Why Magnetic Blast isn't the next level of Magneto:
following up on things that Fanatiq says, like putting yourself in a position where you aren't hitting people.
dash blasts DO NOT crush zoning, contrary to popular belief(5 frames low durability, that's it, M disruptor has 8)
Magneto's strength is pushing you into a situation where you have to fight 1v2 while dealing with his mixups. dash blasts is a defensive technique that lets your opponent make a move and call assists while losing some control of your own. Against a lot of characters, it's even a target.
It's only good uses are baiting anti-airs, combos and specific setups and crossups. Using it to stalemate your opponent doesn't put you at advantage and only serves to commit you to an action.
The best time to use Blast is matchup specific anchor battles, and even then it's dangerous. Magneto is an incredibly safe character, no need to establish screen control with blasts when you have a 7-frame beam. Shut up Karst.
The whole idea to the way I play Magneto is that he's better at hitting assists than any character in the game, period. You can't do that committing to dancing in the air. Unless I'm trying to counter zoning, I stay as low as possible while tri- and wavedashing so I can poke assists with EMD L. If I have 2 bars, I do shockwave DHC HSF, 2C. Fanatic likes to rush down, and backs off until he can cover drones with EMD shots. Either way, EMD is way more important than Blasts, but these Magneto players are all floating around -_-
Wait, I wonder if I can call log trap with 2C near the corner...