that's a pretty low health team so work on your defense most of all.okay I'm gonna settle on Zero/Rocket Raccoon (log trap)/Arthur (Daggers). Anybody have some experience with these guys?
There is a lot of great writeups on the arthur/rocket forums for those two characters, and they both seem to really give Zero some good support. I know in general Arthur is bad on point but great with xf3, and I really don't need x-factor for zero except for a few strange situation. I like that if he dies I have two characters with good assists and support that can help each other out somewhat.
Anywho, just wondering if some people around here have some thoughts on that lineup.
i don't really play arthur, but i know some people would do arthur point, i.e. arthur/racoon/zero. armour up, put some projectiles up on screen and then hard tag out to zero. similar to what you'd do with hsien-ko. just something to consider.okay I'm gonna settle on Zero/Rocket Raccoon (log trap)/Arthur (Daggers). Anybody have some experience with these guys?
There is a lot of great writeups on the arthur/rocket forums for those two characters, and they both seem to really give Zero some good support. I know in general Arthur is bad on point but great with xf3, and I really don't need x-factor for zero except for a few strange situation. I like that if he dies I have two characters with good assists and support that can help each other out somewhat.
Anywho, just wondering if some people around here have some thoughts on that lineup.
i would agree, but its really much too slow, especially for a game like marvel. i see it passable in a slower game like sf4, but not in marvel.vice said:Analog stick is pretty easy, a very low learning curve.
that's a pretty low health team so work on your defense most of all.
i don't really play arthur, but i know some people would do arthur point, i.e. arthur/racoon/zero. armour up, put some projectiles up on screen and then hard tag out to zero. similar to what you'd do with hsien-ko. just something to consider.
For shits and giggles, I finally decided to look at the leader boards for the game.
WTF COSMIC LORD? WTF. WHATTT WTF. I'm having trouble with 9th lords you tellin me fuckin cosmic lords? ugh.
Anyway so I look at numero uno in the world, Some guy from Mexico I guess, has played like 9 games and is leading the pack by 10K+ points. sup wit dat.
Also, if I wanted to get really good at this game, what should I do? Watch videos? Buy guides? buy a fight stick? Buy MK9? Wat do.
Soo..
Since discussion has occurred about tournaments and counterpick teams, if you had to have two teams ready to go at a tournament, what would they be?
Only two teams.
Well a regular here, smurfx, used to be a Cosmic Lord.
little-known fact
Zero/Dante/Vergil
Zero/Dante/Strider
Play with friends, practice blocking, practice holding back, practice teching throws, practice defense, learn a basic combo into super and practice defense.How do people get better at this game when everyone online is so freaking beastly? All these people with "5 games played" have obviously played infinitely more than that, and I can't even get a punch in edgewise before I get KO'ed. This has got to be the most hardcore online game I've ever played.
Soo..
Since discussion has occurred about tournaments and counterpick teams, if you had to have two teams ready to go at a tournament, what would they be?
Only two teams.
How do people get better at this game when everyone online is so freaking beastly? All these people with "5 games played" have obviously played infinitely more than that, and I can't even get a punch in edgewise before I get KO'ed. This has got to be the most hardcore online game I've ever played.
lol that level 3 is garbage
I'm sure GB is counting getting into turnabout mode.
Soo..
Since discussion has occurred about tournaments and counterpick teams, if you had to have two teams ready to go at a tournament, what would they be?
Only two teams.
Play with friends, practice blocking, practice holding back, practice teching throws, practice defense, learn a basic combo into super and practice defense.
Three things:
*Practice all defensive strategies including blocking, teching and maintaining space with projectiles/assists
*Learn a basic combo into each of your characters supers and make sure that your team is set up with good DHC options(horizontal/diagonal beam supers, full screen supers and tracking supers).
*Look at your team and figure out what kind of synergy they have. Look for a team that has good assists, good THC compatibility(at least one OTG super for easy damage), solid DHC(hawkeye has a fullscreen hyper in gimlet which makes followups easy as opposed to Morrigan who is limited to ground DHCs ) options.
JeTmAn81 said:I feel bad for people who started playing this game recently. I started on day 1 of vanilla when people didn't really know the game yet and got to level up more gradually over time. I basically have no one to play with offline, and I think if I had to start learning this game from the beginning today, with only online players to contend with, it would be very frustrating.
