Damn, I spend a day playing Xenoblade and suddenly everyone has an infinite.
I love talking about this game, btw, so excuse my eagerness to talk /type about it.
I love long conversations about Marvel like women love long walks on the beach. In fact, if my wife is tired and having trouble sleeping, I just start talking about Marvel to help her out. I'll just pick a character and go.
Zero can only do each special move once in the air and certain moves prevent the other specials from being utilized. The only asterisk, and it's obviously a big fucking asterisk, is level 3 Buster cancels anything and more or less resets his available air option count back to zero. It's also what allows him to TAC glitch without X-factor as it puts him back into a neutral state.
Wow, the buster resets air normals? That's a nerf I wouldn't mind happening! Firebrand is horribly limited in his air movements because Capcom gave him a command dash. So if I spit two fireballs, the only reasonable thing for me to do is qcb.L back to the ground. Anything else leaves him hanging in the air without any mobility. His command dashes remove flight states (when really they should start them, as I suggested in my "buff Firebrand" post a while ago), so even if I do fireball, fireball, fly, the only thing I can really do is more fireballs. Ironically, Firebrand has one of the worst flight modes in the game. They should just get rid of his actual Flight move completely, it's terrible. 30 frames startup makes it one of the slowest in the game, too. Apparently it takes a while for a guy with wings to fly, because he has to spin around in place for no reason first.
So if he dive kicks, he's not doing his teleports to change direction. He's "done" unless he buster cancels. He cannot cancel with air dash, either.
If he "teleports" (really just a SPECIAL air dash), he can still dive kick or lightning. He cannot teleport twice in the air unless he at some point in the air level 3 Busters (I think).
Are you sure he can't command dash in the air more than once? I could have sword I've seen Zero players move around multiple times while floating around in the air, though maybe not using the same move twice.
Lightning, if it's not buster cancelled, leaves him completely helpless til he hits the ground and as you know he can also be hit out of it before the lightning goes active (he has to reach his endpoint in the "teleport" before it goes active. The worst feeling in the world is doing a horizontal or up angle lightning, missing, and slowly falling to the ground without lvl 3 Buster charged. Luckily, most are so scared of Zero you can get away with it sometimes.)
What drives me nuts about Raikousen is that it's like +20 on block for a solo cross-up move. How ridiculous is that? Of all the things wrong with Vergil, Rapid Slash is a pretty fair move, as is Ultimate's version of Berserker Slash. Raikousen is just nonsense though.
It occurs to me that Raikousen has a medium sized startup though, and the buster shot is only like +4 on block. So if someone does level 3 buster -> Raikousen and I blocked the buster shot, can I catch you on the Raikousen? If so, what should I be doing? If Zero gets hit during Raikousen, does the lightning still come out?
So, probably the MOST air movement he can do is air dash, vertical or horizontal air teleport, lightning (what I was doing to TRY and catch Firebrand), cancel with buster or buster at the end or at any point, air dash again, lightning or dive kick.
I kept getting caught in Raikousen's after-effect when I would command dash, and it drove me nuts. Ridiculous hitstun on that thing.
That's why Bon Voyage terrifies me. If you stay full screen, at best I can catch you with a cancelled lightning, but you're too far away to combo. You can keep tossing fireballs from the air and if I do divekick or slant down lightning for movement reasons, if you're quick you can Bon Voyage me into oblivion.
IIRC, you were able to get higher than me though, and I don't have any way to hit you at all. I don't feel this is in my favor since if you mess up you eat a 100K fireball, but if I mess up I die.
The only way Zero can hit Firebrand you is if you LET me do it or if I have an assist that forces you down.
Well, that goes for all characters. ;-)
I'm not a fan of the idea of Firebrand staying on the ground because of Zero's options with buster charged, though. You saw him versus Dorm, all I did was lazily superjump towards you and see what you were going to do. Up fireball would make me horizontal teleport or release buster into it (does it cancel or win?) and air dash / divekick down at you. If the idea is to keep Zero away, I've always experienced the absolute most trouble with people who can stay up in the air higher than he can go.
Interesting to know. You'd definitely win the fireball exchange. Very few things beat the buster shot. I also hate that I can't really teleport behind Zero with Dormammu, because the buster shot auto-corrects. Firebrand doesn't auto-correct for anything. -_-
Nova's air throw range is ridiculous. We're talking at least tied for the best in the game. A lot of times even if you know it's coming, that combined with his weird changeup / knuckleball style movements means you're screwed.
That's my experience. I generally don't go for air throws with my characters because none of them get anything good off of an air throw except for Dormammu, and it's perilous to try with him. Fun fact: a full combo with Firebrand off of a throw does the exact same damage as going straight into his hyper.
Assuming I don't drop it? All depends on the height of whom I hit.
