Whats your take on Arthur/Iron Fist/Taskmaster Karsticles?
I know I'm terrible at this game anymore and was legitimately failing at combos left and right earlier, but I was getting wins with this team using Arthur backed by Iron Fist's flying kick/ task H shot and when I wasn't zoning heavily using that setup I was using armored Arthur to tag out and setup armor daggers assist for Iron Fist rushdown (which got past everything).
Any thoughts on how to improve this setup? Tasky is there for an easy to use character with options once he's by himself to mainly act as a horizontal assist to protect the other two if that matters. Might be redundant but he can make for some variety between Arthur's zoning when Arthur is on point between Iron Fist's kick covering parabolic backed by horizontal Arthur spam since I can switch him in to cover the Horizontal and spam the skies.
I've never used Iron Fist, but my understanding of the character is that he is pretty good at staying in once he gets in, and he has some nice tricks once he gets there. Thus the goal is to make sure you get in at all costs, and rely on your anti-AG, super armor, and invincible attacks to open your opponent up. I read through his portion of the strategy guide. Holy crap, he only has one low normal, and it's c.H? That sucks.
If you were on the PS3, I'd take a day just to learn Iron Fist and play against you so we can see what's up with the character.
One thought is this:
Rising Fang is a really, really good assist. So why not anchor him? Sure, you don't want to use XF3 Iron Fist, and who would? Instead, get Iron Fist in through an alpha counter. There are very few assists in this game that lead to full combos when they are alpha countered in
and are actually good assists. Iron Fist arguably has this going for him more than any other character. So my hunch is to play him third, and get him into play through the alpha counter. This removes your need to start the match with him struggling to get into melee. Then, ToD whoever you alpha counter, and you get to mix up the incoming opponent and hopefully continue your momentum.
Another thought is that it looks like Iron Fist has trouble opening opponents up alone due to the lack of a good low-hitting normal. Have you considered pairing him with a low-hitting assist to couple with his pressure? I'm not sure how well that would work in practice, but my thought is either Felicia using Rolling Buckler, or, even better, Phoenix Wright using "Go get em' Missile!" This latter assist is really, really underrated in the game. The dog travels full screen has 5 projectile hit points (so it's basically a mini-Hadoken), hits low, and also OTGs. Wright definitely likes Rising Fang, too, and since he's defensive, you'll get a lot of opportunities to throw out that alpha counter.
I definitely think you should remove Arthur from the team - he's "anchor only" in my opinion. Anything else is just asking for misery. I think Taskmaster is a good choice though, and I think there's something to the team of Taskmaster/Wright/Iron Fist. Taskmaster makes good use of the Rising Fang for keepaway, and gets full combos off of it. He also makes good use of Wright's low assist for unblockables and additional keepaway. Wright gets use of Rising Fang. Iron Fist gets unblockables and an arrow assist to help him get in. My goal with this team would be to land a combo with Taskmaster to DHC Wright in to get evidence, and then keep Wright in while trying to get Turnabout Mode activated. After this, get Iron Fist in through a raw tag via the Mya Shield, and save Wright as your XF3 anchor for a gauaranteed win if you mess something up.
That's just my two cents. I've never used Iron Fist, so it might not be valuable.
Edit: This post also makes me realize that Shuma-Gorath and Wright are a damn fine combination. I think I might give Shuma-Gorath/Wright/Taskmaster a shot.
Edit2: If Iron Fist benefits from a pinning assist, it occurs to me that he might go well with Chun-li...