Damn this thread has really picked up since EVO.
Karst I don't really think Wright is a good anchor unless under one condition.
As anchor Wright doesn't get any assists which he so desperately needs if he's the only one left. If Wright doesn't have turnabout and is the only one left all he can relay on is Maya shield and evidence projectiles. You can use Maya shield and hide inside it and try to bait your opponent into attacking you but this is really hard to do. You can also try to zone with evidence but I advise against this. While projectiles like Knife and Vase cover a good range and Watch has high durability if you are not in Turnabout mode the spamming speed is kinda slow. Use sparingly.
As for anchor Turnabout mode with out any unblockable set ups your opponent can upback all day and wait it out which then puts you at a severe disadvantage. Anchor Wright only has three ways to open up your opponent
1. Using the Maya Super the last hit of the barrage is a low attack. Time your jumping H with that for a rare solo character unblockable.
2. Throws. If you forward throw your opponent into the corner you can get an easy corner only combos. Air throw or back throw you can only go for a Maya trip for a low damage relaunch or an Order in the Court. Helpful tip after an Order in the Court X-Factor and your opponent spins in the air for forever. Easy relaunch and since Wright gets a HUGE damage boost in X-Factor a simple combo can do heavy damage.
3. Abuse crouching low on jumping opponents. Not a lot of people know this but PW's crouching L is either a 1 frame or less than a frame on start up. If your opponent is jump blocking, you might have some luck spamming crouching L. Jumping and landing and then jumping again actually takes a small bit of time inbetween the landing and the rejump and PW's crouching L is faster than this time. Even if the opponent is blocking during the up backing you can still catch them with the crouching L because it's faster than the start up time on the jump. Just be ready for that hit confirm as you don't get a lot of time to capitalize it.
Now if your opponent has used their X-Factor and you have Turnabout Wright that is when I switch Wright to anchor. It's almost a free win. Cell Phone spam whether it hits you or not will kill you and it's almost impossible to dodge. Your opponent can super to get out of it but Wright can just counter super it with either Order In the Court of the Ace Attorney. Turnabout Wright does MASSIVE chip damgae on all of his moves. Just a blocked H does about as much as Hulk's H does if it actually hit you. Paper and Break the witness do godly chip and evidence can be spammed so fast your opponent will be stuck watching their health deplete.
I wanna see somebody start rocking a phoenix wright or MODOK team sometime. Fun stuff.
Anytime Shaowebb. Add me on PSN. I actually think Iron Fist is one of the few characters that Wright has a good advantage on. Iron fist is so grounded and Wright's biggest problems are teleports, good air to land based characters and projectile spammers. I think it would be really hard for Iron Fist to get in on me with Maya Shield and Hulk Anti Air. Iron fist would need some solid coverage to make his move. Who do you use with him mainly?