A Pretty Panda
fuckin' called it, man
That's great. I owe you a few games with a real team. And hopefully a few without lag.
Soon what?
FIRE DRAGON!Soon... MAGIC!
Hey you two. Don't be fighting over Firebrand. There's plenty of Demon Missile to go around.
I'm looking into getting the Vita version of this game. Is it a good version of the game? Are the DLC characters like Jill already available or do I have to buy them?
Yeah, it's unblockable. It has a huge charge time. If I felt like being a dick I could have 200% your team by doing this:
1) Combo Wright, end in Bon Voyage.
2) Dash back, snap Hulk in.
3) Call Dark Hole + swoop.
4) Land unblockable.
5) Combo Hulk, end in Bon Voyage.
6) Dash back, snap Wright in.
7) Call Dark Hole + swoop.
8) Land unblockable.
And I can just loop that forever on any team that has two characters without aerial mobility, and there's no answer to it outside of blowing X-Factor to get out of Dark Hole's blockstun early.
I don't find it hard to convert off of because I have a lot of practice. The only time it's difficult is if the game is stupid and has Firebrand attack in the wrong direction (Capcom needs to fix this, it's moronic). I haven't missed a conversion when Dark Hole hits since I learned how to do it, I think it's pretty easy. It's just waiting until the opponent is next to you, j.H, d.H, qcb.L and into your normal combo. Basically how you confirm off of any random air to air hit.If I recall correctly, if your opponent lets themselves get hit by the dark hole rather than block it, you have to modify your combo in a way that makes it meter-negative AND is much harder for you to convert off of. Is this right?
I played a Firebrand/Dormammu team for a long time so this type of setup really interested me but I never seriously looked into replacing my anchor with a meter-gaining assist. I seem to recall those issues being the problem with it though. I don't remember just how meter-negative it was though so you could still potentially loop for a while before getting below 1 bar.
Mario Karts?q has quit marvel twice! i don't consider him a fellow member. to get back in he has to beat karts in a first to 30 match.
Oh, wow. That's in reaction to the music, not the video. Damn, 8-bit music is so good. This sounds like some high quality Megaman stuff.Amaturasu TAC glitch
http://www.youtube.com/watch?v=8F_AXG-EcQE&feature=player_embedded
He got banned...was he ever unbanned?whatever happened to ultimoo? does he even play anymore?
I wanna learn some Vergil and Zero. Where do I start?!
Oh, wow. That's in reaction to the music, not the video. Damn, 8-bit music is so good. This sounds like some high quality Megaman stuff.
He got banned...was he ever unbanned?
He got banned...was he ever unbanned?
It's meter negative, but not with Dark Harmonizer. Dark Harmonizer either makes it perfectly even in meter gain or I gain just a little bit, I forget. I can loop as long as I want.
There you go. No clue why he stopped playing entirely, though.Yes, he mostly plays DotA2 I believe, he was playing Tales of Graces F and Diablo 3 the last I saw.
It wasn't from this thread. Some fight with someone in OT or something.What did I miss o.o Did he go insane from me not beating on him anymore?
Oh. That combo isn't optimized. You can get neutral meter if they're hit by Dark Hole, or at least so close that it doesn't even matter. Really though, since I discovered the Firebrand DHC glitch setup, I don't really use the snapback setup all that often. After I kill a character, I can just use Dark Hole + unblockable on the next incoming character and get the same effect. So why rush? The next guy will get his turn.Right, I understand the need for Morrigan but I thought that the change you need to make to your combo if dark hole connects made the combo meter-negative. I'm basing that off this video: http://www.youtube.com/watch?v=28qAtybtQjE
They use tenderizer instead of black hole in that video but I assumed it would be the same, although tenderizer shoots them upward and dark hole doesn't, so maybe that's the key.
Characters with an air-dash or double-jump can still escape the dark hole though, right? Spencer can also bionic bomber IIRC which either forces you to x-factor or lose your Firebrand unless you can swoop --> unfly fast enough. Let me know if I'm wrong on that but I know I've been caught that way with incoming Spencers. Maybe I just wasn't setting it up correctly.
I'm not sure how Bionic Bomber will cause a problem unless it destroys projectiles, since Spencer would just be landing in Dark Hole. According to the guide, only the last hit does this. I've never had a Spencer player try, though.
I think his H button broke.
http://www.youtube.com/watch?v=ARITnC80VhEThey say I was crazy for choosing Degen as my partner...
But look who's crazy now AHAHAHAHAHAHA
The idea is that with Nova on point, you gain access to great assists both for helping Nova get in and combo extension. With Nova taking the lead, he can Rawtag after any airthrow into a full combo, Novas airthrow all the time, why not take advantage of unscaled damage? Adding in Dante means you have an extremely versatile character who has a great assist, can DHC safely or DHC into damage and anchors pretty well.