For your team I would stick with Missle. I really don't know your characters that well. I would think Break the Witness assist would be too similar to HK assist and Paper also doesn't seem to do much either, but again I don't know those characters very well. I think Missile is bet used when trying to create unblockables and mix ups. It's not a very good projectile and creates only a slight hit stun on the opponent.
I use Missile for my team (PW/Hulk/Wesker) becuase
1. Makes some easy unblockables with Hulk, especially on incoming characters if you can get the distance and timing right. A simple Missile assist and Hulk J.S timed togather with a Wesker gunshot relaunch turns into huge damage.
2. Hulk can relaunch with missile after using gamma wave H in the corner
3. Hulk can combo after a command grab using missile and then gamma charging forward into S.
4. Missile can lead to some Wesker teleport shenanigans
If you ever want practice or in game advice my PSN is SlasherMcGirk.
team kkk?Wolv or Cap/Wesker/Akuma - Kill. Kill. Kill.
Alright, cool! Thanks for the advice! When are you usually available to play? I'll add you later tonight.
I think Magento is the swiss army knife of this game. I really think he's contending for best character in the game, I always have. And I always feel he's a character people will always gravitate to to try and find new tech because of his legacy, and thus makes him pretty good prospectively.
There is no move in this game called "Mighty Swing". It's "Spidey Swing".Saw mighty swing beat out wire grapple. How weird.
Play with someone here and ask them to do a bold analysis of your play.For shits and giggles, I finally decided to look at the leader boards for the game.
WTF COSMIC LORD? WTF. WHATTT WTF. I'm having trouble with 9th lords you tellin me fuckin cosmic lords? ugh.
Anyway so I look at numero uno in the world, Some guy from Mexico I guess, has played like 9 games and is leading the pack by 10K+ points. sup wit dat.
Also, if I wanted to get really good at this game, what should I do? Watch videos? Buy guides? buy a fight stick? Buy MK9? Wat do.
Cool!
Lots of practice! I told you I have 500 hours in this game, and there's a reason for it!How do people get better at this game when everyone online is so freaking beastly? All these people with "5 games played" have obviously played infinitely more than that, and I can't even get a punch in edgewise before I get KO'ed. This has got to be the most hardcore online game I've ever played.
Magneto has more tools than Dante. Dante has more moves, but most of them end up just being style variants. Magneto has a counter-attack, the ability to move his opponent anywhere, an 8-way air dash, and one of the best level 1 hypers in the game.I love Magneto, but if anybody is a knife with a corkscrew and a toothpick and a scaler on it, it has to be Dante!
Lots of practice! I told you I have 500 hours in this game, and there's a reason for it!
There is no move in this game called "Mighty Swing". It's "Spidey Swing".
Magneto has more tools than Dante. Dante has more moves, but most of them end up just being style variants. Magneto has a counter-attack, the ability to move his opponent anywhere, an 8-way air dash, and one of the best level 1 hypers in the game.
It's definitely a game that demands your time.Haha and I told you that I have never put that much time into any game short of an MMO. I'll probably just try to find some newbie lobbies on Xbox Live and hang out there with other noobs until I get better. Plus I feel like some people dedicate their entire gaming time to this one game, and I have so many other games I want to play.
The commentators are wrong. It just makes good sense that it's a copy of Spider-man's Web Swing, and since Taskmaster speaks the common vernacular he says "Spidey". He quotes all of his moves from other characters, and "Mighty" means nothing.Hmm I always thought so, but I think some commentators have said "Mighty Swing", so I always thought I was the one that was wrong.
Indeed.Pretty much, although I'd argue they're each other's counterparts on the Marvel and Capcom sides. It also helps that having both of them on one team is already absurd synergy wise.
Magneto has more tools than Dante. Dante has more moves, but most of them end up just being style variants. Magneto has a counter-attack, the ability to move his opponent anywhere, an 8-way air dash, and one of the best level 1 hypers in the game.
The commentators are wrong. It just makes good sense that it's a copy of Spider-man's Web Swing, and since Taskmaster speaks the common vernacular he says "Spidey". He quotes all of his moves from other characters, and "Mighty" means nothing.
Taskmaster says "Spidey Swing," not "Mighty Swing.""Shield Skills"
"Aim of Hawkeye"
"Mighty Swing"
Cap, Spidey, and Hawkeye don't say any of those.
Dante is free to hard rushdown. Dem slow attacks. Get wolverine/wesker in there, he's done.
