God damn Abegen!!!! Dude ran a train on everyone there.The JP tournament archive:
http://www.eventhubs.com/news/2012/...ive-featuring-abegen-jeo-mamespider-and-nemo/
So just:Can anyone help me with a noob sentinel combo?
I'm trying to combo into hard drive from a regular abcs mid screen start... Anyone help?
Oh it's a TK! Thought it was some unfly fly thingSo just:
c.M, s.S, sj.MMHS, TK.L, qcf.AA?
Are you having difficulty TKing the Rocket Punch?
Knives showing people how to handle the Vergil match up with Spencer and some what with Akuma. Punishing raw whiffed moves, Up Grappling Helm Breakers, Zip lining into to punish moves from afar, Bionic Arm/Shoryuken hyper through Spiral Swords gap/gaps in strings, pressuring him in the corner and baiting Helm Breaker for the kill and other good stuff. He just needs to chicken guard against Helm Breaker more often.
Hey guys, we're streaming some awesome UMvC3 and SF4 AE 2012 matches here at Dallas Texas Bar Fights Round 9. It'd be extremely amazing if you guys could tune in and watch some of the top players in Texas duke it out. Catch us at www.twitch.tv/boomgorillas as we'll be streaming all day. Hope to see you guys watching. Thanks alot!
Mystery solved!Oh it's a TK! Thought it was some unfly fly thing
Don't know if already posted, Trish TAC infinite
http://www.youtube.com/watch?v=w-fMMHyliKI
Iron fist info
The JP tournament archive:
http://www.eventhubs.com/news/2012/...ive-featuring-abegen-jeo-mamespider-and-nemo/
I told you guys tech is going to come out leading up to EVO.
Don't know if already posted, Trish TAC infinite
http://www.youtube.com/watch?v=w-fMMHyliKI
Give me an hour and I'll be on.I already hate playing against Trish as it is. Fucking character can stay in the air all day without even trying.
Jumping online now if anyones interested.
Don't know if already posted, Trish TAC infinite
http://www.youtube.com/watch?v=w-fMMHyliKI
Chou and Abegen for sure. Not sure anyone else.What japanese MVC3 players are going to EVO?
I really don't think anybody needed to be told that lol
@Shaowebb
Do you have the Ultimate Marvel guide? I read through a good portion of the Iron Fist section today, and man, this guy really strikes me as a character for whom it pays to know his frame data. After reading a lot of his stuff, I have a stronger understanding of what it exactly is that he has to offer.
Some neat things I didn't know about Iron Fist:
-His launcher is a low (but unsafe on block)
-You can whiff Dragon's Touch into Dragon Tail into Rising Fang from anywhere
-Dual Palm (b.H) nullifies low and medium projectiles
-He has a LOT of moves that end in neutral frame advantage
-Iron Rage is invincible from frame 1
-Rekka moves can be canceled into Chi moves
Moves that end in neutral frame advantage or close to:
Lotus Whip: +0
s.L: +1
s.H: +0
c.L: +0
b.H: +2
See where this is going? I'll add this:
-All Chi moves have one hit of super armor from frames 5-20
-Wall of K'un-Lun has armor from frames 5-17
-Iron Rage invincible from frame 1
-Iron Fist gets full combos from ground throws
Why do you think Iron Fist has a f.H and a b.H command normal, one of which is positive on block and gets you past advancing guard, and the other which is jump canceling and gets you past advancing guard?
Basically, I think Iron Fist is meant to be played, looking at his character design, much like a safe Hulk with worse armor and reach. Like Hulk, I think Iron Fist is meant to be based entirely around frame traps. Justin Wong tried to use him as a high/low mix-up character, but it just fails miserably because his fastest low is 10 frames, which is laughably bad. That's not to say you can't do high/low mix-ups, but rather that I just don't think this is the point of Iron Fist.
An example scenario that might not work out in reality, but shows the kind of thing I'm talking about:
I think you're supposed to end your blockstrings with s.H (just using a +0 move for example), and now your opponent is in the trap: if your opponent doesn't know Iron Fist, you get a free throw from f.H or b.H as soon as you both recover. If your opponent does know Iron Fist, he's going to try and tech the throw and reset you both to neutral. This is where the frame trap mind games begin. Sometimes, you're going to wait until you both recover, and go for the throw. Other times, you're going to wait until you're about to recover, and then go into b.H or f.H so as he attempts to throw you, you get the hit on him. If this gets blocked (or even do this instead of the b.H/f.H), cancel into Chi L, which has a super armor hit. If your opponent attempts to punish you, cancel into Iron Rage for big damage and a free combo that rebuilds the meter you lost. I think you want to call an assist here so that if your opponent doesn't punish, he's pinned for more pressure.