Watch these videos to convince you, this also happens to work with Doom and Dante.
www.youtube.com/watch?v=0agtOukkjAY
www.youtube.com/watch?v=kNVVeCrTKnI
Nova and Spencer are pretty much BFFs and Doom and Spencer are also BFFs, there's quite a bit of synergy in this team. I feel that Doom CAN be played on point, but as an assist he offers alot more where as backing Doom up with these particular assists isn't as powerful. He thrives off of assists that prevent his opponent from moving, like Ammy, Strider, Vergil.
Watch this for Nova's BnB with Spencer. www.youtube.com/watch?v=LhdRv6Eah7s
Any Doom assist allows you to be backed up by some sort of projectile, Plasma Beam and Doom Missiles being particularly powerful (though Molecular Shield is underrated). Nova and Spencer travel very far with their air mobility, they can convert any air dash/zipline into a combo when calling Plasma Beam at the same time. Doom Missiles also allows for great lockdown for mixups and combo extension. To top it off, Doom DHCs great after both of these characters.
Amaturasu TAC glitch
http://www.youtube.com/watch?v=8F_AXG-EcQE&feature=player_embedded
Yeah Beef I think he did it to himself.
http://www.neogaf.com/forum/showpost.php?p=36877724&postcount=18790
Get crunched kid.
Ultimate Marvel vs. Capcom vs. Pokemon 3
Eh, could've been better. *waits for theory fighters to dissect inaccuracies and team composition*
Ultimate Marvel vs. Capcom vs. Pokemon 3
Eh, could've been better. *waits for theory fighters to dissect inaccuracies and team composition*
I understand that they were limited on what they could do since they were using Gen 2 effects, but they could've tried to edit it so that Dark Phoenix came in with full health.
like the concept but this isn't that good.Ultimate Marvel vs. Capcom vs. Pokemon 3
Eh, could've been better. *waits for theory fighters to dissect inaccuracies and team composition*
The game rewards intelligent aggression. I think a big key with a lot of characters when you're waiting is to do things that look like things but aren't. Like with Dante, jumping around doing j.S into qcf.M is good patient play. You can always air dash into j.H if the qcf.M hits within a certain distance, etc.I think I really do have an issue with nerves in this game. I am trying to adjust, but recently I've been going through the most consistent losing streak I've had thus far. It just feels like I'm trying to do things beyond my ability for the sake of landing a hit or that maybe I've just been completely read play style wise by my only competition. =/
It just sucks when you want to be patient and this game rewards people who get aggressive more. Ugh, enough about that. Hey Frantic, I have a video concept for you if you get the chance. A "How to approach" with Dante & Strider (solo + assists; covering match intro, general notes about safe approaches, advanced approaches, welcome mix-ups and solo/anchor play) would be lovely. I know a few things already, but I'd like to see what I'm not abusing and what I should be doing more of.
That of course if you have the time or desire to do something so abstract.
The game rewards intelligent aggression. I think a big key with a lot of characters when you're waiting is to do things that look like things but aren't. Like with Dante, jumping around doing j.S into qcf.M is good patient play. You can always air dash into j.H if the qcf.M hits within a certain distance, etc.
Who is that guy and why should I listen to him for 15 minutes?
Who is that guy and why should I listen to him for 15 minutes?
Who is that guy and why should I listen to him for 15 minutes?
On a Marvel related note, help my Rocket Raccoon bnb. I'm just trying to do the basic launcher and air series into Mr. Flapper, Pendulum for the relaunch, and then Mr. Flapper into Rock and Roll to end. I usually don't end close enough to my opponent for Mr. Flapper to hit, though, and if I dash forward they recover too soon. What am I doing wrong?
Who is that guy and why should I listen to him for 15 minutes?
On a Marvel related note, help my Rocket Raccoon bnb. I'm just trying to do the basic launcher and air series into Mr. Flapper, Pendulum for the relaunch, and then Mr. Flapper into Rock and Roll to end. I usually don't end close enough to my opponent for Mr. Flapper to hit, though, and if I dash forward they recover too soon. What am I doing wrong?
If youre too far, try Rocket Skatesxxbear trap.
What are you using for your air series? A simple jM jS is usually best.
I was just using MS. Super delay, eh? I'll keep that in mind.Jeff Schaefer, 2nd best Hyper Fighting player after Tomo. Also one of the pioneers of competitive RTS techniques.
You have to super delay your air combos and do the mhs or whatevs right before they're about to pop out.
I was just using MS. Super delay, eh? I'll keep that in mind.
how come you've never tried zero seriously? you should go with zero may cry since you already know 2 of the characters pretty well. i mean everybody here knows tobe loves his top tiers.
His videos telling the story of the old days are just perfect. The tales of Toni being godlike and the blanka train are to be preserved for the future of man kind.
Cause he is real og? He has good stories.Who is that guy and why should I listen to him for 15 minutes?