Oh my...Dahbomb, did you look at the leak for PS All-Stars? Hahahahaha.
Start with cr. L M H (hold down L as soon as you have pressed it) f+H S H Release L. If you have trouble switching buttons to maintain charge (you should always be charging) then there is no shame in starting a block string with M as that's a reasonably fast button for Vergil both standing and crouching. 9/10 Vergil players charge up the L button for Round Trip.
If you are worried about whiffing or being pushed blocked at odd times you might want to use block strings with cr.H. It's not as unsafe as most of his other big normals and the range on it makes it hard to punish.
Blockstrings are going to wary depending on how push block heavy the opponent is. Against someone who pushblocks even as early as the first 2 buttons you want to keep things as safe as possible with cr.L and cr.M followed by a JC after the push block.
Most of the time Vergil has a beam/projectile assist to help with his block string. He basically just does a block string and waits for the opponent to push block which is his cue for a teleport mix up.
Thank you.
Before the fight started I really expected on point Morrigan because if I recall you said you wanted to practice her at that spot so I was surprised when Vergil was first. I think Vergil does amazing at the anchor position when he has meter X-Factor or not, but I suppose having two meter heavy characters on point is best. Gotta save that meter for your Dorm. I think your Vergil is pretty good right now but can still be pushed for that AAA dominance. You did drop a couple of combo's that I don't think I should have fallen out of but that comes with the territory of a new character. Here's my two cents
I plan on running the team differently depending on who I'm facing, but if I were to put Vergil last I'd have a hell of a time learning him and knowing whether I want to keep him. The team is still in the testing stage, but I am loving it so far. Against a team like yours, I would probably run Dormammu on point since he counters Phoenix Wright so hard.
1. Many times during our fights when I was stuck during Vergil's C+S normal loop I always managed to push block you back. This shouldn't really happen. As soon as you get pushed blocked once rapid slash you'll go right through it if I attempt a second push. It takes a couple of pushes to get you off completely.
The HS loop weirds me out because I always worry about getting stuck on S when I get pushblocked. I'll try and be better about using it, though.
2. I know Dorm's assist isn't the best assist on the planet, but I would try to figure out some way to incorporate into Vergil's game. It has a pretty good lockdown time so I'd imagine it could lead to some nasty setups. I would try to figure something out because your point Vergil doesn't have a beam or OTG assist and most good Vergils have at least one for guaranted heavy damage.
I have some good uses for it, and I plan to incorporate them very soon. It lands in the perfect place if you cancel H or Stinger into Trick Down. My goal is to eventually permalock people. Basically, the plan is to make it like this eventually:
1) Dark Harmonizer + Spiral Swords
2) As Spiral Swords ends, Dark Harmonizer + Round Trip
3) Dark Hole to continue pressure.
4) End the blockstring from Dark Hole into Dark Harmonizer + Spiral Swords.
Dark Harmonizer builds 90% of the bar, normals + Dark Hole builds the extra meat.
3. Don't forget Spiral Sword formations exist. Not a lot of Vergils online use these and thats just plain dumb. SS are more than just a safety net for a blocked combo and combo extender. The one that puts the swords above you is amazing. Anytime your in a situation you don't like you that one. Once it's activated, I can't attack you because I'll get hit if I try and Vergil can combo off almost anything.
I honestly think Blistering Swords sucks. I got the formation on accident once, and won, but it doesn't feel worth the meter since it's on such a tight time limit like Spiral Swords. The crown you mention is really good, but raw tagging or DHCing gets rid of it, so you can just do the Maya hyper into Gamma Tsunami, and we're even on meter but I took chip damage while you didn't.
Besides, landing Dark Angel is badass, so I kind of like conserving meter. It just feels so good to ToD anyone.
4. I really liked your use of DT judgement cut zoning and meter gain with Morrigan assist. At the end you got back your bar you used going into DT. Not used that at all. DT Vergil is faster and a lot safer and more scary.
Thanks! I'm going to use Devil Trigger based on matchup. Like, I don't think it's great against Hulk, but really strong for Wright.
Well I meant vs task. My friend also played you with task on point, his Dorm is good but most of our circle just play casually and seek not to get to another, which of course is what I seek.
I need to learn how to master setups with Centurion Strike M and I need to learn a better Nova BnB, I feel like I just scratched the surface of him.
Really easy Nova bnb I figured out in training mode:
c.LMHS, sj.MMH, fly, LMHS, f.H, s.S, sj.MMH, Nova Force. Easy. There's better stuff out there, of course, like the H combo.
Thank you very much, very informative!
I asked for DT specific stuff a while ago too but really, SS is just a better option. The main thing that Vergil can do is Judgement cut loops in DT, it does about 80~100k more damage than the regular non-DT Vergil BnB (non-roundtrip version)
What's the Judgment Cut loop?
Not necessarily, S.H moves Vergil forward quite a bit. Sometimes it's just better to do Rapid Slash raw, especially since that counters that pushblock technology.
Is that safe though?