Karsticles
Member
GGs Slasher. It's too bad you stopped when you did, I was having a lot of fun. What did you think of the Chun-li team synergy? I mean, I clearly suck with all three characters, but I thought the synergy was on point. Shopping Cart seems to get hit a lot more than I thought it would, though. Phoenix Wright's shield gets me every time. It just drives me nuts when I have you in a combo and it pops up, interrupts me, and then you get a combo. I feel like Maya should shout out "C-c-combo Breaker!" every time, hahaha. So many dropped combos on my end with Firebrand, gah. Maybe I should stop spending so much time with the low tiers and just work on my main team.
Which is why I used my mains against you, Bizazedo. GGs. I'm sorry they weren't more exciting, I was having a lot of trouble maintaining interest after the first few matches. Zero just puts me to sleep. It's like a 1-player game against him, even worse than Vergil.
I'm not sure why Firebrand scares you, since he's basically an inferior version of Zero.
Which is why I used my mains against you, Bizazedo. GGs. I'm sorry they weren't more exciting, I was having a lot of trouble maintaining interest after the first few matches. Zero just puts me to sleep. It's like a 1-player game against him, even worse than Vergil.
It seemed like any other Zero I've played. He's not a character that has a sense of personal flare to him. Everyone pretty much just superjumps, buster shot into Raikousen, if it hits, 20 second combo that I daydream off during, and if it doesn't hit, back to superjumping until the buster is charged or ABC blockstrings that pretty much negate pushblock with minimal effort. The only way I can ever tell two Zero players apart is if one is so terrible that he never charges the buster.GGs, Karst. I am always scared of Firebrand with Zero. Have to play it so carefully .
I'm not sure why Firebrand scares you, since he's basically an inferior version of Zero.
That's definitely not the case. If you do a long combo and then TAC into Dormammu, air dash down, and relaunch, the opponent flips out.I am thinking that the whole rules of hit scaling after TACs were not really accurate before. It's actually that post-TAC if the opponent does not hit the ground AND you have not landed a hit while being grounded which will lead to a hit stun ignoring state.
It's very possible for other characters to set up something similar and keep doing jump loops in the corner if you bring them low enough MVC2 style.
Whoo! Good stuff.Better quality vid of Trish TAC infinite
http://www.youtube.com/watch?v=3X1gtPJJ8ZE&feature=player_embedded
Doom TAC exchange glitch combo
http://www.youtube.com/watch?v=VL-q46_W1PQ&feature=player_embedded