I didn't say they aren't useful for different things, only that they aren't so different in their nature. For example, Hysterics, Air Play, and Drive are all projectiles that you pretty much only want to use at 3/4ths to full screen to either set up a teleport crossup or play keepaway. They all play a similar role in his matches. Then there are the several moves like Volcano, Bee Hive, Million Carats, etc. that are pretty much combo-only moves. In fact, I'd wager that if anyone counted them, half of his moves - roughly - are only useful in combos.I disagree with this. Almost every single one of Dante's moves is actually useful as a unique tool rather than a redundant way of doing things. For instance:
Projectiles
Hysterics - tracks the opponent
Air Play - Covers diagonal space, has durability to beat other projectiles
Drive - covers horizontal space on the ground from full screen
Crystal - covers the middle space between Dante and opponent, stays out longer
Acid Rain - anti-airs, provides self-sufficient cover for incoming mixups
Jam Session - anti-air option when quicker startup is required so does not usually grant a combo
That's just the projectiles off the top of my head. None of them could be easily substituted for another in the same situation and get the same utility. This is not to mention his nearly full screen invincible sword hit which can lead into full combos (Stinger), safe pressure and chip tools, invincible and advancing guard-immune attacks when in Devil Trigger (which also regenerates red health and boosts damage), etc. etc.
Goddamn, that's a pretty huge gust of wind that just went over your head."Shield Skills"
"Aim of Hawkeye"
"Mighty Swing"
Cap, Spidey, and Hawkeye don't say any of those.
I disagree. It has its uses, but you need to be confident when you use it. What's surprising is when people use it and wait for a hit confirmation. If it hits, you cancel into Magnetic Shockwave. If it whiffs, you cancel into Magnetic Shockwave!To be fair, Magneto's counter is hot garbage. I get so salty when it triggers and they can block it.
To be fair, Magneto's counter is hot garbage. I get so salty when it triggers and they can block it.
I disagree. It has its uses, but you need to be confident when you use it. What's surprising is when people use it and wait for a hit confirmation. If it hits, you cancel into Magnetic Shockwave. If it whiffs, you cancel into Magnetic Shockwave!
Outside of a handful of matchups, Dr. Strange has the worst counter in the game. It guarantees your death. Counters in general don't need fixing, they HAVE to be high risk. Otherwise it will be a turtling game filled with counters.We should make a list of top moves that only get used by accident. I would include Wesker's normal counters, Deadpool's level 3 counter move, Taskmaster's regular counters....hmm. Maybe counters need some fixing.
We should make a list of top moves that only get used by accident. I would include Wesker's normal counters, Deadpool's level 3 counter move, Taskmaster's regular counters....hmm. Maybe counters need some fixing.
Outside of a handful of matchups, Dr. Strange has the worst counter in the game. It guarantees your death. Counters in general don't need fixing, they HAVE to be high risk. Otherwise it will be a turtling game filled with counters.
And I always feel he's a character people will always gravitate to to try and find new tech because of his legacy, and thus makes him pretty good prospectively.
You're not talking about Strange, are you? If so, I don't think you know the move's frame data.I say a couple frames of startup invincibility and more recovery to balance it out.
My favorites are Dormammu's Dark Spells and Morrigan's fly-cancel. I also love Skrull's command grabs and Hsien-ko's hyper armor. Hsien-ko is actually one of my favorite characters. I LOVE her playstyle, she just needs to be faster and I'd be happy with her. I can use her reasonably well now. It's amazing how many teams she just shuts down. There's no such thing as a teleport cross-up against Hsien-ko, because your assist never arrives to help you out!lolz
You know, I think everyone in this game has something unique that only they have. And I don't mean like, "fastest normal move" or whatever. Anything on a sliding scale is out. I'm talking like, Frank's level-up mechanic, Vergil having the only Level 4, Phoenix having the only level 5, Wright's evidence-gathering, Iron Fist's chi, Strange having a projectile counter super, Dormammu's Dark Spells, etc. What are some of you guy's favorite UNIQUE things characters have?
I meant normal counters in general.You're not talking about Strange, are you? If so, I don't think you know the move's frame data.
lolz
You know, I think everyone in this game has something unique that only they have. And I don't mean like, "fastest normal move" or whatever. Anything on a sliding scale is out. I'm talking like, Frank's level-up mechanic, Vergil having the only Level 4, Phoenix having the only level 5, Wright's evidence-gathering, Iron Fist's chi, Strange having a projectile counter super, Dormammu's Dark Spells, etc. What are some of you guy's favorite UNIQUE things characters have?