Man Solune, I spent all morning trying to think about how to maximize Firebrand's combos. I feel like I have a good setup except for if I get a Bon Voyage combo starter while my opponent is in the corner and when I get a full-screen Bon Voyage. Your setups are definitely good starters, though. I feel like there's more to squeeze out of them.
This is the best I've gotten so far off of a corner Bon Voyage:
qcf.S, s.M, c.M, s.H + Dark Hole, qcf.L, dash, j.d+H, qcf.L, s.H, qcf.S
I know I'm being silly, but I'm irritated that I can't get a Dark Harmonizer call during all of that. -_- There must be something more to squeeze out. It's hard not to do things that move my opponent too close to mid-screen, where Stalking Flare will actually connect in the DHC.
Full-screen I still don't have much. I can't link off of Demon Missile M for the life of me. 20 tries and not one success. If you didn't have it on video I wouldn't think it's possible, hahaha! But I did find three neat things from a full-screen Bon Voyage:
1) Demon Missile H connects off of a full-screen Bon Voyage, and from that you can dive kick into a full combo. It's not helpful for this setup or even in general since it uses up both your ground and wallbounce without much to show for it, but maybe someone will figure out something more from that bit.
2) Dashing forward and doing Demon Missile L + Dark Hole works, and then I can Hell Dive M into j.S into a full combo.
3) Dashing forward and doing Demon Missile M + Dark Hole works. So I'm not too annoyed that I can't link Demon Missile M now that I have this, haha. Demon Missile M alone would be better though.
I'd like to be able to build a bar for the setup no matter where I start from, no matter what I start off of. Today was a good day though, I made progress! Thanks a lot for those videos, they got me thinking. I also spent some time tinkering with non-Morrigan assists, and nothing really tickled my fancy when I kept in mind that I actually have to play the character if I lose Firebrand and Dormammu, and I also have to use Dormammu + that character alone. The closest I have is Dr. Strange, since I think he's fun to play but is goddamn terrible.
Oh, and what's with Repulsor Blast? Everyone says Firebrand gets unblockables off of it, but I couldn't find a single setup that worked, even after a snapback. If you set the AI to always jump, there's always time between the end of Repulsor Blast and the swoop it seems. Maybe I'm doing something wrong, but all I do is Firebrand unblockables when I play, so I'd like to think I know what I'm doing (haha).
Assists that worked well for unblockables, though some are trickier than others:
Sentinel Force
Arthur's Bottle Toss (charged up)
Eye of Aggamoto
Chun-li's Legs
Fun tech that I never see used (not sure if new):
If Firebrand does Hell Spitfire and cancels into Luminous Body, advancing Guard has no effect on him. I used this to try and keep opponents from air dashing after a snapback for the lockdown, but I can't think of any other use, and if they don't block the Hell Spitfire M I'm not sure if I can follow up (it honestly just occurred to me to try). If it does work, then Hell Spitfire M x Luminous Body, pinning assist + unblockable seems pretty solid. I'd have to mess with it more, though.
I guess since we're Pimpin' Sasa for being one of the only Spidey mains out there I'll post this in hopes that he trolls someone here with this combo on their last character.
Spiderman x-factor combos are hilariously troll-tier
Goddamn Spider-man...
lol we're getting too close to EVO, everybody's tier-whoring
Hahaha, no kidding!
@Dahbomb: Why don't I see people use Vergil's teleport M after getting Round Trip out there? People always seem to use teleport L and go for a blockstring, but if you just wait a second you can teleport M and have the sword cross-up on its way back. Are people just not using this fully, or is there a downfall I'm not seeing?