If they're on the ground / CLOSE to the ground, yes. On the ground, everyone can be combo'd as long as Nova goes down and is close to the ground after whatever the last hit is. And not only that, we're talking full combo. With my team set up, Nova builds a meter AFTER hitting with Takedown, so he's always guaranteed a Nova Force to end it. Combined with abusing X-factor2, an errant hit from a Takedown kills almost anybody.
If they're close to the ground, it all depends on how close to the ground / how big they are. Dormammu is huge and it's easy to combo him.
I didn't know this before, which makes the Nova DHC all the more frustrating. You whiffed the conversion a lot so I wasn't minding losing the DHC exchange, but if it costs me a character then it's no longer an option, obviously.
Well that and invalidating projectiles. You saw the one match where I intentionally flew through Stalking Flare, even though I missed you, to make sure it was rendered inert.
Yeah, I've had lots of Nova players do it.
There's nothing for him to do with all the excess meter. I've been very successful with Deadpool on point, but then I get 5 bars and am like "Um, what do I do with all this?" Deadpool doesn't have any good use for excess meter, but Firebrand does.
Biz.
No one can pronounce Bizazedo, so.
Biz-ah-zaydo or
Bi-zaz-aydo or
Biz-az-aydo?
Rowtron been doing the Chun Li TAC infinite for a while now... but no one complains because it's Chun Li.
LOL... and I think that one he has to go TAC up so people know... but then again that's why he does down so much and just build meter and gravity squeeze.
Chun-li can infinite off of any TAC direction IIRC.
Holy shit at TACfinites being allowed.
Damn straight they should be. They're a lot of work.
you all don't actually think these guys can pull off infinites all tournament long do you? they drop the most basic shit and you all are worried about infinites.
And this is why it's not a problem. These things are really hard to pull off. And if you eat a TAC, most teams kill you even without an infinite. If your opponent wants to be fancy and do this, be glad you have a chance to live through execution error.
Yeah they are trying to explore the Doom self TAC glitch thing.
It works from down TAC too and you can probably raw tag into a character.
I saw Firebrand do this and he should be able to raw tag into an OTG capable character for heavy damage.
Firebrand can already raw tag into OTG. I used to Bon Voyage, raw tag Doom, s.H into full combo.
Tac. Air SPECIAL MOVE. Land. Vertical jumps only. Must be instant jumps - hold up, no landing recovery. Opponent cannot land.
straight from twitter.
This does not seem to be true.
FChamp exploring more anti-Vergil tech by using Liberation assist with charged 2D1C to counter Spiral Swords.
Godlike. Situational but still, this is what I like to see.
Not even situational, useless.
And Karst thinks I'm crazy.
You are! It will work maybe ONCE as a gimmick against a player who doesn't know what's up.
Jesus christ, I check this thread and realize TAC tech and Marvel tech in general is accelerating at such a rapid pace leading up to EVO.
We are full steam ahead to reaching MvC2 at this rate. And yet I still think we don't know shit about this game.
God bless the Japanese. Prepare to see a bunch of people put or re-up Mags on their team.
Haha, when Dahbomb said new tech before Evo, I don't think he thought
THIS would happen!
Seems like a pretty standard combo, I'm not seeing what's special about it - not trying to be rude.
The downside for phoenix players is if they still mash side+S, the opponent can use their free down TAC to start an infinite.
Free 5 bars for the Phoenix team.
you think champ might go with dorm/magneto/phoenix? get that masta cj cross up and then tac into magneto for that infinite and level 5. wonder if phoenix can also do an infinite.
I doubt it. Dormammu has a hell of a time at the start of the match against certain characters. He played that team in Vanilla and did well, but not great.
I will never even attempt this, haha.
These aren't one touch kills they are two touch kills. You still have to guess right on the TAC for the 2nd touch to activate the infinite.
And wouldn't the Wesker infinite just be TAC -> Teleport down -> j.L, j.H, j.S repeat into j.L, j.H, j.S?
Unless someone TAC glitches you - every TAC glitch character just moved up a tier.
Hey guys that TAC glitch where you wiff a TAC and then they can't go for any attempts to avoid being TAC-ed afterwards...um...isn't that a way to guarantee an infinite now?
Close to.
SO infinities are allowed at EVO? Fucking lame!!!
Why? Seeing one of these at grand finals would be the hypest thing ever.
TACs are fucking stupid anyways. They should just get rid of that.
TACs are awesome. Their
implementation is fucking stupid. TvC had much more balanced TACs. TACs just need to be guaranteed exchanges that cost 1 bar and have no effect on your opponent's meter. Get rid of the hitstun decay rules, let players TAC off of any situation (random aerial hit, while on the ground, etc.) TACs are now useful and fixed.