Going to be doing a monstrous UMVC3 meta game write up within the week. It will be filled with stats and good stuff, with possibly some predictions and analysis.
And obligatory...
I am so ready for that writeup. I thought that Boromir was holding a mic in that picture. I'm not counting on nerfs/buffs. Maybe we should do predictions of what we think will happen to all our characters?
Dormammu - minor nerfs (probably a damage nerf)
Morrigan - nothing noteworthy
Firebrand - minor buffs, possibly removing his unblockable if they have bad judgment
As far as combo extension goes, I'm sure you extend dante combos somehow with missiles as well- so that's probably a moot point. I agree strider is helped more by beam, but it's pretty rare that I bring strider out early- he's usually the last character standing unless he get's snapped in, so I don't know if it's worth choosing an assist for a situation that only comes up once every dozen matches so. I was also thinking after watching chris g call missiles assist and then air dashing forward over his opponent so that doom is behind them and unpunishable, that I could do something similar with my team. Strider has quick horizontal air movement with his qcf.m move, and dante in DT has vortex. Decisions decisions...
LOL Ghost Rider...
Of all the predictions I made in UMVC3, I think I fell off the grid the most with Ghost Rider (most other characters I called fairly right). I thought he would be solid Mid tier and that he would have strong match ups against at least the hard rushdown characters and his mid tier status would be supplanted by him having good/great assist selection. Basically the new Sentinel of the game.
I was going through the OT1 today and once I saw the 400 pages, I just closed it. I wish there was an easy way to post early predictions to call people out on. All I remember is Q going on forever about Firebrand.
The problem is that Ghost Rider is so ass that you cannot play him at any where except point backed up by 2 assists (he really needs 3 assists but you can't have that so he is always going to feel ill equipped). His assist potential is pretty much wasted because of this. His design is so terrible in that he gets lamed out by any character with either a fast projectile or a diagonal down projectile (Chris vs Ghost Rider is ZETA TIER FREE) despite the fact that he is supposed to be a zoning/keep away specialist. A lot of the good rushdown characters aka the teleporters or the zipliners he can't even correctly keep out because of that hidden gap at the tip of Heartless Spire which is really his only good tool against hard rushdown.
Posts like this make me want to pick up the character and show people what he can do. Back when people thought Morrigan was low tier, I got so many compliments. Now no one cares unless it's a ChrisG level of play, and I keep getting "your Morrigan needs work". -_- I'm confident that I could make a solid Ghost Rider team that at least goes even with anyone here. All of my time is taken up by figuring out stuff for my actual team, though.
Ghost Rider is pretty much only playable backed up by Hidden Missiles and Mystic Ray... but so are like 20 different other characters who have at least a single projectile. I can play Chun Li with Hidden Missiles and it would look cheap as fuck.
I think there are more characters that work with him. Trish, Felicia (j.S leads to the easy unblockable), Hulk, Haggar, Iron Man (Repulsor Blast), MODOK (Shield Barrier). I think he benefits a lot from assists that just let him chill and do his thing. He needs something protective around him to counter trijumps if he goes for j.S. I think pairing him with arrows assist (most common) is just missing the point, like people think they're going to chip someone out with Ghost Rider or something. Eye of Agamotto would make him really hard to get in on.
It would've been pretty cool if Capcom succeeded in making a true Dhalsim successor to Marvel. However if they had just ported over MVC2 Dhalsim with some tricks of SSF4 Dhalsim he would've kicked the shit out of UMVC3 Ghost Rider (Stalking Flare like hyper, teleports, full screen fireballs, evasive move like Joe's Slow Dodge, air mobility/floats). Mobility and tools are everything in this game and it's just not worth it to trade those for health.
Does Dhalsim's "Stalking Flare" in SSFIV actually track? I thought it just went forward.
I still have a Ghost Rider alt team on my PS3 just because I love the character and he is still the most hilarious scrub killer in the game.
Wait, you're PS3? IIRC you're back in the states, what's holding you up from playing?
Sometimes I think Hulk needs 3 assists.
I used to think that for Dormammu. Then I decided I'd rather not have assists at all to crutch on. Hulk really just needs one anyway: Sentinel Force. Anything beyond that is gravy.