Just a thought, I've been saying that Strange is a hard Morrigan counter because of books, counter super and glyphs he can place to ruin her movement/maneuverability through the air as well as the duration she can stay up there when placed well. (There's also Swords and Daggers) But let's say we aren't looking for straight counters, do you feel as though someone with fast air movement and high damage like Mags or good vertical space control/zoning like Dorm could be placed as above average counters to her? I'm not accounting for assists as yet, but might as well talk about it since she's going to start blowing up guaran-fucking-teed.
I think all of team DMC can deal with the "SOU SOU SOU SOU". Strider too, if he's properly assisted and/or has Orbs out. I'd go over all the reasons, but I'm tired as hell right now lol. I'll just say that they have options.
El Sloth said:
Well, I wouldn't call myself a good marvel player period so, lol. But I think that's a pretty solid team backing up Ghost Rider, especially since it feels like one that can function just fine without him. Doom especially since you can switch to Beam assist depending on the match-up (I think it's the better choice against Hawkeye for example). Cr.H/J.S mixups is probably the laziest most troll-like shit in the world. I love it. Are you getting full combos off cr.H?
I can count the amount of times I've landed a Ghost Rider combo in all my games with him on
one hand. Hitconfirms with Ghost Rider are just very weird to me, since they reach soooo far. I'm not used to hitting people from full screen like that, lol. I've won most of my games with him through stray hits + chip. I'm very much a fraudulent Ghost Rider.
While I switch some charactesr in and out, my most common team with him is Ghost Rider/Chris/Doom, Chris with his beam like gunfire, and Doom with Missiles. It's basically 100% trolling keepaway, and it's awesome. I've been called a "fukken pussy" and a "little bitch" over it.
El Sloth said:
Good lord do teleporters blow him up though. You need something like Lariat assist for Jam Session to protect Ghost's super slow limbs.
Missiles can help against teleporters, but yeah, Ghost Rider definitely hates teleporters.
El Sloth said:
Edit: You know you can get a combo off J.S if you time Doom Missiles correctly? Drones too at the right range.
Had that happen accidentally. It was one of my few successful combos, lol.
Yeah I see this. Vajira H (derr), wall cling shenanigans, Birds/Birds carrying Bombs, and then if we deal with meter options, Oroborous.
Vajra H doesn't really work that well against a really good Morrigan. Fly > Unfly is actually fast enough to allow Morrigan to block
and punish it, even if she was throwing out a Soul Fist. Wall Cling in general is asking to eat a Soul Fist to the face, and Strider's projectiles are all beaten by a single Soul Fist(Strider's all have 3 low durability with bomb being 5, and Morrigan's are all 5). That isn't to say he has no options. A well timed teleport can definitely throw her game off, Gram can give her problems at a distance(since it goes through projectiles), Ouroborous definitely gives her problems(it gives everyone problems, really), and if he gets in, she's in for a world of mixups.
Giving Strider a beam assist will definitely skew it more in his favor, though.