That's why one of my changes, which I have said previously, is that it no longer negates hitstun scaling. So the TAC becomes more of something you use circumstantially. For example, I am at superjump height with Dormammu and hit my opponent with j.H when I was going for an air throw. Right now, that's all I get - j.H. With this change, I could spend a bar to TAC to Firebrand and get some solid damage, and get some of my meter back. Basically, it adds comboability to a wide variety of circumstances that don't have them, but at the cost of meter.