So after spending some time with Chun-li, I think she's really fun. Her combos are hard as hell to pull off, but I'm enjoying using her and the execution she demands. I don't think I'll keep Akuma on the team, it's really hard for her to hit confirm off of. So right now my team is:
Chun-li/Frank West/???
Very open to suggestions. Some sort of projectile assist seems like a good idea. I'm slightly annoyed that Chun-li doesn't have Kikosho for all of her THC options. That should have been a no-brainer, Capcom! Chun-li's lightning legs assist gives Frank West time to snap a picture and relaunch, almost enough time to snap two pictures and relaunch, really. I thought about Arthur for my third, but if he gets snapped in things will not be pretty for him. I'm also considering Rocket Raccoon with Log Trap.
Is there a video that shows all the inputs for Knives' combos? with the criss cross, H(?) xx bionic arm ender?
No clue, but I bet the SRK forums have it all taken down. I don't think you should worry too much about his best combos if you're just learning him. ABCs will get you far with Spencer. c.LMHS, sj.MMHS, qcf.S gets you 600K.
On a related note, after an hour of training mode I was able to get my Firebrand bnb to 408K meterless while getting both assist calls and being able to activate my unblockable follow-up. I'm still working on the optimal combo from a Bon Voyage, but when starting from the corner I'm a lot closer to optimizing than I was before.
all this talk about how spencer is soooo easy makes me feel very fradulent
Don't feel bad about it. The game is about having fun, nothing more. If character difficulty mattered, we'd all be Chun-li, Shuma-Gorath, Morrigan, and Jill mains. As long as you like who you play, that's all that matters. I also think Spencer is a lot of fun to play, and BIONIC AAAAARM is just as satisfying to hear today as it was on release. You could have a character that's easy as hell to play and boring to boot. ;-)
Wow, thanks! That's actually extremely helpful. And when you say to do an empty jump back while calling assist to get a free combo, do you mean punish him during the recovery of the teleport?
Yup! It especially helps if you consistently jump back into arrows against non-teleporters, so the Vergil player will think he's just being smart and catching your bad habit.
When trying to do his normal BNB, I drop it. It's LMHS, MMH, zip DF, S, land, jump, OTG zip M, and then after the wall bounce, zip DF, S, land, H, QCF+L, L, dash forward, TK QCF+S, Bionic Maneuvers. The problem I'm having is after the wall bounce, I zip down forward, but can never link the S, land, H. Either the S doesn't even come out, or it comes out too early and I can't land in time to hit the H. The timing on that is a lot more strict than I can figure out.
Edit: Me too, Kevo. I can do Taskmaster's BNB easy, but not Spencer's.
Ah, well I usually just go straight into Bionic Arm after the wall bounce to save myself the trouble, haha. One thing I've noticed when I do extend the combo, though is that Spencer recovers way faster from the zip kick than you would think. Maybe that will help?