- 800 ~ 900K Health
- Double jump & 2 way dash in base mode; 8 way dash when in Hermes/Icarus armors & additional flight mode when wearing Ultimate Armor.
- Charge mechanic similar to Zero's buster. Doing the charge and releasing it raw shoots buster projectiles with different effects as per the different armors.
- Charged special mechanic; hold the button after the input for 1 - 3 extra frames for the uber version of the specials.
- X charges his normal buster 3 levels before being fully charged. Lvl. 1 shoots a smaller green shot forward; Lvl. 2 shoots a moderate sized blast forward; Lvl. 3 has X fire the most powerful shot possible given the armor he's currently in. (Normal X: His ordinary
guy robot charge shot; Hermes: a staggering buster shot; Icarus: a quick piercing shot (good for hitconfirm Happy B-days); Ultimate: Two spiraling bursts of energy around a unibeam like blast with speed and startup comparable to Zero's lvl. 3 Buster.) Charged specials are unusable until the charge holds.
- Charged special moves eat 1/4 ~ 1/2 ~ a whole meter (Hearkening back to X's weapons energy limits; not sure of what would be a reasonable tax for this.)
- X’s buster charges slightly faster than Zero’s. (To accomodate use of charged specials in a combo. No Hard/Soft Knockdown BS here unless you're caught with it in the air.
)
- Taunt is his victory pose from the games.
- Alternate costume is his Command Mission look with plasma/energy scarf.
- When using Ultimate Armor parts, X gains flight with a QCB + S input.
X in this design is using a modified version of his X8 armor that's called forth with one of his supers. The two buttons pressed for the power up super determine if it's the Icarus, Hermes, or his trademarked Ultimate parts that enhance his capabilities. X is timed in this power up mode and when using the armor, he cannot build meter.
I also trimmed the move set down by picking his specials based on one prominent Maverick Weapon he'd acquire in X through X8. The ones I picked were:
X1 - Rolling Shield - Generates a single use shield that surrounds X for one instant (think of Magneto's counter). Charged version holds this shield until it is struck with an opponent’s attack. It eats one projectile wholly/decreases the damage on one physical strike against him by 30%.
X2 - Speed Burner - Fires a fast moving flame projectile forward. Charged version makes X perform a burning dash forward with similar properties to Phoenix’s TK Overdrive. In the air, the projectile is shot downward and the charged version becomes a burning dash down forward a la Nova's j.S.
X3 - Triad Thunder - Uncharged has X do a quick ground pound which summons three antenna near his person. These release three small bolts upward, one from in front, one from above his head and one from near his back. Charged version acts like Viper's Burst Time minus the followup kicks. X ground pounds heavily (think Nova's overhead OTG) and electrically jolts characters upward if they're close, otherwise a large lightning orb travels along the ground forward. This OTGs and is Jump Cancellable.
X4 - Soul Body - X feints a dash and has an after image rush forward to attack. This move is very fast and the projectile afterimage has some projectile durability to itself. Charged version sends the afterimage forward but has it feint at safe distance before shooting a buster shot with wall bounce properties. (Alternate charged concept, the projectile passes through the opponent and X fires the wall bouncing buster shot himself.) AIR OK
X5 - Wing Spiral - This basic uppercut shoots a gust of air in a spiral motion up with the launched opponent that keeps them up in the air longer and has multi-hit properties. (Think Hadoshoryu with less rise and more float.) Charged version has X shoots a small tornado forward off the ground that grows vertically & horizontally with the distance traveled and stops at about half screen (think of a forward moving Criminal Upper, X does not jump into the air for this); can OTG when charged.
X6 - Meteor Rain - Fires a small raindrop upward that falls back down after time. Charged version shoots a large cloud into the air that stays in place until an opponent travels under it at which point a small barrage of rain drops falls from the sky onto an opponent. AIR OK
(X7 weapon goes here - LOL this game is ass)
X8 - Squeeze Bomb - Fires a slow moving projectile forward. If any opposing projectiles are in its path, it eats them and continues to grow larger. Charged version creates a expansive explosion that instantly contracts in on X himself. Any projectile caught in the blast is erased, does hard knockdown to aerial opponents.
Hypers:
Ultimate Charge Shot - Lvl. 1
X dons his Ultimate Armor colors and shoots out a high damage shot, most prominently seen when players acquire the Ultimate Armor throughout the MMX series past X4. The initial shot does the highest amount of damage topping out at 250K while the energy residue left behind hits the opponent 3 - 5 times for 5K additional damage/lockdown. The shot is fast moving, passes through opponents & has fast start up making it the ideal assist punish and X's go-to ranged super. The shot can be aimed and can be fired in air or air-to-ground.
Armor Swap - Lvl. 1 Utility
Depending on the combinations of buttons used, one can summon the neutral armor equipped with either Hermes, Icarus, or Ultimate armor parts. Lasts as long as the other utility hypers in the game with the same stipulations (no meter build; persists on tag out). While in this mode, he can press Down, Down & S to swap between Hermes & Icarus on the fly. If you use the button combination for the Ultimate armor though you stay in Ultimate mode as that's the best there is. This mode has comparable active time to Devil Trigger.
Infinite Light - Lvl. 3 Catch/Dash Type
A hybrid catch/dash type super similar to Iron Avenger but somewhat faster; While raising his now glowing hand to the air, X's armor becomes his more elaborate Ultimate form swiping at the area in front of himself. If nothing is there, that animation continues into a full spin/pirouette motion before he leaps and shoots across the screen "Bionic Arm" style hitting characters for 350K and hard knockdown. If the opponent is caught in the initial swipe, the full animation plays out. X blasts forward, over then back down to the ground in one loop-de-loop motion before smashing his opponent down on the ground with that same palm. (Once again think a more physical Iron Avenger or Bison Ultra II from SSFIV) Does 420K unscaled.
Assists:
Rolling Shield (a)
Soul Body (b)
Meteor Rain or Squeeze Bomb
Colors: Classic X, Copy-X (red eyes, deeper blue, white & gold accents), Dynamo, Sigma (X5), one color based off one of his robo-sons & daughter/The Four Generals from the Zero series.