You do not want "Burst" combo breakers in the game.
Just look at MK. They destroy the pacing of a match.
Defintely I mean, you already see Dark Phoenix rises > Xfactor and you're dead. It seems combo breaking in Marvel is one of the main sources of saltiness, previously Tron and Haggar being the primary suspects.
Let's look at how many of the top 16 have HM, obviously HM was one of the main factors of winning UMvC3.
1. coL.cc|Filipino Champ (Magneto, Dormammu,
Dr. Doom | Others)
2. LXG|Infrit (Spencer, Nova, Sentinel)
3. FC|NYChrisG (Akuma,
Dr. Doom, Morrigan | Others)
4. coL.cc|Combofiend (Nova, Spencer, Hawkeye | Others)
5. TA|Frutsy (MODOK, Captain America, Taskmaster)
5. Flocker (Zero, Hawkeye, Vergil | Others)
7. EG|Justin Wong (Wolverine, Storm, Akuma | Others)
7. Y2J (Wolverine, Spencer, Magneto)
9. EM|Taekua (Nova, Taskmaster, Vergil)
9. FRB|Chou (Wesker, Magneto, Vergil | Others)
9. FR|TooMuchDamage (Zero, Wesker, Magneto)
9. PZPoy (Zero,
Dr. Doom, Phoenix)
13. PA|Kinderparty (Taskmaster, Nova, Arthur)
13. Drew Grimey (C. Viper, Vergil, Strider)
13. AGE|Knives (Spencer, Sentinel, Akuma)
13. MA|Scrubeks (Super-Skrull, Spencer, MODOK)
In Top 16, there were 3 users of Hidden Missiles, Top 3 2 of them being Hidden Missiles. does that warrant a nerf? I'll concede that yes probably it does, but the only way to nerf it without making it useless is to once again remove how many missiles come out or to make them disappear when Doom is hit.