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Unless you're capable of wiring through the walls it too, having it going across the house isn't really that convenient.
Unless you're capable of wiring through the walls it too, having it going across the house isn't really that convenient.
If your opponent burns X-Factor early, that's his problem. There are certain characters you save X-Factor to counter-anchor, and Dormammu is one of them.How dirty is black hole, Stalking flare, xfactor, stalking flare, chaotic flame? I did this to an incoming character with almost full health (his last) and chipped him out. Didn't seem fair.
does magneto's shockwave have start up invincibility?
Beats Gimlet clean.Air Six Machine Cannon has invincibility? You learn something new everyday.
Yup. 4 frame startup, was it? Kusoru was taunting on twitter about it at FR.Beats Gimlet clean.
Beats Gimlet clean.
If your opponent burns X-Factor early, that's his problem. There are certain characters you save X-Factor to counter-anchor, and Dormammu is one of them.
Yup. 4 frame startup, was it? Kusoru was taunting on twitter about it at FR.
Desperado beats Gimlet through invincibility on reaction, or on durability if Hawkeye does his after.18+1, it beats Gimlet with durability, not invincibility.
Desperado beats Gimlet through invincibility on reaction, or on durability if Hawkeye does his after.
...what are you talking about?That can't be right, it's only got 15 frames of invincibility, and counter hypering with it starts it on the 19th frame, not to mention that Gimlet is +1 and hits pretty much instantly so what are you reacting to after the flash? I guess you could hyper during the startup but that's like 8 frames? Inhuman.
Desperado is active on the first frame after the flash and far outclasses gimlet in durability so I don't know why you'd think it's the invincibility beating it.
You are not correct.When you hyper during your opponent's flash animation, it goes right to the post-flash frames like you DHC'd. That's my understanding, anyway. Otherwise half the hyper clashes wouldn't make sense to me.
You are not correct.
The easiest proof against this is Ice Storm, which is 40+1. If it works like you say, Storm could shut down any hyper in the game whenever she felt like it, save Seven Rings of Raggador.
It's funny how long we can carry a misconception of a game we play so much. It would be sweet yet frustrating if hypers worked that way. My new team would definitely have Storm on it, though!Lol I actually just used that to test before you replied. I tested Hail Storm on reaction to Chaotic Flame which is +3 and got hit. You're right, I was pretty mistaken. I thought that reversal hypers worked like DHCs.
It's funny how long we can carry a misconception of a game we play so much.
What were throws in MvC2?How would you guys feel if throw was mapped to jab or launcher instead of heavy? Do you think that'd get rid of some of the option select stuff people complain about?
What were throws in MvC2?
What were throws in MvC2?
I think it would be worse unless you rework launchers. I would never, ever go for a ground throw with Dormammu, because if my opponent decides to bait the throw with a chicken block I just died. It would also suck for characters like Morrigan and Nova. Nova would rocket to the ground off of a missed air throw, and Morrigan would shell kick to the ground; unlike her j.H, I can't fly-cancel her j.S.How would you guys feel if throw was mapped to jab or launcher instead of heavy? Do you think that'd get rid of some of the option select stuff people complain about?
I always thought it was pushing A right as it hits the Pokemon.I still mash A when I throw pokeballs.
It would eliminate OS air dashes, I think, since the second button you combine with L will override L as the input (similar to how plinking works).Launcher yeah.
Mapping it to jab wouldn't change it I don't think.
I think removing the ability to throw while air dashing for most characters is the most sensible solution (read: not Morrigan).
No DOA4?Edit: If anyone wants a "LOL GameFAQs" moment, check #4 on the list:
http://www.gamefaqs.com/features/top10/2469.html
Only if Blackheart is back to be its primary abuser.I'll trade you for my MVC2 whiffed normal airdash cancels :-(
Only if Blackheart is back to be its primary abuser.
Tell me all of the rules of refly. I want to know how broken it would make Morrigan and Dormammu.If you're gonna raise the stakes like that then I want refly too.
i would love that.I think removing the ability to throw while air dashing for most characters is the most sensible solution (read: not Morrigan).
I still mash A when I throw pokeballs.
Tell me all of the rules of refly. I want to know how broken it would make Morrigan and Dormammu.
So you'd be fine with Morrigan superjumping and fly-canceling a dozen or so Soul Fists at you?Well personally I'd just make it so flight doesn't count as a special move and you can be in flight mode for a maximum number of total active frames per jump including startup. In previous games, though.... it was basically live in the air lol
Fast fly was more broken, though. It let you replace flight startup with a normal move.
So you'd be fine with Morrigan superjumping and fly-canceling a dozen or so Soul Fists at you?
I said "wow".Edit: If anyone wants a "LOL GameFAQs" moment, check #4 on the list:
http://www.gamefaqs.com/features/top10/2469.html
the biggest bastard was cyber akuma and followed closely by gill.
Literally the only thing sub-optimal about Felicia's air throw is that it's mapped to H instead of S. I couldn't even imagine.Changing throws to either L or S wouldn't fix anything... there would just be different OS. A lot of characters have really good j.S, like Wesker, Hulk, Storm, Sentinel etc.