Basically, I think your goal with Iron Fist, once you're in there, is to make sure your opponent can't do anything without getting hurt. I don't think the goal is to overwhelm him with pressure in the way, say, Dante does, or even Felicia, but more like Hulk, where he has Gamma Charged next to you and you're just scared shitless to do anything but block and you get thrown as a result. The only difference is that Iron Fist gets combos off of his throws, and Hulk doesn't.
Also, my hunch is that if you cancel a move into a Chi, you can't be pushblocked anymore. That tends to be the case when you cancel from an attack into a neutral state. You'd have to test it, though.
I haven't really thought about the implications for these facts for Iron Fist other than this: he really doesn't need a pinning assist, because he's not going for mix-ups. He just need things that let him stay in there, like high priority projectiles.
I'll play. Ask in the chat next time. I have PM pop-ups turned off so they don't disturb my play.Anyone around on the PS3 to rumble with?
You can drop the downward zip line and just qcf.S right when you touch ground. That's what I do.Someone diagnose my Spencer combo
(In corner)
LMHS, a.MMHS, TK qcf+H H, L+S down, QCF+S, Hyper combo
I can't get the zipline down to consistently combo in the QCF+S. why?
Someone diagnose my Spencer combo
(In corner)
LMHS, a.MMHS, TK qcf+H H, L+S down, QCF+S, Hyper combo
I can't get the zipline down to consistently combo in the QCF+S. why?
Thanks for keeping me on the list guys even though I didn't have forum access yet. Finally the NeoGAF gods have granted me access.
Looking forward to playing you guys. I know Bizazedo from the Penny Arcade MvC3 so I've already played him a bit, and jetman81 is part of my local crew.
Send me an invite anytime, I'm usually running Dormammu/Doom/Strider these days.
Now for a question. I was messing around with Spencer last night and trying a basic combo into knockdown, tiger knee H grapple, then criss-cross zip into standing H grapple. Is there some trick to the criss-cross? Or is the timing just real specific, or is it character specific? Either my first zip would connect me right in line with the opponent (so I wouldn't pass through) or my second zip would whiff completely.
I agree with this assessment but kind of in reverse. Hulk benefits from making your opponent attack you and absorbing their attacks where as Iron Fist has some of the best whiff punishers in the game S.M and S.H. A good advancing guard on Iron Fist's parts or some frame traps as you generously pointed out makes it so that your opponent cannot do thoughtless block strings.Basically, I think Iron Fist is meant to be played, looking at his character design, much like a safe Hulk with worse armor and reach. Like Hulk, I think Iron Fist is meant to be based entirely around frame traps. Justin Wong tried to use him as a high/low mix-up character, but it just fails miserably because his fastest low is 10 frames, which is laughably bad. That's not to say you can't do high/low mix-ups, but rather that I just don't think this is the point of Iron Fist.
Also, my hunch is that if you cancel a move into a Chi, you can't be pushblocked anymore. That tends to be the case when you cancel from an attack into a neutral state. You'd have to test it, though.
Someone diagnose my Spencer combo
(In corner)
LMHS, a.MMHS, TK qcf+H H, L+S down, QCF+S, Hyper combo
I can't get the zipline down to consistently combo in the QCF+S. why?
Note to self: NEVER try to chip out a Viper with meter even if shes on the magic pixel -_-
Might controls metagame.Watching Japanese matches is so weird. They drop or don't finish combos, stand still for no reason and generally make a lot of bad decisions. But on the other side, there's all this batshit crazy tech that comes out of nowhere.
And fucking everybody plays Vergil.
Getting eliminated because you dropped, on stream, what youve been practicing all week gets your salt levels elevated an incredible amount.
Yes I mean the boulders...
Watching Japanese matches is so weird. They drop or don't finish combos, stand still for no reason and generally make a lot of bad decisions. But on the other side, there's all this batshit crazy tech that comes out of nowhere.
And fucking everybody plays Vergil.
Yes! I solved my Raccoon combo problem!....
Question: what does xx denote, as well as the 6?
xx is cancel, I guess, but I'm not sure about the number, haha.
Actually, it's a little easier to do a quick backdash before the OTG flapper.
6 = forward
via his twitter.Justin Wong ‏@JWonggg
New Wolvie Technology found!!! Good stuff right before EVO
Apparently Justin found new wolvie tech
via his twitter.
Possibly going back to wolverine?