... they're all much more important and recognized characters for the cosmic MU than Phyla-Vell. That said, she's the most significant addition to the cosmic roster that was created after the 2000s, though it's more likely they would pop in Mar-Vell or Genis-Vell instead of Phyla-Vell, if they chose to represent the Captain Marvel-clan.

Man, I really want a Cosmic Marvel fighting game.
 

enzo_gt

tagged by Blackace
Keep Felicia, but kick out Hsien-Ko instead of fixing her?

I'm almost tempted to disagree with you on the removals.

Edit: Also, lolz @ replacing her with Anak. You'd have to retool him to the point that he would be a whole other character. That guy just wouldn't cut it in a Mahvel game unless he went through a major overhaul. Savior Hsien-Ko literally dances(literally) circles around the guy.
Felicia as a legacy character. She's been in MvC2 and MvC3, from two different eras of Mahvel games, seems like the different devs have some equal sort of agreement on her importance. The difference here is that I see lots of players getting attached to Felicia and Morrigan in droves but not Hsien-Ko. Has there been a character so disliked in a series that the devs... kept and tried to fix in the next iteration? If I was a dev, I would not try and breathe life into a failed experiment and try a new experiment instead. Higher reward for less risk. Thems business decisions.

That's the logical thing to do but things don't always work that way. I think two representatives from Darkstalkers are sufficient, 3 maybe pushing it but acceptable since Capcom FG devs all seem to hold DS close to their hearts. Assuming there is a new Darkstalkers, it'd be wise to put new Darkstalkers in too for exposure and general cross-game love. I think that was a great idea with C. Viper, and it clearly worked out. Yeah, there are a lot of assumptions in my rationale here, but I think that's what would happen in the chance that an MvC4 is made. Maybe Felicia is expendable too, who knows, but I think Morrigan is a lock for sure.

The Anakaris thing was meant to be a joke, I just like his design a lot.

Actually, Marvel didn't want to include She-Hulk at first. Capcom had to persuade them. According to Niitsuma in an old Dengeki interview, the team wanted a power type female from the Marvel side, and She-Hulk was the best candidate. She's a more important Marvel character than most people give her credit for. I'd probably place her after Storm, Jean Grey, and Invisible Woman in terms of recognizable, historically significant Marvel women.
I need a source for this. The vibe around MvC3 was there was some sort of She-Hulk miniseries releasing and this was conveniently timed with such. A bit of a stretch logically, but not unbelievable.

There isnt a reason to remove anybody from the Marvel roster imo. Its like MVC1 to MVC2. The animations/work is there just copy that to MVC4/Marvel game
Actually there is all the reason. Cheapens the product. Companies don't want to do that anymore. They want something new and fresh. Adding on to a base product and selling it again in the $60 iteration model brings bad PR, it gets the cold shoulder when the media reports on it because of the same old being shown "with a few new things here and there". Its more difficult to market as effectively and therefore is expected to bring less return. Why do you think MvC3 did what it did the character roster?

I've said this before; I would like Marvel 3 to be a platform. Just keep adding shit to the combat system because it's fucking ACE. Unfortunately, that's only in my fantasy world and not in the real world where there are a million other factors at work, namely the business model.

My analysis of fix/remove is biased, but I think the expectations are quite realistic overall. To be honest, I expect them to chop MANY more characters for MvC4. I was being reserved.
 
A lot of people think MVC3 is too easy, so how would you feel about just-frame versions of moves like Electric Wind God in SFxT?

For instance, hit S and back on the same frame to have a faster start up on flight mode.
 

kirblar

Member
A lot of people think MVC3 is too easy, so how would you feel about just-frame versions of moves like Electric Wind God in SFxT?

For instance, hit S and back on the same frame to have a faster start up on flight mode.
Easy to learn, hard to master = perfect for fighting games.

And wow, that MODOK Barrier assist is hilarious v Morrigan.
 
Every character on Marvel side got in due to promotion outside of the returning characters. And it was stated after She Hulk's reveal that Nitsuma had to fight for She Hulk.


I think every character should be left in and add twenty more characters. The reason why they had to redo the roster for MvC3 was due to using new models.

The only characters that people could argue for being cut are Sent and Shuma TBH.

She Hulk is the most popular non X-Men female and for that reason she doesn't need to cut.

Also to say X-23 does the same thing as Logan is kinda wrong.
 

enzo_gt

tagged by Blackace
Every character on Marvel side got in due to promotion outside of the returning characters. And it was stated after She Hulk's reveal that Nitsuma had to fight for She Hulk.


I think every character should be left in and add twenty more characters. The reason why they had to redo the roster for MvC3 was due to using new models.

The only characters that people could argue for being cut are Sent and Shuma TBH.

She Hulk is the most popular non X-Men female and for that reason she doesn't need to cut.

Also to say X-23 does the same thing as Logan is kinda wrong.
Even Call of Duty switches shit up every game instead of piling on to an existing pile of content. You have to or people feel like they're buying much of what they have already. See: backlash for UMvC3, even without the time factor. I know it's what you want, and what I want too, but that's not the reality of the industry if your not AAA or a sports game. Months apart or years apart, sales would decline dramatically. Capcom has realized this and only done one further iteration of all of it's recent franchises and no more. They've extrapolated that sales curve and know it would end horribly.

Also, I even had to swallow my pride and agree Sent is a Marvel staple at this point for the legacy the character has had in the competitive scene. It's pretty much obligatory. Devs know it, that's why they left the reveal for the very end. EDIT: Also remembered the amazing team they used for the trailer too:

80878-10moreyears.jpg
 
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